changing auction house curreny to RMT like Aion Classic did.
I don't know that game, but yeah in general. Gaming has been taken over by RMT all the way down to the design. It really sucks.
It does suck.
However, since at least EverQuest there has been rmt. Only now the developers and publishers benefit as well. Developers/ publishers taking rmt out of games doesn’t stop it. Unless of course they remove player trading. Perhaps there’s another way but I don’t know it.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
changing auction house curreny to RMT like Aion Classic did.
I don't know that game, but yeah in general. Gaming has been taken over by RMT all the way down to the design. It really sucks.
It does suck.
However, since at least EverQuest there has been rmt. Only now the developers and publishers benefit as well. Developers/ publishers taking rmt out of games doesn’t stop it. Unless of course they remove player trading. Perhaps there’s another way but I don’t know it.
I agree, and I knew of RMTing in UO, although I think propbably that came along (in full aspect, anyways) at the same time with EQ and AC.
But when games are designed with RMT in mind, that's a whole 'nother level. There's several things about this.
- It goes along with Cash Shops. As Farmville revealed, when they tried to skip paying taxes and got caught, they were holding private auctions for bulk sales to RMTers. I'm pretty sure that most games are doing this now, that's a hefty boost to the bottom line. And it's bringing those sales "forwards", in other words, sales now instead of in the future. -- Players that don't buy, either through CS or RMTers, are at a disadvantage in the race to level. (And think about keeping up with your friends here.) ---- In affect, games are locking players into this "same old same old" design that so many are tired of.
- Fixed content. (More "same old same old".) Locked into game design because the RMTers want this to feed their supply for more sales. -- Perfect for running scripts and bots. RMTers love this. ---- This messes up regular players as they are trying to get the same rewards, running against AI that is faster than they are.
These things can be fixed, if a game company wants to. But RMT will always be around to one extent or another. Still, there are things they can do to reduce its effects. That gets into details, though, so I don't want to get into that.
In a nutshell, games can be much better for regular gamers, and a lot more fun, if games ever want to get away from this "same old same old" sinkhole which I'm certain is all about RMT and that side of the money.
I'm sorry to the RMTers and the FtPers among you. I really am. But this is coming, if games aren't going to decline in a sinking spiral.
Problem with legitimizing RMT is that it also goes hand in hand with a game leaning into the often argued problems of P2W mechanics. It validates the notion of paying over playing games at a basic level, and can carry a pretty dramatic impact on game design itself if the root notion involves the expectation of these purchases being made on the regular.
I am one of those people who used to totally abhor these MTX stuff but I like games and I want to play them. I have learnt to turn a blind eye. In Undecember the game I have sunk 180 may be 200 hours in has an AH that trades in a currency you can use real money to buy. That's bad. I do not give a shit though because I don't need it.
I have never used it. I have no need to because the game provides me with drops and resources I need. I am not competing with anyone so I have come to a compromise because I want to play the game and it is so much fun as I have rolled my usual bevy of toons trying every skill and with the recent character expansion from 3 to 8 slots I am in heaven. The game is solid and the combat is fun and I really love the look and the gameplay.
So I decided as long as a game is not impacting me in any way by making me rely on the AH for my needs and mind you, you can get the rubies you need for the AH by selling the stuff you have and earn rubies that way and not actually use real money which a lot of people do, it is still something I have not used to sell anything. I may in the future do that.
Of course settling is pretty weak but I am having fun and I decided to leave my principles at the door.
On the player side of the house the following things are shit:
Expecting 2023 AAA production quality for a game that has a 1990's price tag, and lambasting developers when they dare ask more. Literally expecting games to be free. Expecting everything to be playable offline with no DRM because nobody pirates software, right? We just need to play on our low quality connection, honest! Boycotting games because poor decisions made by the executive leadership at the publisher which is totally out of the control of the developers. Nah F those guys anyway, send them to the unemployment line! Expecting developers to be able to crank out quality content faster than hardcore no-lifers can consume it. Bonus points for expecting said content to be free.
Developer side of the house shit:
The F2P business model in general, but specifically intentionally designing artificial problems in game that are solved by items in the cash shop. Just be honest and ask a box price for the game and drop the grind. Loot boxes/gacha. See also F2P is shit. Crowd funding. Never again! Treating developers like indentured servants. I get that there's a line out the door of people willing to take their place, but they're still human beings you soulless a-holes. Over hyping games with huge marketing pushes which cost resources that could be used to make the game better. Just fly under the radar until the game is ready for at least a closed beta. Then start the marketing push once you've established a quality game.
You might just wanna narrow down what you want to discuss before hoping for quality discussion. Though, I guess you are talking about scummy business practices, no?
You might just wanna narrow down what you want to discuss before hoping for quality discussion. Though, I guess you are talking about scummy business practices, no?
Well, it's an open question. Whatever a person thinks is "sh!t." Consider this a master list, I guess is the way to look at it.
