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"Possibly we humans can exist without actually having to fight. But many of us have chosen to fight. For what reason? To protect something? Protect what? Ourselves? The future? If we kill people to protect ourselves and this future, then what sort of future is it, and what will we have become? There is no future for those who have died. And what of those who did the killing? Is happiness to be found in a future that is grasped with blood stained hands? Is that the truth?"
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Thank you buddy!
It's like Sword rank one then sword rank two then shield rank one then shield rank 2 BORING !
Usually games like you want, your still trying to build a basic swordsmen three weeks into the game.
IMPORTANT:
we need skillful programmers that can make 'EXITING" classes like Vanguard !!!
Other than that your going to run into class systems that also have hybrids where you can pick what your class does and make a pretty unique build for your class.
Like Project Gorgon, City of Heroes, Runescape, Guild Wars, Rift etc.
Here's a list from Giantbomb:
https://www.giantbomb.com/classless-mmo/3015-1729/games/
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/------------
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Project:Gorgon has no class system. It is a skill-based, with skills advancing through use once learned.
If you don't want to call it a class fine, my builds were a firemage necromancer and cleric druid. The combat skills would be called classes in most other games so it's just semantics at that point hence why I called it a hybrid system where you can pick what your class does by making a build. From skills if you want to add that distinction.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
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The bigger the fleet, the more likely it is to utilize a more traditional "group" structure which includes multiple roles.
New World is similar, while no classes I have one alt that is absolutely a fire mage who also fires a shotgun, while the second is pure melee DPS.
Now sure, I can respec both characters skills and switch out gear and perform different roles, healer or tank, but the net effect is it's still got classes which are definitely all needed in a group situation.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Never heard people talk about it much on the forum.
https://oldschoolrunescape.fandom.com/wiki/Combat_classes
Which is determined from your skills...
https://oldschoolrunescape.fandom.com/wiki/Skills
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/There are hard locked classes like Everquest and other games have what would be similar to multi-classing from D&D where it's not really skill based but more of a hybrid where you can pick your class. I think Project Gorgon, City of Heroes, and Guild Wars fall into this.
Then you have much more skill based games like Ultima Online.
So there is a design spectrum running from hard locked classes to fully skill based.
Even then in something fully skill based you could end up filling class roles like melee dps, ranged dps, healer, support, tank, etc.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/Running into the problem you described where you have one GOD build and everything else is just not viable where a class system would actually be an improvement in that regard.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/Warframe is not a MMO.
Warframes literally resemble classes.
You can however pick from a wide variety of Warframes and also a primary and secondary weapon. Then you get a pet as well that follows you around.
You can further customize all of these with 8 mods that can be put in them.
Creating a build for the space ninja FPS game. It's more of a loadout than any type of real skill selection process.
https://overframe.gg/
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/Respect, walk
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That is not how a class system works.
Classes have specific bundles of abilities, with some exclusive to their class in particular. These abilities can not be swapped out for an entirely different set at whim. To do something only another class can do requires a new character or somehow changing into that class. Some systems do allow multi-class, but even then the character is restricted to the abilities inherent to those classes and no others.
It's not a preference based issue. Class-based and skill-based are fundamentally different systems.
Like say the ability list for fire magic in Project Gorgon.
http://wiki.projectgorgon.com/wiki/Fire_Magic/Abilities
Class abilities can not be swapped out at a whim: Unless you are playing a class based game where you can do just that like Final Fantasy 14.
Changing class in Final Fantasy XIV is as simple as changing your main weapon. In order to swap to a new class, equip a weapon of that class and the game will automatically switch you into said class.
https://www.ggrecon.com/guides/ffxiv-how-to-change-class-final-fantasy-14/#:~:text=Changing class in Final Fantasy,switch you into said class.
Project Gorgon is exactly like that.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/I'm going to refute this as well since it's just not true.
There are many games where you make a class by picking skills. Like The Elder Scrolls. Skyrim and Oblivion for example.
https://elderscrolls.fandom.com/wiki/Character_Classes_(Skyrim)
Thus any skill based game can and will have classes made from those skills.
Are there tons of games that have hard locked classes? Yes.
Are there games where you can change classes or combine classes? Absolutely.
In general you could consider any skill based game free form class construction. Even games with hard locked classes are using skills to form those classes. The point being they are not fundamentally different systems. All classes are made up of a set of skills. The only fundamental difference is how much freedom you have in choosing those skills. From hard locked classes like Everquest to complete freedom in skill selection like in Skyrim or Ultima Online.
As seen here even one of the most skill based games still makes classes with those skills:
https://www.uoguide.com/Character_Creation:_Class
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/