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Aetolia: The Midnight Age, has recently taken a bold step in this direction by incorporating OpenAI's ChatGPT language model AI into their game for a unique 24-hour event.
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Sorry, but 'automation with less actual human development' isn't impressive to me. I'm not keen on the idea of paying for literal non-effort.
This was really cool to experience in Aetolia and I love that even now, 25-30 years into the MUD experience, that things like this can evolve and be implemented into MUDs. It was very fun to talk back and forth with NPCs on the fly, because usually in these games to get that kind of interaction they have to be actively played by an Admin.
It's also pretty wild to experience what feels like a crossover event, seeing this game I play regularly featured on this website I also go to regularly.
Awesome game, very immersive. Highly recommend.
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The effort is in the research and development to produce something that enhances players' experience; an experience that would not be offered if it had to be done by humans due to overwhelming cost.
I suppose you would rather use a rotary phone where calls were manually connect by women operators, and you had to wait a minute or two to be connected on each call? Not enough effort? Gonna give up your cell phone because it is too much automation?
I mean, at the time, it probably was.
Even this article details the cost/challenge of running this more then a day. So even a couple years later, it is cost-prohibitive. That's not counting the cost that's gone in to research and development of AI over the past couple years. Additionally, it still seems to be in a bit of a novelty phase and not sure a couple days really gives an indication of long term viability/fun or quality changes as the model learns.
Not to defend dinosaurs or those without vision, but I get companies (especially those beholden to shareholders) not jumping on the early adopter train.
-mklinic
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Do something wrong, no one forgets"
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I don't see AI as being a big deal, mostly because it has to generate content from the internet and that is a pile of hot garbage.
Now the down side of AI is it's absolutely going to cost jobs. Artists, and musicians will be first to go. We already see this happening. Eventually it will get good enough to realistically replace most developers on a team. You'll still need a lead for oversight and tweaking, but the days of needing hundreds of developers to build a game are numbered. I have no idea what the ones who don't make the cut will do but they had better start thinking about that now.
AI is there to make your game play experience better and not worse. As far as AI goes when thinking about NPC’s in an online RPG it just kind of makes sense. As you can’t have GM’s that are handing out unique quests and rewards like a Dungeon Master in D&D would do.
Just think how cool it could be that if you walk up to an NPC ‘and depending on the size of your party that you have assembled it would tailor the quest and difficulty to numbers of players and the classes they are using. Then you can also have AI looking at the number of people online and the areas that they are gathered and depending on some factors it might decide to start a siege on your city.
Or it finds a remote place were no players are so the AI generates a couple towers that opens a crack in dimensions and starts to summon a massive balrog from hell, but in order to summon it it first sends out demons to collect resources and this is announced so you can attack this on multiple levels.
Figure out a way to disrupt, influence or even take control of the AI and bring the entire mess crashing down around humanity.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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