The Game Pass, coming to us in various forms has only had the cheerleader treatment from gaming journalists. Like every new revenue method since games began the Pass does not just get a pass, the pom-poms come out.
The thing is, every new revenue method comes with issues some worse than others, from F2P to loot boxes to the impeding danceathon we will get about crypto games they have all changed the gameplay landscape irrevocably and not for the better.
So what is the issue with Passes, what is the danger that I certainly have not seen mentioned elsewhere? Well, there is an analogy to paying for a "box" and having a pass system elsewhere in entertainment. It comes from the friction between releasing a film to cinemas and releasing it at a later date to TV networks. Back when I was a kid you could wait six to eight years for a film shown in the cinema to show on Terrestrial TV, now the same sort of film might take only two years. More recently the friction has been between cinema releases and streaming releases. Marvel films shown in the cinema then stream 40 to 60 days later, while in gaming more and more new titles are ending up on passes; why go to the cinema, why buy a full priced game?
The cinema has two cards up its sleeve gaming does not, its a "day out" and the "big screen". Paying for a "box" at launch gaming also has two card up its sleeve, the peer pressure of playing with your mates, or if solo being able to brag you are playing. I have to say that solo bragging rights does not seem that big a carrot to me.
Back in the day the period between cinema release and TV release became smaller and smaller, it was a real problem and a major factor in people just skipping anything but their favourite genres. The problems the cinema was having was talked about a lot, I will skip the reasons for its recovery as I don't see how gaming can mirror them. Now, cinema journalists are already questioning the benefits and damage streaming is doing to cinema.
Following that model we are going to get the time taken for a full priced game even the big hitters to go to pass getting smaller and smaller, that will impact whether players decide to buy a game or not. There is the possibility of a game making up loses as it goes to the pass, but that argument was used for what was happening to films and it did not work out. I will note we are talking about different beasts but entertainment is entertainment, they are not chalk and cheese.
Is a gaming industry that only releases to Pass a sustainable model for big AAA releases? Well that's the one thing I did see gaming journalists talking about without doing a welcoming song and dance, they raised a query over that, it seems unlikely to me for sure.
In Summation (I could not bother to read all that!
)
High priced games are going to release earlier and earlier to Pass systems, to the detriment of AAA games which may not be able garner the budget needed for such extravaganzas, we will see fewer big budget games.
(Apologies to Tolkien for a Film Quote)
Comments
Now if that netagively impacts future games... Im not so sure. We will never see all games go to a single Pass. There will always be competition. Be it some other Pass from other companies or be it a service like Steam. And that competition will drive the games to continue to innovate.
As for my favorite genre MMORPG... I can't see it getting much worse than it is today.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
So how big a problem could it be? Yes, I think the big franchise names could be relatively immune but I am not sure. People thought that about the Hollywood blockbusters back in the day and even they were hit. The more immediate problem will be for the new AAA titles, it is going to be very easy for the next game with a franchise like "Diablo 4" to thumb its nose at a Pass. But what about totally new AAA games? This dilemma in films "when to launch and when to stream" has been called a 'roll of the die', it is fraught with uncertainty.
In that sense a game pass system is at odds with the live service model that is also being pushed.
And maybe we are seeing a battle of different systems with companies hedging their bets, unsure how long they can ride this live service wave, which has already seen casualties.
A game pass system is potentially more customer friendly, kind of filling the void of Blockbuster, allowing you to play many different games without having to buy them all.
Of course it could end up like streaming movies, you have to subscribe to like 6 plus services to get access to everything you want.
And I am not sure how they would make money off that.
Honestly though, I think AAA games should die and create space for smaller games with more variety. I am ready for this era of gaming to end, I just hope it becomes something better.
There aren't a lot of "upgrades" that individual movies can offer through an app like Netflix, but a game on Gamepass can sell anything from cosmetics, to storage to VIP benefits or P2W cash shops.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
The financial arrangements are crucial and missing data if the OP's concern is the sustainability of studios.
I don't have any insider knowledge about the financial arrangements between MS and independent studios (what they do with releases from studios they own is their business and presumably makes sense to them) but I do have knowledge of one example of the Epic game store doing a one-year exclusivity agreement for one game from a local indie studio that had made it big with their previous release.
