The class selection is okay, in my opinion, but the subclass selection feels very spartan in its flavoring. Clerics and Wizards make the list look robust, but those are just spell or domain disciplines that have existed since 1st Edition. Every other class but Paladin has 3 very focused options.
So, this has both some strong plusses and minuses. Groups have 4 slots, last I read, just like Solasta. This means every class and subclass needs to be viable. There is no DM to make flavor adjustments for clever role-play.
This is good because it looks like every subclass will be viable. The bad aspect to this being very little room for flavor building, one of the truly awesome features with D&D. This could put a crimp on replay, which stands in start contrast to its predecessors like NWN, Icewind Dale, and its BG parents.
You still have lots of classes to mix and match with, but they will still all need to carry the same kinds of tools and, for me, that translates into replay feeling much the same as before.
Yes, I meant subclasses, should've been more clear about that. They are very spartan, very simple.
The class selection is okay, in my opinion, but the subclass selection feels very spartan in its flavoring. Clerics and Wizards make the list look robust, but those are just spell or domain disciplines that have existed since 1st Edition. Every other class but Paladin has 3 very focused options.
So, this has both some strong plusses and minuses. Groups have 4 slots, last I read, just like Solasta. This means every class and subclass needs to be viable. There is no DM to make flavor adjustments for clever role-play.
This is good because it looks like every subclass will be viable. The bad aspect to this being very little room for flavor building, one of the truly awesome features with D&D. This could put a crimp on replay, which stands in start contrast to its predecessors like NWN, Icewind Dale, and its BG parents.
You still have lots of classes to mix and match with, but they will still all need to carry the same kinds of tools and, for me, that translates into replay feeling much the same as before.
Yes, I meant subclasses, should've been more clear about that. They are very spartan, very simple.
Thanks, that makes sense and I agree.
A 4 person party size is very constraining in my opinion. Even one more slot would have opened up a world of diversity in party composition. That opinion is all based on playing Solasta, which is also a 4 slot party system, so it could be very different for BG3, but I doubt it.
I never played any of the Baldur's Gate games. I assume it is a dungeon crawler? How good is the previous games?
Have you played any CRPG where you control a party of 4 instead of one single character? Divinity Original Sin? Pillars of Eternity? Wasteland? The original pre-Bethesda Fallout?
They all have "dungeon crawling" but no more nor less than any other type of RPG.
What defines them is being able to pause the game to issue commands to your party round by round and being stats-based like tabletop (tRPGs) D&D and other roleplaying systems, instead of real-time action RPGs.
They are also, pretty well all of them, top-down, isometric perspective games.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
He's a good liar. Haven't we learnt anything. No I would not trust what they say at all about Starfield.
I'm fairly certain Starfield will be fine.
I'm pretty sure too. I've seen enough of the feature set list that it checks a lot of boxes that I'm looking for in a game. Regardless of launch issues, it will deliver what I'm want.
Now to decide whether to buy the upgrade pack now or later. I need to find out if it has anything that affects early game choices. Would I make different character creation and exploration choices with that content or not.
Somehow, I accidentally bought this after it slipped into my cart.
He's a good liar. Haven't we learnt anything. No I would not trust what they say at all about Starfield.
I'm fairly certain Starfield will be fine.
I agree, but not because of anything Howard has said.
Todd Howard gets excited about Bethesda's games and I think if one listens to him in that sort of "superfan" capacity then all is good.
Basically take everything he says with a grain of salt. It's sort of like Oblivion's behaviors for npc's. It looked all good but apparently it could get out of control and main characters could be killed or just die. When I realized that what he says is just excitement for a feature but that actual development could change things then all was good.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
He's a good liar. Haven't we learnt anything. No I would not trust what they say at all about Starfield.
I'm fairly certain Starfield will be fine.
I agree, but not because of anything Howard has said.
Todd Howard gets excited about Bethesda's games and I think if one listens to him in that sort of "superfan" capacity then all is good.
Basically take everything he says with a grain of salt. It's sort of like Oblivion's behaviors for npc's. It looked all good but apparently it could get out of control and main characters could be killed or just die. When I realized that what he says is just excitement for a feature but that actual development could change things then all was good.
This is true. He gets a worse rap than he deserves and he was once a developer himself after all so the games and tech excite him.
The one guy over there I can't stand is Pete Heinz who has neither a development nor gaming background. He has been the spin doctor there for years as head of marketing and nothing but lies and spin ever came out of his mouth.
I guess corporations value that highly though as he was promoted to head of publishing last September. As long as I never have to see him in front of a camera again, I'm good with his promotion.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Comments
They all have "dungeon crawling" but no more nor less than any other type of RPG.
What defines them is being able to pause the game to issue commands to your party round by round and being stats-based like tabletop (tRPGs) D&D and other roleplaying systems, instead of real-time action RPGs.
They are also, pretty well all of them, top-down, isometric perspective games.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I'm fairly certain Starfield will be fine.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Dear sequitur, you are not!
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
The one guy over there I can't stand is Pete Heinz who has neither a development nor gaming background. He has been the spin doctor there for years as head of marketing and nothing but lies and spin ever came out of his mouth.
I guess corporations value that highly though as he was promoted to head of publishing last September. As long as I never have to see him in front of a camera again, I'm good with his promotion.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED