I hope they really want people to answer this question honestly and are prepared for their honest feedback.
I don't think they can rework everything people are complaining about like the hate for the tab targeting but the blaring problems like auto play / combat seems like an easy fix. I personally hope they don't rework to action combat.
Done. Told them auto-combat whether on or offline is not gaming, it's officially allowed and encouraged botting.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
There are three circumstances in which auto-battle is acceptable:
1) Combat is only a minor side feature, and the real focus of the game is elsewhere. 2) The game is explicitly marketed as an idle game. 3) The focus of the game is in doing things to set up combat, and that has some real depth to it.
Option (3) is rarely done, but the nearest analogy that I can think of is a sports game where you play as a general manager and/or coach, but don't actually control the players directly.
Part that worries me is how deeply is T&L designed with other system setup for auto play. Watching the perfect ring of players around a boss mob l not moving. Makes me think this may run deeper then just turning off auto play.
Auto battling might make some degree of sense in a mobile game, though i have some doubts about that as i personally do not like the idea one bit and have no doubt others are probably of the same mind, but in a PC game, its an absurd feature, it absolutely should not exist in any form. What is the point in a fight where the outcome is already decided before it even begins, but even putting that aside for the moment, how is that even fun? i really do not see the point in it, that the outcome of a fight might be 'decided' by monetary means is also more than slightly, a problem.
i have low hopes for ncsoft. blade and soul and aion wouldn't be in the state it's in if they actually cared about player feedback.
Question is, if they did care in the first place. NCSoft would have done some market research before hand to what the West wants in a game. Why wait 10+ years to put out a poll now? lol I agree, I have my doubts as well.
I gave them the answer that auto combat is a no no for me, but also that I am not sure I would give it a go even if removed. The reasoning being that the game is designed around it. The entire foundation needs to change in order to make the gameplay feel rewarding and not like an endless grind suited for bots.
I think the main issue with this game is that everyone (including NCSoft) knows this is pretty much a mobile title being ported to pc, they just dont want to admit it. Honestly, I feel like this game is dead in the west after about a month. I almost feel bad for Amazon but it kind is what they deserve when they let executives try and think what gamers want.
I kind of stopped caring when they abanonded this design.
Did they? How do you know?
As for this, I'm kind of glad they did. One of their original ideas was to make it so the player controlled 3 separate characters or something awkward like that. Honestly would've turned out way worse imo.
From what i have seen you can kill the bots, all zones turn in pvp events one each time for like 10-20min every hour i think, which is a feature none talks about that may also solve the pve/pvp debate for games & botting problem, I don't remember any game done this b4 & how it worked correct me if i'm wrong
From what i have seen you can kill the bots, all zones turn in pvp events one each time for like 10-20min every hour i think, which is a feature none talks about that may also solve the pve/pvp debate for games & botting problem, I don't remember any game done this b4 & how it worked correct me if i'm wrong
Most games I've played at some point I've attacked bots in pvp zones, or in pve drug mass aggro on to get them to wipe them but they don't care because they are just bots, they just rez and come back. It's pretty unrewarding. I spent hours in Lost Ark on PvP islands doing this, they just re-path their way back to where they were and go about their business. What we need is more ingame human GMs that will actually do something when we report them.
From what i have seen you can kill the bots, all zones turn in pvp events one each time for like 10-20min every hour i think, which is a feature none talks about that may also solve the pve/pvp debate for games & botting problem, I don't remember any game done this b4 & how it worked correct me if i'm wrong
In this case it more then just some people running scripts to bot. That alone is a huge problem in games that take much effort to keep the game playable for the common gamer.
The problem here, is the game is designed to let everyone bot. You click the "auto play" button and just go afk. Picture a zone where the majority of the people are bots. Now you are trying to get the 10 rats you need killed for your quest on say 20 spawn points and 35 players are auto playing that camp. How long till you lost your marbles? Now picture that happening every other quest, or every 3rd quest you are trying to do?
Thats just one scenario. What about crafting matts and auto harvesting? Is that a thing? Sounds like it might be. What about matts off Mobs you need? Do you think people are going to auto combat the heck out of that type of spawn? Thats inconvenient and also going to saturate the market, making matts worthless or the economy worthless to anyone.
I kind of stopped caring when they abanonded this design.
Did they? How do you know?
It was going to be an isometric MMOARPG ala Lost Ark.
It was supposed to be an isometric Lineage game, but Instead of competing against Lost Ark they chose a different path; plus some folks weren't too happy about being isometric in the first place. The world was to nice to tie it to one camera view. Honestly sometimes I wish Lost Ark wasn't isometric only even if the maps are small.
Yes. They went back to the drawing board a few times.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
This poll is actually on a fan site to submit to ncsoft who knows how far this shall go. Will have to play it first hand and see. Regardless lineage 2 was about the scenery, the bosses, the territorial wars more than just the botting. I never reached the maximum level and never botted but the play time I had was incredible with the groups I joined and what I experienced. (Basically I’m living in nostalgia and it’s a long shot but hoping Throne and Liberty gives me some sense of wonder like Lineage 2 did).
Comments
거북이는 목을 내밀 때 안 움직입니다
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
1) Combat is only a minor side feature, and the real focus of the game is elsewhere.
2) The game is explicitly marketed as an idle game.
3) The focus of the game is in doing things to set up combat, and that has some real depth to it.
Option (3) is rarely done, but the nearest analogy that I can think of is a sports game where you play as a general manager and/or coach, but don't actually control the players directly.
blade and soul and aion wouldn't be in the state it's in if they actually cared about player feedback.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
As for this, I'm kind of glad they did. One of their original ideas was to make it so the player controlled 3 separate characters or something awkward like that. Honestly would've turned out way worse imo.
The problem here, is the game is designed to let everyone bot. You click the "auto play" button and just go afk. Picture a zone where the majority of the people are bots. Now you are trying to get the 10 rats you need killed for your quest on say 20 spawn points and 35 players are auto playing that camp. How long till you lost your marbles? Now picture that happening every other quest, or every 3rd quest you are trying to do?
Thats just one scenario. What about crafting matts and auto harvesting? Is that a thing? Sounds like it might be. What about matts off Mobs you need? Do you think people are going to auto combat the heck out of that type of spawn? Thats inconvenient and also going to saturate the market, making matts worthless or the economy worthless to anyone.
A game that lets everyone be a bot... ouch!
It was supposed to be an isometric Lineage game, but Instead of competing against Lost Ark they chose a different path; plus some folks weren't too happy about being isometric in the first place. The world was to nice to tie it to one camera view. Honestly sometimes I wish Lost Ark wasn't isometric only even if the maps are small.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
~Greatness~
Currently Playing:
Nothing