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The Embers Adrift team has released a new "State of the Game" update blog, with reflections on the switch to a buy to play model, recent updates, and new stuff, including updatesto the King's Keep.
Comments
So because people were glitching through the world and losing their stuff due to bugs, people complained about the loss of inventory/bag mechanic.
The devs decided to add a merchant where you can buy your stuff back "at a cost". They just put the cost of 6 gold to recover ONE item (Not bag, PER ITEM). Lets put it this way, you can put in 100 hours of play in the game and still not have 6 gold. On top of that you have to spend 1 hour getting back to some remote town to even purchase AND wait 2 hours just because (which although punishing in itself is a minor inconvenience in comparison to this money).
Additionally, even if by chance you grinded out gold to lets say 10 gold, you would immediately put that into increasing your bank storage because this game likes people having very little inventory.
So another inventory management sim where pretty much everyone will be out of inventory if you want to keep an extra weapon / or armor piece in your bank. Keep in mind it costs 10 gold for 6 slots, (not 6 bags, not 6 rows, but 6 individual icons in your bank).
The entire playerbase is pissed off about the 6 gold per item trolling they just added. They will probably change it because it getting so much blow back. How the dev team thought this was appropriate is LOL. Asking pretty much ANY player would have clued them into how stupid this was.
To compare, any other MMO if they had this it would cost like 0 to 20 copper, so this is off by a factor of around 3000, so thats 300000% more than it should cost.