Howdy y'all,
I'm the sole developer for Infinitum Vitas, a new sideways facing single player (or multiplayer) RPG game that was just released this month.
We have a handful of players! Because I suck at promotion, does that make the game bad? You can be the judge judy and the executioner on that....
I've made a few games over the years, but it's been a long time since I've poured as much of myself into a project as I have this go-around.
The game is not free, although you're able to play a 7 day trial either through our
website (we recommend Chrome) or via
Steam (PC only).
There's a lot of content packed into the game, with over 100 hours of finished gameplay and more content being added by me as time goes by.
We have gathering resources, crafting (optional), questing, loot drops, monsters galore, over 400 quests so far, pets etc...
There's 230 different maps, although it's not open world so content is unlocked as you progress through the storyline.
Most content is tied to a specific level, although there's also some dynamic maps which will spawn monsters up to a set level as you level up, so you can "farm" xp and random loot drops if that's your thing.
Appreciate any constructive, deconstructive or random suggestions anyone has on how to make it better or attract more players.
Thanks for your time,
Happy gaming!