It looks like you're new here. If you want to get involved, click one of these buttons!
Your reasons as to what "kills" an mmo for you, there's a few big names in mmo world, so what is your reason for not playing them?
I am currently playing Destiny as I see it being one of the more casual friendly games, no power rewards locked behind raids, everyone can reach equal power in time, great solo dungeon and mission experience and rewarding/fun gameplay.
Now for other mmos I ve played and left:
-FF14
Absolutely
great in almost everything but the lack of class customization kills it
for me. The incredibly choreographed raid design is also beautiful but
not my favourite since you cant do some more crazy stuff you can like in
wow's raiding with immunities/heavy defensives and huge mobility
abilities. Plus the fact such design rewards memorization far more than
reacting quickly.
-WoW
Raidlogging
simulator, there's nothing rewarding outside of mythic raiding/m+ so if
there's no people for that, there's nothing to do ingame to gain more
power other than logout. Plus metaslave central.
-New World
0
story and barely any lore so not very immersive from that perspective,
uses moronic outdated design of "this dungeon takes extra fire damage so
everyone play fire build even if you dont like it" along the "have a
gazzilion sets for different resistances"
-GW2
Lack
of Oce servers, not a huge fun of changing weapons all the time, buff
stacking system, plus for endgame its only specific builds that do
decently, was checking for something bursty like virtuoso master of
fragmentaiton/infinite forge but the damage was way way worse, I dont
mind playing something with 10% less damage but if its a huge margin its
kinda pointless for endgame.
-Swtor
Great
story and love the bioware style, sadly population is very small and
even worse the devs decided for some absurd reason to try force "raid or
die" system in an extremely casual solo focused video game in their
latest xpac by putting best gear behind raiding, I do not support such
outdated design choices.
Comments
- Earl Nightingale
I play NW because I still can find ways to progress my character without ever running a group dungeon.
At my age I'd rather split my attention on playing a game and watching Netflix than intensely learning the proper moves or preparation to "Dance with the Stars"
Multiple gear sets in NW? Not needed for how I play....
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/new world is going to fail until they fix the pvp ui. its a blur of green and red bars and random clicking on people and hope they die. it's like red and green candles all mixed in on a stock market graph, and the stock always wins the pvp fight.
gw2 is just an 8man fest.
ffx14 is too Asian grindy. I feel like I'm at work and in a worker's camp.
wow isn't going to replace daoc for me. I want daoc back.
Someone who is registered as being a flex offender is a person who feels the need to flex about everything they say.
Always be the guy that paints the house in the dark.
Lucidity can be forged with enough liquidity and pharmed for decades with enough compound interest that a reachable profit would never end.
Anyway don't read the above as me bashing MMOs. I think they're fine the way they are. I may play one again someday after I retire from my corporate job. I'm just outside the demographic they are designed for currently.
------------
2024: 47 years on the Net.
I don't care about quests really but love the exploration. Also miss the Lineage 2 castle sieges.
For the most part, the games you list are theme park mmorpg's. Don't really like those. I don't want to gather quests in an area, do a "few things" and then rinse and repeat.
I also don't like games where you run into barriers unless you've done a quest chain.
Art design is also important to me and many games are just too "cartoony" or their style isn't to my liking.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Legit question.
Do you really consider EQ2 to be an old school MMO?
I remember when it came out, I thought that it embodied some of the best aspects of the original generation, but I also saw the Exodus to WoW, and it's rapid ascension. When I came back to EQ2 a few years later, it's ties to the old school genre seemed more tenuous to me. It is, in my mind really the same generation as WoW.
I haven't played it in years, so I probably misremember what it actually was, and had to offer. Honestly, despite months playing, it's one of the games I remember the least about, so that's the story behind the question, and why I'm curious. Do you feel that EQ2, is really then one of the last old school style MMO's?
I knew a person who loved EQ. He moved to EQ2 with his guild and they quickly left. He couldn't stand it.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I recently quit XIV after playing since 2.0 and I wouldn't even consider it a decent game but definitely a terrible mmorpg in its current state.
Overworld is next to pointless
gearing is next to pointless (everyone outside of a couple nuanced jobs is going to be wearing the same)
They lost any spark/inspiration and the story is as worse than ever unless you love every single anime trope imaginable.
im not the type of person to grind 99 totems for mounts especially when my favourite jobs are becoming shittier and shittier each expansion/rework.
The main problem is that everything is pointless, even having "fun" is not good enough because there's games that do any part of XIV better than XIV and I could be playing those instead.
Also doesn't help when friends of 6+ years quit because of how SE are handling the development now. Catering to the lowest common denomitator more than ever. Even ultimate is a joke for anyone not outright terrible at video games in general. Too bad addons and outright cheats(yes they exist and nothing like DBM) are becoming more prevalent in raiding groups and generally making the experience a lot worse than a few years ago (stormblood and early to mid shadowbringers)
Maturity of the average player is beyond low and unbearable. When you're running just ACT for logging and you're waiting hours upon hours for the people using splatoon and triggers to catch up to you then they wonder why they're being replaced and will go batshit insane saying you're the problem.
I write this as someone that was on top of every piece of content in the game and has cleared everything since 2.0. I have took part in everything the game has to offer. I have houses on my account. I decorated and enjoyed them but ultimately they're pointless too.
They literally have a set for each of the 5 or so mutation types, 4 for each gathering type, 4 for each crafting type, chest run sets, PVP sets, luck sets etc etc.
A truely awesome and yet terrifying level of min maxing I've not often seen outside of EVE which has ship types and fittings out the wazoo.
While AGS recently added a gear set manager, you only get first 3 slots free, they charge for more but have a limit of like 10 I think, way under what some desire.
Now some might fault Amazon for this design but I'm sure it's a case of AGS not really comprehending that some of their player base would take optimization to such an extreme, seems a bit of a mental issue to my way of seeing, it's irrational to put that much effort into gaming...but that's just me.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Devs really, really need to take new lessons in human psychology. It only takes a pretty basic understanding to know that humans will as a rule always, always, always seek the most efficient path towards a goal. They will literally do it in ways that suck much of the fun out of the activity if you design the activity in a way where the most efficient path isn't also the most fun. It is inevitably human, and trying to condition consumers to something else is like herding cats. Even reducing the difficulty of the dungeons won't help, because it isn't about simply completing the content. It's about completing it efficiently. Specifically here, because AGS made the utterly stupid decision of adding time limits.
If AGS wants the complaints to go away, they need to change the gear and the way they do their endgame. This specific instance isn't really a matter of poor player priorities.
Perhaps their only mistake was not realizing some of the customers would be happy to pay for a nigh infinite level of set slots.
Sure, players are gonna whine, but in the end many will pay. Those who won't pay are a non-issue, companies really only care for those who vote with their wallets...in the affirmative.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
NW pugs are decent. I ran them for 2+ months rarely had an issue with mechnics in the elite dungeons.
From Cash Shops to controlled game play (directed through levelling), and all the other things in game designs that aren't focused purely on a great game experience.
Like others, I want a "World to live in."
I want that would to allow me the freedom to choose from many options on what I do.
I want a simulation of reality, "worldly", interactive, where the things you can do withing that realism can matter to the game experience.
I want a much more social world, where I can get to know other players by interacting with them more than once or twice, making plans and arrangements, joining the like minded on a long-lasting basis, whether though guilds (why limited to one?) or even in a loose arrangement.
I want to explore and experiment, and I want discoveries in both. I want depth here.
I do NOT want a bunch of flashiness and unrealistically huge gear/MOBs.
I DO want immersive atmosphere and to be inspired by the world around me, in-game.
Once upon a time....