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Now that the closed beta test that Airship Syndicate held for Wayfinder over the past week has come to an end, it's time to talk about the experience. Come see the gameplay in action.
Comments
That is the gameplay is a bit too linear as it's falling back to a hub then you travel to places to do things then back to hub again. Then dungeons on top.
But to call it a love letter to the MMO genre is a hard sell, it doesn't have the scale or variety of content of MMOs like GW2, so you may want to expect something more linear like Warframe instead.
It is horizontal progression, nothing is saying that MMOs should be focused only on vertical one.
It's the same as Warframe (same publisher, different dev, very similar systems in terms of vertical/horizontal progression and customization) - start with 1 choice out of 3, like it or not, then unlock others overtime.
As Warframe formula has been quite successful over the past 9 years (even with arguably a few hits and misses with features/content added down the line), game has potential.
About the only thing that I see that worries me is the matchmaking and finding people to do the harder stuff so you can level up. Other than that can't wait to give it a spin in May.
It's silly. The game can't fail fast enough.
Glad to know I'm not the only one who got WildStar vibes from it.
(I really tried to like WildStar, but something about the combat just didn't click with me.)
That doesn't really make much sense.
The gameplay does not look anything like it. The artstyle is slightly similar although unsurprisingly it looks more like Darksiders.
https://massivelyop.com/2023/02/27/former-wildstar-devs-call-wayfinder-the-second-coming-of-the-sunsetted-mmorpg/
This is just someone inappropriately tooting his own horn. The game itself does not play like Wildstar and looks like a typical Joe Madureira game whose style has been around long before Wildstar.
https://forums.mmorpg.com/discussion/comment/7769006/#Comment_7769006
where this was said
“In our over lands, which are our shared spaces, I believe the number is somewhere between 20 and 30. And because it's kind of MMO lightish, the overlands aren't as big as say, like, a zone in Final Fantasy 14, which might want to support 100 players or more or unlimited even, whatever the server can handle.” Ryan continued. “And because it's an action based game too, and you clear mobs pretty quickly, we have the game design challenge of figuring out how many people we should have in an area without getting respawns to be super aggressive and obnoxious versus areas being cleared out because, you know, powerful characters came in and just mowed through.”
Even a game which they say can handle 300 people on the screen may be stuck with only 100 at most and they make additional instances to handle more as the lag becomes unbearable.
I have a great deal of skepticism where rubber banding, lagging and stuttering that can completely demolish performance. I remember with a little horror what Anarchy Online was and no matter what you label and claim a game can handle I'd rather have 50 people in a zone with smooth gameplay then packing 300 and destroying my ability to play.
Well, according to some of the other info out there, they don't have "servers". It's more like they are just scaling instances, without having people create characters on specific servers, which means they probably will have one of those naming schemes like (name)#1234. I hate that. But I understand it. Not much worse than having to expand servers and then merge after launch.