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If you could ask for one game to be developed ... ?

2

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  • GorweGorwe Member Posts: 1,593
    Oh, also, more Shadowrun or Conan RPGs.
  • Veiled_lightVeiled_light Member UncommonPosts: 855
    I want high nerdy fantasy back like what it used to be prior to the LOTR movies. 
    Brainy
  • AdamantineAdamantine Member RarePosts: 5,093
    edited May 2023

    RPG: I have so many ideas for a single player RPG, and I dont think there is anything similar playable right now. So, this would be mostly my own design. But, I'd still need a good IP to base it on, so I'd try to go for Feist's Midkemia / Riftwar Saga. But, this would be a single player sandbox RPG.

    Well ... I mean you can just design your own system. Its not THAT hard.

    Oh look your world has elves, dwarvs, werewolves, dragons, all that jazz. How did you ever come up with all these original and unique ideas.

    And there is classes like Warrior, Assassin, Priest of something something a deity or another, Wizard. Seriously, how did you do that.

    And your characters have stats like Strength, Dexterity, Empathy, Charisma. Nobody ever did that before.

    And your characters can pick up feats like Whirlwind Attack or Scrollcrafting. Whowsies.

    And your characters have skills like Stealth and Swordfighting. Whow I say, whow.

    Also, you dont have to pay anyone for an IP.



    Nanfoodle said:
    Wheel Of Time MMO. I have been reading the books since the start and reread them many times. I so want to get lost in that world. 
    Unfortunately they recently made an outright aggressively woke tv show about it, so that IP just got massively hurt.




  • UwakionnaUwakionna Member RarePosts: 1,139
    As sarcastic as the above statement is, feel like I would mirror it's fundamental sentiment.

    A setting itself is not a guarantee of what a game will be like. Part of why people ask for new versions of other titles "but good".

    A big consideration to be had is figuring out what the intended experience is. What kind of RPG? What kind of mechanics? What's the intended feel delivered by these mechanics?

    Like Warhammer is fun and all, but what gameplay mechanics translates that setting into interactive play?

    Warframe is a brutally grimdark setting in the narrative, but you'd never know that from the gameplay because it controls like it's Cirque Du Soleil with shotguns.

    If trying to evoke a specific setting it's definitely necessary to sus out what mechanically makes the setting appealing, not just narratively, and how that can actually drive a user experience. Otherwise tonal dissonance could end up the lite side of your issues.

    This applies to established settings as much as new ones. Like how many colonial settings have we gotten with places pre-colonized? How many times do we explore new star systems and worlds to find a space station in orbit or a facility? How many times do we get ageless elves that behave like the most impulsive goobers?

    Lots of things need to be squared up between how it's poetically presented, versus how it's practically presented.
    ValdemarJGorwe
  • cameltosiscameltosis Member LegendaryPosts: 3,831

    RPG: I have so many ideas for a single player RPG, and I dont think there is anything similar playable right now. So, this would be mostly my own design. But, I'd still need a good IP to base it on, so I'd try to go for Feist's Midkemia / Riftwar Saga. But, this would be a single player sandbox RPG.

    Well ... I mean you can just design your own system. Its not THAT hard.

    Oh look your world has elves, dwarvs, werewolves, dragons, all that jazz. How did you ever come up with all these original and unique ideas.

    And there is classes like Warrior, Assassin, Priest of something something a deity or another, Wizard. Seriously, how did you do that.

    And your characters have stats like Strength, Dexterity, Empathy, Charisma. Nobody ever did that before.

    And your characters can pick up feats like Whirlwind Attack or Scrollcrafting. Whowsies.

    And your characters have skills like Stealth and Swordfighting. Whow I say, whow.

    Also, you dont have to pay anyone for an IP.


    I'm totally clueless as to what you are trying to get at with your post. I was pretty clear that I'd be designing an RPG from scratch and that there isn't anything comparable on the market right now. Not sure where the mocking about generic fantasy ideas came from.



    As for an IP, sure, I could create one myself (and im attempting to write a book right now to do just that) but honestly it's not where my strength lies. I'm a systems guy, but those systems need a skin, and that's where the IP comes in.

    I'd rather my hard work be dressed in a recognisable IP, rather than something too generic or unknown.

    SovrathValdemarJUwakionna
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • Foser99Foser99 Newbie CommonPosts: 2
    DOTA 3..
  • AdamantineAdamantine Member RarePosts: 5,093
    Well, using an existing IP means a lot of people will meddle with your game and will tell you this and that cant be done.

    Thats why I largely prefer selfmade or generic over IP.

    As I said, and apparently said too sarcastically, making an own IP isnt that hard to do. Many things are already established.

    Champie
  • hovsep159hovsep159 Member UncommonPosts: 77
    i would slap devcat on the face and make them make a proper mabinogi 2 that's not on mobile.

    the things that game has would honestly be groundbreaking if it had a proper sequel.
  • ScotScot Member LegendaryPosts: 24,271
    Foser99 said:
    DOTA 3..
    Welcome to the forums! :)
  • JakobmillerJakobmiller Member RarePosts: 687
    I miss Darkfall like crazy sometimes.

    So a high fantasy, open world, sandbox MMORPG. Player-driven economy and politics. The possibility to only specialise in very specific things, like blacksmithing, transportation, ship building and so on. Darkfall did a lot of things absolutely phenomenal, but they could never keep it up.

