Conversation I had on r/MMORPG
Random Reddit poster
#65,436
>I will say I don’t think the game is actually fun, it’s just SUPER good at making you feel like you accomplished something
Kyle
I'm thinking this might well describe almost all successful MMORPGs. 😁
I've often stated I don't equate the activities found in MMORPGS to be what I would term as "fun."
I "enjoy" accomplishing things in life, be it at work, maintaining my lawn, excercising, or playing "violent" video games yet often it is achieved via activities which are not very fun.
So, for you are MMORPGS really "fun" or is it the fact many are very good at making the player believe they are achieving something?
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
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And they don't tend to ask anything from the players other than time investment, advancement is more a product of your time rather than effort or ability.
In a way it is a lot like work, except you get rewarded more frequently and are guaranteed to advance.
Getting on that skinner box grind set.
I think that is why a lot of MMOs feel like work to me, I work 8+ hours a day already, I don't want to come home to a second job I have to pay for.
For a certain portion of the population MMOs can function as a second but more rewarding life.
The hook of these games is very much about reward schedules, the actual actions you perform tend to be pretty dull.
Personally, I am really over that at this point, I just want something actually fun I can play regularly, I don't care about being rewarded and actually having a lot of things to work toward in a game is more a turn off.
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2024: 47 years on the Net.
Fun as opposed to achievement is a fine MMO balance, definitely the more you are achieving the less fun you need to motivate you. The fun is as Kyleran said rather relative to the individual, I have more "fun" collecting resources for my guilds than I ever had for myself. The guild built keeps and crafters rose in levels, I got a keep to go to and stuff from crafters.
Where (I think) I disagree with Cactus is that there must be some big time sinks in MMOs. So sure some endeavours can be casual, let them achieve substantial rewards for little work. My problem with such players is they expect everything in the MMO to be like that; raids must be soloable, you should be able to skip content and so on.
So if you want casual PvE, casual hobbies and casual housing, but have to put your time in for raids and PvP that would be fine by me. But casuals just seem to want everything their way.
When I was younger I would slog away at some frankly boring games or play them beyond the point I got bored, to progress through the reward scheme
Now if I am not having fun I quit, I am not going to stick with a game just for a promised reward. And no ammount of loot or levels makes up for dull gameplay.
Long term goals can be a good way to extend an already fun game.
Too many games though seem to rely entirely of reward schemes to carry the game (mostly MMOs and live service games)
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2024: 47 years on the Net.
I just loved that game because the entire thing was more like a "world' with people and guilds just doing stuff to work toward all sorts of goals.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
That little paragraph describes perfectly why I'm enjoying MMORPGs.
I can stay 10 minutes at a spot in New World just to see a sunset or sunrise.
Why am I still playing that game which, for most people here, is bad ? They totally NAILED their WORLD. Unlike other games, which are "gamy", they created a believable world in which one can immerse himself.
The amusing part is that it's not just about graphics. Minecraft, with it's cubes, is impressively immersive too.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
Good to see you are back btw.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I too had many good moments over the past 20 years but like in your recap, was mostly in older games of years gone by, nothing really modern has grabbed me since leaving EVE almost 7 years ago.
I enjoyed my time in New World, but I was already feeling the daily grind in Burning Sands to level up my gear and the new seasonal passes totally burned me out in their first go around.
I didn't even bother to collect most of the rewards as they didn't seem worth the bother.
I don't even care that I lost them all, I know my time in New World is over and I am very unlikely to ever come back.
It's mostly my own issues of course, but it's good to read how everyone finds and defines having fun in MMORPGS.
Hopefully I can find my way to a more balanced approach to them also.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
We have seen so many on here (and elsewhere) talking about giving up, we have all in one way or an other adjusted our playing away from MMORPG's or changed how dedicated we are to them. The one thing I will never say is I am giving up, because I know that that experience when it is at its best is better than anything else gaming has to offer.
I have greatly enjoyed decorating my house in EQ2 and raiding in Everquest even at the dreadful threat of losing my corpse for good but such experiences are not so common in the games I play now mainly because I have lost the friends I once played with in Everquest. I find making new friends in the games I play now more difficult so I end up playing alone and with strangers.
I flit from game to game and they are fun for a few months then not so much. The problem is probably me.
I know a guy who was a crafter in Star Wars Galaxies. At one point he realized he was spending a lot of time gathering, crafting and selling and came to the conclusion he was putting more time into Star Wars Galaxies than his regular job. He told me it felt like a second job.
So he moved on to Everquest and was never better.
Yet, I've read so many people say that crafting and having their shop in Star Wars Galaxies was the best gaming time of their lives.
Some people think grinding mobs is the worst thing ever. I think it's awesome and a way better way to spend game time than to run quests which I think, at this point, have become the most dull way to play an mmorpg.
Run to a NPC, read quest though the writing for many have become very dull, run to quest marker, do something a few times (kill a few mobs, collect a thing etc.) and then turn in quest. Rinse and repeat. No real thinking because your just going through the motions indicated by the quest markers. Not enough combat because you're just killing 3 or 4 mobs.
I'd rather clean toilets.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I realized that a while ago about marvel movies and "nerd culture".
As a teen I had the same epiphany about pop rock
And I think it is the same way with AAA games.
Search YouTube for "why are games not fun anymore" you will get tons of video essays, all bemoaning what gaming has become.
What they all have in common is that they are talking about AAA games.
Either I changed or AAA games did, or both, but I am not their target audience anymore, they are not making games for people like me.
This is why I am still playing GW2, after 9-ish? Years (with a lot of breaks)
I returned thanks to SOTO, and on my revisit, I sometimes stop and enjoy a vistas that I saw years ago, just to enjoy what it looks like today, and with every update to my gaming rig, it looks better each time.
Not to mention GW2 is full of a legion of shall we say 1-time quests, like getting mounts, getting achievements, etc.
You can, depending on what you want from the game, play it however you like, as much or a little as you like, and still, feel like you are making progress.
So, while my stand has not changed that they were dumbest fucks ever to have put Raids into GW2, the rest of the game is really a great break from what the traditional MMO experience offers, and finally, with SOTO, they fixing the fuckup they made during HOT with putting legendary armor behind raids, so these days, I have felt better about returning
Pretty sure I would have been fighting for the other side.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
What made Everquest work well was that your friends didnt outlevel you quickly...Now MMOs are all about hitting max level in a few days and doing it mostly solo or with strangers youll never see again.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
WASD to move, numbered skills, etc, etc. I mean, the basics are not hard.
However, depth and mechanics happen, when you get into things like Build Theory crafting, crafting, questing, teamwork, etc , etc.
Think of it like this:
Life is easy. I mean, eat, sleep, walk, climb, the basics of life are super simple
Add in doing something, like make a table, and now you need to get the right tools, wood, patterns, screws, glue, and you need to make sure you have the skills to put this all together.
while some MMO's are inherently shallow, some MMO's can be as complex as you want to make them.
When it comes to the to 5, ESO, GW2, WOW, and 2 others that I forget that are in every fucking list ever made on best mmo's, but I cannot think of wtf they are) That is more on you the player issue.