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Another Designer Departs from Riot Games' Upcoming MMO, Leaving Many Questions Unanswered | MMORPG.c

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  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    Kyleran said:
    Iselin said:
    Iselin said:
    One leaving for "personal reasons"? OK, maybe. Then a second one also cites "personal reasons" a month later. This is starting to look like "personal reasons" is a cover story for something else

    Kinda makes me think that there is some major disagreement about something in the higher echelons of Riot triggering these departures.



    "A battle pass, cosmetic micros, and boosters!"

    "NO!  A premium sub, a battle pass, cosmetic micros, boosters, QoL micros, and an Auction House transaction limit!"

    *flips desk* "I quit."
    Probably a bit too early in development for that but just as likely as anything else for all we know.
    I believe these days the monetization model is part of the early core design of most GaaS titles in the MMORPG space at least.

    Doubtful many game leads really care enough to quit of such models though, they want a big bonus too.
    It was intended tongue in cheek, but I do think most larger studios include monetization modeling in their early design plans, too.

    With microtransactions and cash shops, games are now built around it as much as vice versa.
  • StoneRosesStoneRoses Member RarePosts: 1,812

    Neoyoshi said:

    It could be nothing, and news outlets are trying to spin this into something bigger then it really is; because... you know, news outlet's these days tend to do that; like... alot.



    Well, if you look at some of the comments, you can't really blame news outlet what folks suggest that it's "Probably" or "I think" interpreting the very limited and vague information. Speculating doesn't come from one source or group. Which is no different than saying "It could be nothing."
    MMORPGs aren't easy, You're just too PRO!
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