Suffice it to say that the studio was blown away by the $$ offered by Epic that guaranteed profitability beyond what they had experienced with their previous game on Steam before a single unit of the new game had sold to anyone anywhere.
Now, I have no idea if MS throws their money around the same way Epic does but I'm going to guess that the deals offered to 3rd parties for Game Pass inclusion of their games are similarly attractive.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
This is forums done right, y'all.
1: If your account is banned for abuse in one game you could lose access to several titles all at once. The same is true for hackers - if they one they get all of it. (If the game is on a service, how do I get back in at all?)
2: In the event we have a major event (comet, apocalypse, whatever) nobody will have access streaming services. For some that means no books, no tv, no video, no games, no nothing because they packed everything into the cloud.
3: In the absence of several good streaming services a monopoly will begin to charge so much money it won't be a savings (see cable tv), in the event we have several strong services you'll end up needing to subscribe to all of them to get the games you want, so you won't be saving much money.
4: I wonder about customer service from companies distributed via a pass.
I like the idea for a few reasons:
1: I play Minecraft on a hosted server - alone - because I like the access to the store, the updates, and having everything reliably backed up. So the 'cloud' and a 'service' can be a good thing.
2: I imagine many games that would never get attention end up on these passes and may get more exposure than if they tried to go it alone.
Random stuffs.
An interesting thought experiment,
We know the material conditions products are made in affect their design,
For instance the free to play model leads to the removal of features so they can be sold to players,
IE limit inventory space to sell more space, limit cosmetics to sell cosmetics, limit XP gain to sell XP boosters etc.
I wonder how the game pass model would affect game design?
My thought is game companies would be making money from from 2 avenues, the popularity of a game or whole catalog, leading to more desirability from game pass providers and better payment conditions and the potential to convert "rentals" into purchases.
In a way that creates conditions more similar to the 90s or early 00s, with maybe a shift toward whole company portfolios rather than single games.
You are spot on with your analysis and a little bit ahead of your time. You are right with your correlation to streaming like netflix, this is exactly where the gaming industry is going.
Just like people before thought Netflix had good value so do people like xbox. Fast forward when all the big gaming studios have their own version of gamepass, they will all be gobbling up old content to put on their service, then watch how other AAA's studios start to merge to create new services. Afterwards there will be a rush for content, so a bunch of really trashy AAA games will come out. Finally they will all just lay low and start releasing less and less good AAA content and sit on their marketshare.
Extremely predicatable, unfortunately I dont see anything stopping this from happening. Isnt this the same thing that happened to books and publishers?
Maybe a new entertainment tech will save us.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
You seem to have got the gist of at least some of my "incoherent rant", so it can't have been that hard to understand. The lack of knowledge we have as to what the Pass is paying is problematic, you are quite right that obscures the issue, making it hard to draw conclusions. But what we can do is look at similar systems like the friction between cinema and TV/Streaming release and see if problems occurred and they did and still are. The main issue for cinemas right now is "we don't have enough releases", this problem is what could hit the box model.
Also, the funding you point out now may not occur in the future, as monopolies develop the holder of the monopoly tries to push prices down and that is primarily what they pay for a game to come onto the pass.
Of course gaming may not mirror film, but there is to my mind no other historical example that is as close to box and pass, that's why we need to take note.
This is why I think it is rather faux ingenue of gaming journalists to just clap their hands for the pass. The idea a revenue system could effect games or gameplay, how could that be!
The two revenue streams is what makes the pass so attractive and makes cinema release plus streaming so attractive as well. It is the unintended consequences we have to be concerned about. For example I am sure the idea of F2P was never to flood MMOs with griefers and cheats but that's what happened.
I don't think the situation is quite like that, yes games can continue monetization but does that mean AAA is unaffected? Does it not mean we will see more and more monetarization in AAA?
As for your last sentence... of course we will see more and more monetization. But this will happen whether a game is on Gamepass or not.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Like having different levels of game pass that get you bonuses in different games, instead of multiple season passes for individual games.
With Ubisoft Pass Gold you get a bonuses across all Ubisoft games, or something like that.
I am not sure whether that would be better or worse than what we have now.
With that said, I don't have some voracious gaming appetite, so this don't bother me. I just purchase whatever I want(typically not much). And I like to own stuff ; as much as I can anyhow.