    Another thought was an open world, sandbox MMORPG set in a pirate world. That's what I thought Sea of Thieves was going to be, but then it turned out to be Sea of Memes. Gorgeous world, but the gameplay and main idea with the game turned out absolute garbage. Getting angry just thinking about it. It's like a tech demo for world building, but when it comes to the gameplay it flopped completely.
    Champie
  • AdamantineAdamantine Member RarePosts: 5,093
    Err, I dont think full loot FFA PvP with real-time action is a winning concept.

    Those are all ideas ideal for games you play for a while, but then move on.

    For example full loot means you cannot have a real itemfocus in the game. Nobody would tolerate if they lose their holy sword of headbanging +7 in seconds after they grinded for it for months.

    And real-time action, plain and simple, means the guy with the faster internet connection wins. End of story. This is a very, very bad basis for a MMORPG.

  • AeanderAeander Member LegendaryPosts: 8,028
    Guild Wars 3 containing:

    The active skill build system of 1, including dual classes.

    The passive trait system of 2

    A new level-less, stat-less gear system containing many thousands of combinations of interesting, Diablo-like gear effects. Purely horizontal, but also so diverse that you'll never run out of interesting options.

    PvP modes of the 1st game, but also faction-based WvW from 2 (but improved). PvP utilizes premade gear set choices and equalized levels, while WvW remains a free for all.

    Faction choice matters now, and your choice of faction will determine your team for faction-based PvP modes, as well as guild allegiances.

    The fully instanced zones of 1, but with the addition of drop-in-drop out MMO-like patrol zones with dynamic events - 1 per region should do, ideally where regions connect.

    Difficulty choices and Destiny-like selectable modifiers for all non-Patrol zones and missions.

    A return to the holy trinity, except with Guild Wars 2's philosophy of giving each class the option to spec into damage, tanking, or support.

    The flexible class philosophy of 2 in general, but with more complexity in buffs/debuffs.

    The armor dye and wardrobe systems of 2, but now also with the ability to dye weapons as in 1.

    No more jumping puzzles, or keep them strictly optional, and not worked into any legendary rewards. If unavoidable, perhaps offer players a way to bypass these kinds of activities with an NPC vendor that accepts gold for the needed items.
    Exsiras
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  • SovrathSovrath Member LegendaryPosts: 32,779
    I have asked already. 

    And are we (you) getting it/ o:)
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • NeoyoshiNeoyoshi Member RarePosts: 1,450
    A Summoner remake, a really faithful one. or a faithful Neverwinter Nights remake with community plugins/module support and everything.





    Summoner was... jesus it was just so good.  

    Sovrath


    Fishing on Gilgamesh since 2013
    Fishing on Bronzebeard since 2005
    Fishing in RL since 1992
    Born with a fishing rod in my hand in 1979
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  • [Deleted User][Deleted User] Posts: 12,262
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  • SovrathSovrath Member LegendaryPosts: 32,779
    Sovrath said:
    I have asked already. 

    And are we (you) getting it/ o:)
    Does not look likely 
    I even offered to partially fund it

    :(

    Feel free to hint as to what it could be. B)
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • [Deleted User][Deleted User] Posts: 12,262
    The user and all related content has been deleted.

    거북이는 목을 내밀 때 안 움직입니다












  • SovrathSovrath Member LegendaryPosts: 32,779
    edited June 2023
    NWN 3 

    I spoke with Trent at Beamdog and a couple others over the years but the commitment is too great for many people to want to climb on board.
    Trent stated it would take 10 years or so to develop a 'true' successor.
    I don't agree but what are you going to do. 
    With licensing a sticky subject with what would be required to pay if sales would reach a certain number and the logistics involved in servers and networking and the time commitment and labor hours involved it would be a huge undertaking to do it right. 

    Just does not look likely to ever happen. 

    hmmm not sure if they are correct though I don't know anything about costs for the online component.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • [Deleted User][Deleted User] Posts: 12,262
    The user and all related content has been deleted.

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  • ValdemarJValdemarJ Member RarePosts: 1,377
    Sovrath said:
    Sovrath said:
    I have asked already. 

    And are we (you) getting it/ o:)
    Does not look likely 
    I even offered to partially fund it

    :(

    Feel free to hint as to what it could be. B)
    NWN 3 

    I spoke with Trent at Beamdog and a couple others over the years but the commitment is too great for many people to want to climb on board.
    Trent stated it would take 10 years or so to develop a 'true' successor.
    I don't agree but what are you going to do. 
    With licensing a sticky subject with what would be required to pay if sales would reach a certain number and the logistics involved in servers and networking and the time commitment and labor hours involved it would be a huge undertaking to do it right. 

    Just does not look likely to ever happen. 

    That makes me sad because NWN is one of my all time favorite D&D games. Nothing has ever come close to the same kind of experience. It is so open and flexible to all types of game play and levels of theory-crafting. I think I can understand the risk concerns, but it's still unfortunate.
    Bring back the Naked Chicken Chalupa!
  • Morgenes83Morgenes83 Member UncommonPosts: 286
    Wreck it Ralph

    1997 Meridian 59 'til 2019 ESO 

    Waiting for Camelot Unchained & Pantheon

  • GermzypieGermzypie Member UncommonPosts: 169
    DAoC on a modern engine would be nice.  Not sure about a couple of the expansions, but the pvp was, for me, the best still to this day.  
  • KyleranKyleran Member LegendaryPosts: 43,975
    I think I'd like to see just one good MMORPG "released" with good quality and not shot through and through with obnoxious monetization or player's cheating.

    Maybe in heaven one day, not likely to happen here on Earth any time soon.

    ;)
    Champie

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






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