On the player side of the house the following things are shit:
Expecting 2023 AAA production quality for a game that has a 1990's price tag, and lambasting developers when they dare ask more. Literally expecting games to be free. Expecting everything to be playable offline with no DRM because nobody pirates software, right? We just need to play on our low quality connection, honest! Boycotting games because poor decisions made by the executive leadership at the publisher which is totally out of the control of the developers. Nah F those guys anyway, send them to the unemployment line! Expecting developers to be able to crank out quality content faster than hardcore no-lifers can consume it. Bonus points for expecting said content to be free.
I dont think it goes both ways at all. You blame the customers, but name one AMAZING MMO that was release that failed in the last 10 years due to customers not paying for it, or for any other reason you say its the customers fault?
There is always going to be a customer that complains about something, but if anything people are so desparate they will put money into absolutely the most garbage games made.
If there was an amazing game released it would be making bankroll.
This just looks like a list of excuses for trashy game developers, trying to justify why their game flopped.
"To my surprise, developer Creative Business Unit III isn’t working on a day one patch, a revelation that continues to become rarer with each new release in games... the team is confident in its final build of Final Fantasy XVI."
Comments
However, since at least EverQuest there has been rmt. Only now the developers and publishers benefit as well. Developers/ publishers taking rmt out of games doesn’t stop it. Unless of course they remove player trading. Perhaps there’s another way but I don’t know it.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
But when games are designed with RMT in mind, that's a whole 'nother level.
There's several things about this.
- It goes along with Cash Shops. As Farmville revealed, when they tried to skip paying taxes and got caught, they were holding private auctions for bulk sales to RMTers. I'm pretty sure that most games are doing this now, that's a hefty boost to the bottom line.
And it's bringing those sales "forwards", in other words, sales now instead of in the future.
-- Players that don't buy, either through CS or RMTers, are at a disadvantage in the race to level. (And think about keeping up with your friends here.)
---- In affect, games are locking players into this "same old same old" design that so many are tired of.
- Fixed content. (More "same old same old".) Locked into game design because the RMTers want this to feed their supply for more sales.
-- Perfect for running scripts and bots. RMTers love this.
---- This messes up regular players as they are trying to get the same rewards, running against AI that is faster than they are.
These things can be fixed, if a game company wants to.
But RMT will always be around to one extent or another. Still, there are things they can do to reduce its effects. That gets into details, though, so I don't want to get into that.
In a nutshell, games can be much better for regular gamers, and a lot more fun, if games ever want to get away from this "same old same old" sinkhole which I'm certain is all about RMT and that side of the money.
I'm sorry to the RMTers and the FtPers among you. I really am. But this is coming, if games aren't going to decline in a sinking spiral.
Once upon a time....
I have never used it. I have no need to because the game provides me with drops and resources I need. I am not competing with anyone so I have come to a compromise because I want to play the game and it is so much fun as I have rolled my usual bevy of toons trying every skill and with the recent character expansion from 3 to 8 slots I am in heaven. The game is solid and the combat is fun and I really love the look and the gameplay.
So I decided as long as a game is not impacting me in any way by making me rely on the AH for my needs and mind you, you can get the rubies you need for the AH by selling the stuff you have and earn rubies that way and not actually use real money which a lot of people do, it is still something I have not used to sell anything. I may in the future do that.
Of course settling is pretty weak but I am having fun and I decided to leave my principles at the door.
On the player side of the house the following things are shit:
Expecting 2023 AAA production quality for a game that has a 1990's price tag, and lambasting developers when they dare ask more.
Literally expecting games to be free.
Expecting everything to be playable offline with no DRM because nobody pirates software, right? We just need to play on our low quality connection, honest!
Boycotting games because poor decisions made by the executive leadership at the publisher which is totally out of the control of the developers. Nah F those guys anyway, send them to the unemployment line!
Expecting developers to be able to crank out quality content faster than hardcore no-lifers can consume it. Bonus points for expecting said content to be free.
Developer side of the house shit:
The F2P business model in general, but specifically intentionally designing artificial problems in game that are solved by items in the cash shop. Just be honest and ask a box price for the game and drop the grind.
Loot boxes/gacha. See also F2P is shit.
Crowd funding. Never again!
Treating developers like indentured servants. I get that there's a line out the door of people willing to take their place, but they're still human beings you soulless a-holes.
Over hyping games with huge marketing pushes which cost resources that could be used to make the game better. Just fly under the radar until the game is ready for at least a closed beta. Then start the marketing push once you've established a quality game.
Consider this a master list, I guess is the way to look at it.
Once upon a time....
I dont think it goes both ways at all. You blame the customers, but name one AMAZING MMO that was release that failed in the last 10 years due to customers not paying for it, or for any other reason you say its the customers fault?
There is always going to be a customer that complains about something, but if anything people are so desparate they will put money into absolutely the most garbage games made.
If there was an amazing game released it would be making bankroll.
This just looks like a list of excuses for trashy game developers, trying to justify why their game flopped.
"To my surprise, developer Creative Business Unit III isn’t working on a day one patch, a revelation that continues to become rarer with each new release in games... the team is confident in its final build of Final Fantasy XVI."
https://www.gameinformer.com/exclusive-feature/2023/05/22/a-day-one-patch-for-final-fantasy-16-is-not-currently-planned