I found this site a while ago and just remembered it,
https://apps.quanticfoundry.com/lab/gamerprofileQuantic Foundry has does research on gaming preferences.
They have the above quiz to see what your motivations are for playing games, and they give you a Koster-esque player type, except there are more than 4.
So I am wondering,
What is your player type, and your top favorite MMOs?
Do they match your player type?
Motivation Model
9 Player Types
Mine
https://quantic.page.link/tnQLGSJBaBVx9b647I got Bard
Bards are team players who want to chat and interact with other players in game worlds that are rich with lore, stories, discovery, and customization. For them, the game is a grand story that emerges from a community of players.
Your Gamer Motivation Profile :
Aggressive, Spontaneous, Relaxed, Gregarious, Deeply Immersed, and Creative
Destruction (82%)
Excitement (21%)
Competition (7%)
Community (86%)
Challenge (7%)
Strategy (22%)
Completion (23%)
Power (3%)
Discovery (92%)
Design (90%)
Fantasy (86%)
Story (45%)
My top MMOs
City of Heroes
Secret World (before free to play)
Guild Wars 2
Wild Star
I guess with an emphasis on creativity (CoH) and immersive worlds(Secret Worlds) these make sense.
These games are not really competitive or big on power advancement which makes sense because I scored low on competition and achievement.
I never did PvP or raids in Wild Star, and just played casually, collected costume pieces and built my house.
Not sure how I am both aggressive and relaxed, but ok.
Comments
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
No surprises here.
(The games used to create my profile were Guild Wars 2, Diablo 3, Fire Emblem Warriors Three Hopes, God of War 2018, Yakuza Like a Dragon, and Xenoblade Chronicles 3).
Bounty Hunter: "High-Octane, Solo World Exploration."
Slayer: "The Hero in a Cinematic Story."
Your primary (dominant) player type is the Bounty Hunter, but you also lean towards a secondary player type, the Slayer.
Bounty Hunters are solo, action-oriented explorers who want game worlds that they can make their own through customization and discovery. They also enjoy power progression and unleashing mayhem.
Slayers want to be the heroic protagonists in a cinematic story. They are solo gamers who enjoy highly curated narratives and slower-paced gameplay. They see games as highly interactive action movies to be experienced.
Action-Oriented, Analytical, Relaxed, Independent, Deeply Immersed, and Expressive
Action - 91%
Social - 12%
Mastery - 32%
Achievement - 10%
Creativity - 41%
Immersion - 93%
Excitement - 75%
Destruction - 94%
Competition - 7%
Community - 32%
Challenge - 2%
Strategy - 94%
Completion - 5%
Power - 42%
Discovery - 3%
Design - 90%
Fantasy - 92%
Story - 89%
Social 53%
I am interested in competition and dont give a damn if the boss dies if I am not near top dps, if I ever screw up I wish the group wipes xd
Achievement 62%
I play mmos to GRIND power, the only reason to keep playing, and if they decide to lock power behind a specific type of content I stop playing aka raidlogging simulators like WoW.
Immersion 19%
I always self insert and play as myself so story is what matters, why would I want to be anything other than me!
Customization is vital for us who genuinely like to make our own builds aka not being a metaslave which WoW's previous xpac has proven that the majority of people hate customization and are pure metaslaves based on covenant choice statistics.
But I'm primarily a RPG gamer, whether that be single player, multi-player, or from sub-genre's like turn-based tactics. They have to be games where I can choose my gender, customize the look of my character and choose my own playstyle through ability choices and stats. I have to be able to play a Battlemage type of character with heavy armor and swords or a Paladin type of character.
I'm more into challenging RPG's that have action combat with precision dodging, blocking, and/or parrying. But I do like turn based combat as well. MMORPG's is my favorite genre, but the genre hasn't catered to me since the early 2000's. They also haven't evolved with gamers who helped found the genre as they aged, got deeper into time consuming careers, and have gotten married and had children.
Over the last several years I've gotten back to single-player games, catching up on games that's released since the 2000's that I've largely ignored in favor of MMORPG's. I keep an eye out for changes in the MMORPG industry and hope a MMORPG will release that's catered to "us" founding members of the genre that also keeps in mind that we've gotten older. I have grown to loathe all the "time waster" game mechanics that are transparent in their design to extend "played" time and to make company finance reports look good using the MAU KPI or to "encourage" us to spend money in a cash shop to alleviate pain points in the game.
But so far the community scores I have seen have been lower than average.
Small sample size though.
I absolutely despise team arenas and fast game play.
