Anyone who has actually spend time in official game forums or social media will eventually notice how fast certain "opinions" spread like wildfire, often about a specific part of the game/system being bad or problematic and suddenly everyone and their mother acts as if that is the main problem of the game and if fixed the game would be ten times better, it wont. You keep seeing the same points and opinion everywhere, and of course if you share said belief you want to believe it is correct, and purely grassroots based.
More often than not these start by some streamer/youtuber making a video about said "issue" or discussing a post about said issue, that video gains a lot of traction and now other streamers/youtubers are jumping on the discussion amplifying their opinions and spreading it to a wider audience. Now all those streamers usually have a very similar opinion on the issue or they say it in such a way that it seems to mostly support popular sentiment.
I would initially not consider this to be a problem but I am seeing more and more devs starting to capitulate or forced to pander to such big community social outrages even when they should know better, they should know that without certain systems people will get bored and leave, or that the root of the problem is not on the system everyone screams about, or when they know that if they listen to the outrage, they will make the game worse often for the more casual type players who dont follow streamers/youtubers and arent gonna bother making a loud "I QUIT FOREVER!!1!!" post.
So they go on to "listening to the community" and the game becomes more stale and population drops fast, they might have pleased the loud people who came parroting the opinions of their streamer, but the game was worse off at the end so they either revert changes or slowly reintroduce systems that were removed.
Seems to be that streamers whenever like it or not in big mmorpgs do have some control over its design and direction when they can create a mob that will hound the devs and scream about that one specific thing they dislike, without thinking of how that affects players who arent them.
How long before a dev capitulates to that group when the social outrage keeps getting worse?
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Also be good to show how said games were made inherently worse especially for casual players.
Seems to me games only go one direction, ever more easier and more casual post launch.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Not a big fan of streamers at all.
I'd rather play the game myself. Usually just watch some youtube videos to check out some gameplay.
As far as generalizing streamers horribly they are either paid shills or using the people watching them to coast through on easy mode or just cry babies. Either way they are pretty much just there to make money.
I'd say the likely hood of them being toxic morons is much higher than providing any meaningful feedback or changes to help the game.
You're probably right and in most cases the best thing devs could do is completely ignore them.
I watched some streamers playing Diablo Immoral and threw up a little in my mouth when I saw their money spent tickers and just rolled my eyes. This is where we are now.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/So all casual/solo content is completely unrewarding. Funny is the fact that the trash gear you can grind through casual content take more time than grinding gold to buy a boost that gives you top tier mythic gear..
DF and last patch of SL is a big failure of an xpac exactly because they listened to the loud complaints of raidloggers and tryhards and popular "reeeeee borrowed power bad" types and is just an empty boring xpac with far less population than before and even admitted terrible sales.
Now even before that there were a lot of people that had trouble with the final mission of the previous season, it wasnt rly hard but anyone who has seen how bad some players are know that comments about people having trouble with that were legit, the new difficulty changes are not welcome at all by a big number of casuals, you cant even imagine what happens on the silent casual side. I am quite certain content that was doable before like legend solo missions are now impossible for many of those people who no matter how much you wish, they wont "git gud", they will leave and no matter how much you might celebrate that, it is what kills a game.
Go Ninja, go Ninja, Go!
LOL
When you realize your only internet famous to a bunch of 12 year olds.
Ah streamers.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/If I remember rightly when New World (?) launched they had separate servers for streamers, which shows how problematic they are to regular play. Clearly designers realise there are issues but marketing has the final say.
Plus the fact that they are often too scared to voice unpopular opinions because their followers will get mad and leave, so even if they have one, they say it in such a sugarcoated way to avoid upsetting their fans aka some people whose self worth depends on video game achievements.
Still not sure these changes to increase difficulty or lock better rewards behind raid context can be attributed to streamer influence, I know at least for WOW that's pretty much been their M.O. since day 1 as far as I'm aware.
I personally don't have an issue with better gear being rewards for completing higher level content, even though I agree once I reach a point where my progression has come to an end I'll leave the game before capitulating to running content I don't enjoy.
Lost Ark is a recent example where I was able to play my way (mostly solo) until I got my GS to a certain level only to find out I could go no further unless I was willing to complete hard mode dungeons content.
As you said..out the door I went...
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Logic, my dear, merely enables one to be wrong with great authority.
The main reason developers value streamers/content creators more is because its cheaper to pay for advertisement that way. Its far easier to pay 1 person (or a small team of people) to do something they were going to do anyway vs having to go through a bunch of processes through actual companies/agencies and still have accountability to deal with at the end of the day. Some of them dont even get paid in actual money and are just flown out or sent products, so that's kind of why most of these beta/alphas are treated as PR views.
I don't like most streamers, because I consider them useless arrogant pricks. But then, nobody forces me to watch any of their content. But I don't think they influence games to the point of turning them from casual friendly into hardcore raiding nightmares, in all the time I've been playing MMORPGs I've never seen that happen. For instance, the OP lists WoW as a victim of streamers... but WoW has always rewarded raiders the most, for completing what is arguably the hardest content of the game, since it's release in 2004 18 years ago.
I think the OP just found a scapegoat to blame for his problem with MMORPGs, which was already repeated in many of his threads: that some content is for people with a different play style than his, for people who like to join forces to tackle the hardest content, and that those people get adequately rewarded for their superior efforts.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
At 24m20seconds the guy literally admits that from their perspective the worst thing that was happening was streamers screaming about how bad the game was instead of simply leaving and playing something else.
With that in mind and what they say next it becomes quite clear that their no.1 priority became to placate to streamers so they produce positive videos.
Whenever that system is factual or not is not relevant, the developers believe placating to streamers is important so they dont start screaming about how much they hate the game.
I didn't watch, but wait, did you just use a streamer to prove your point?
Lame
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Problem being even if one takes his argument to have merit, this requires the game to have enough community buy-in and financial momentum to support that roadmap.
Wanna launch a janky game and hope to fix it later into being that ideal version? Why don't we look at how that worked out for Anthem or the countless other live service titles that have blipped in and out of existence...
As for the subject at 24, that seems to actually be commenting on social media more broadly. He mentioned community broadly, which speaks as well to things like Reddit and Forum.
The thing about responding to their influencers he actually states as a positive point in trying to establish trust in the community by using it as a metric to chase the most visibly discussed issues. They were doing it as he describes, to build trust with their social user base in general.
Which seems to be a positively construed element given he translates that as part of the success in cutting the hemorrhaging users and increasing retention.
Was the goal here to say "streamers bad", or "streamers good"?
And suddenly the forums, reddit and twitters are all moaning about a single issue(that is often not even the cause of why they dont enjoy the game) because streamers started bringing up that topic everywhere.