I feel the secondary scoring was more heavily influenced by the games I reported playing recently (Lost Ark, 7D2D, FO76, ESO, Stray) vs the actual responses I gave to their questions which seemed to drive the primary.
Architects are solo gamers that enjoy planning, decision-making, and progression. They prefer slow-paced, relaxing gameplay where they can plan and build something grand and enduring.
Skirmishers want fast-paced team arenas that are accessible and easy to jump into. They are highly spontaneous gamers who dislike games that require thinking and planning.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
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2024: 47 years on the Net.
https://apps.quanticfoundry.com/profiles/gamerprofile/bSrouTcGgwfk7wB2NsSpch/
lol that seems to be the most common, at least the oens posting the results
Bards are players all about worlds and community, basically MMOs
Gardeners are all about relaxing task completion, also basically MMOs
I should have did the poll differently to capture primary and secondary types.
Great idea for a thread btw!
Gamer Type Motto:
"My Empire Begins With This Village."
Your primary (dominant) player type is the Architect.
Architects are solo gamers that enjoy planning, decision-making, and progression. They prefer slow-paced, relaxing gameplay where they can plan and build something grand and enduring.
Sounds about right.
I mean, I think I should have been higher on the social, but I guess my willingness to tell people where, when, and how deep they can shove it.. might have a slight impact on that.
Pre-WoW, you were required to group in order to progress. Because of that, finding groups wasn't hard and we didn't have group finders. We'd group up and grind for hours and we'd be chatting the whole time via group chat (not VoIP's). I consider these the good ol' days.
However, in WoW and the games released after it, you weren't forced to group to progress. So, getting to know other players felt like you had to force the interaction, and over time people just didn't. Add to that, players were treating each other as just a means to an end. It was all about inviting the person with the best class, spec, gear score, and achievements.
Players these days have no patience, want to rush through all the content, expect you to know all mechanics via YouTube before jumping into a group, and gatekeep the crap out of everything. If there's any socializing, it's the tools like Discord. Any typing you see in the game is typically people trolling other player's or trying to sow discord.
Another contributor is growing up. When I started playing DAOC in 2001, I was only 21 years old. While I was married and had a kid at the time, I spent most of my time grinding in MMORPG's. You don't need to guess how that marriage turned out. However, as I grew older, I needed to expend a lot more physical and mental energy on building my career. I eventually got married again and I have another kid. Gaming is my hobby, but I don't spend more than 1 hour a day gaming in a row every day of the week. So, I get between 7-10 hours, which has been plenty.
MMORPG companies have also not evolved with the aging demographic that made the genre an attractive monetary investment to begin with and they continue to create MMORPG's with a lot of time-wasting activities and artificial barriers to extend MAU. They haven't learned that it's okay for people to play your game and come back once you release new content. They haven't learned to shorten group and raid content into smaller, more time manageable chunks. Players have also gotten more and more malicious towards each other, especially given the political climate.
Needless to say, I quit playing MMORPG's regularly years ago. I've picked up a few WoW and FF14 expansions over the years, but I ultimately quit within a month or three once I am reminded why I left to begin with.
Anyways, the players, developers, and the games and communities they create are just not the same as they used to be. They're just transparent money grabs and the players are bitter and sour to each other. It's just not worth my time anymore, and my time is precious as is everyone else's. Most people just haven't aged enough to realize it yet.
Even if I am playing solo I still want a highly populated world so that it feels alive
And there are passive ways to play together.
Kind of like Pokémon Go back in 2016
People weren't really playing together and the game wasn't very good, but everyone out in parks and downtown areas for a summer all playing the same game was pretty cool
What I find limitlessly hilarious is that I will see players be like "I wish a game had XYZ features"
and I'll be like.. "I'm playing a game with those features"
and they will all be like "OMG No not that game! I hate that game!"
In this case, GW2, has social dynamics, where anyone that engages in the content, will get rewards, and players can help and assist each other in the game world.
More often than not, I'll be doing some random shit in game, and there will be people around me doing things, sometimes the same thing I am trying to do, and I will help them, and they will help me.
No need for formal grouping, or asking "Can I join your group please sir" or any other bullshit, we just all there together and help each other achieve a goal/event. Very Organic and I must say, the way MMO's should be played.
What if I want to deny them the opportunity to advance by hoarding the best camps, or locking them out of dungeons, or spoiling their fights by training a bunch of high level mobs into their fight?
How can I be elite and Lord it over everyone in a game with such stupid designs as GW2 seems to have?
I mean, downwards level scaling, seriously? NPC's in lower level zones should actually fear me, running away in terror at my appearance, should I deign them to live.
It's like you have no understanding how MMORPGs work apparently.
/s
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon