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What Kind of Player Are You? What Motivates You?

Cactus_LFRezCactus_LFRez Member UncommonPosts: 206
edited August 2023 in The Pub at MMORPG.COM
I found this site a while ago and just remembered it,

https://apps.quanticfoundry.com/lab/gamerprofile

Quantic Foundry has does research on gaming preferences.

They have the above quiz to see what your motivations are for playing games, and they give you a Koster-esque player type, except there are more than 4.

So I am wondering,

What is your player type, and your top favorite MMOs?
Do they match your player type?

Motivation Model


9 Player Types


Mine

https://quantic.page.link/tnQLGSJBaBVx9b647

I got Bard

Bards are team players who want to chat and interact with other players in game worlds that are rich with lore, stories, discovery, and customization. For them, the game is a grand story that emerges from a community of players.

Your Gamer Motivation Profile :

Aggressive, Spontaneous, Relaxed, Gregarious, Deeply Immersed, and Creative
Destruction (82%)
Excitement (21%)
Competition (7%)
Community (86%)
Challenge (7%)
Strategy (22%)
Completion (23%)
Power (3%)
Discovery (92%)
Design (90%)
Fantasy (86%)
Story (45%)

My top MMOs
City of Heroes
Secret World (before free to play)
Guild Wars 2
Wild Star

I guess with an emphasis on creativity (CoH) and immersive worlds(Secret Worlds) these make sense.

These games are not really competitive or big on power advancement which makes sense because I scored low on competition and achievement.

I never did PvP or raids in Wild Star, and just played casually, collected costume pieces and built my house.

Not sure how I am both aggressive and relaxed, but ok.


Player Type Survey
  1. What is your player type?9 votes
    1. Acrobat
        0.00%
    2. Gardener
        0.00%
    3. Slayer
        0.00%
    4. Skirmisher
      11.11%
    5. Gladiator
      11.11%
    6. Ninja
        0.00%
    7. Bounty Hunter
      22.22%
    8. Architect
      22.22%
    9. Bard
      33.33%
Ungood
«1

Comments

  • ValdemarJValdemarJ Member RarePosts: 1,378
    My result labels are Architect and Bounty Hunter. https://quantic.page.link/9QCpLC1HeHVYHWKRA

    Primary
    Action 32%
    Immersion 69%
    Creativity 72%
    Achievement 59%
    Mastery 13%
    Social 11%

    Secondary
    Excitement 12% / Destruction 63%
    Fantasy 86% / Story 45%
    Discovery 84% / Design 53%
    Completion 46% / Power 72%
    Challenge 7% / Strategy 37%
    Competition 7% / Community 29%

    This seems fairly accurate to me. Immersion is job one for me, but that can mean a lot of things. 

    Harvesting, farming, crafting, fishing, cooking, and base building are big draws. 

    Story is important, but entering a role and living out that fantasy is more important (not mutually exclusive either).

    Action is low because it isn't the primary motivation, but I tend to play more action games than the score implies. I love to blow stuff up like destructive terrain in an ARPG or space ship or ground battles. I tend to favor shooters.

    Loot and Power are important, but only if they're present. Most RPG are big on power progression and if it's there I'm going to try and push it.
    Bring back the Naked Chicken Chalupa!
  • SovrathSovrath Member LegendaryPosts: 32,780
    https://quantic.page.link/VpMY7ZVc2owpaqgp7

    There you go. Bard/Gardner. 

    Gardner throws me a bit!
    Ungood
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  • IselinIselin Member LegendaryPosts: 18,719
    edited August 2023
    Ninja/Gardner
    Ungood
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  • cameltosiscameltosis Member LegendaryPosts: 3,832
    Acrobat apparently!

    "Acrobats are solo gamers who primarily want to take on challenging gameplay and they want to practice over and over again until they can take on the most difficult missions and bosses in the game."


    I didn't really like the questions, too many of them were ambiguous or misleading so I don't really trust the results. And I'm curious why it called me an acrobat as my creativity score (84%) was much higher than my mastery score (63%)


    Ungood
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • AeanderAeander Member LegendaryPosts: 8,028
    edited August 2023

    No surprises here.


    (The games used to create my profile were Guild Wars 2, Diablo 3, Fire Emblem Warriors Three Hopes, God of War 2018, Yakuza Like a Dragon, and Xenoblade Chronicles 3).


    Bounty Hunter: "High-Octane, Solo World Exploration."

    Slayer: "The Hero in a Cinematic Story."

    Your primary (dominant) player type is the Bounty Hunter, but you also lean towards a secondary player type, the Slayer.

    Bounty Hunters are solo, action-oriented explorers who want game worlds that they can make their own through customization and discovery. They also enjoy power progression and unleashing mayhem.

    Slayers want to be the heroic protagonists in a cinematic story. They are solo gamers who enjoy highly curated narratives and slower-paced gameplay. They see games as highly interactive action movies to be experienced.



    Action-Oriented, Analytical, Relaxed, Independent, Deeply Immersed, and Expressive



    Action - 91%

    Social - 12%

    Mastery - 32%

    Achievement - 10%

    Creativity - 41%

    Immersion - 93%

    Excitement - 75%

    Destruction - 94%

    Competition - 7%

    Community - 32%

    Challenge - 2%

    Strategy - 94%

    Completion - 5%

    Power - 42%

    Discovery - 3%

    Design - 90%

    Fantasy - 92%

    Story - 89%

    Post edited by Aeander on
    Ungood
  • Ralphie2449Ralphie2449 Member UncommonPosts: 577
    edited August 2023
    About right


    Social 53%
    Competition 86% / Community 13%

    I am interested in competition and dont give a damn if the boss dies if I am not near top dps, if I ever screw up I wish the group wipes xd


    Achievement 62%
    Completion 34% / Power 88%

    I play mmos to GRIND power, the only reason to keep playing, and if they decide to lock power behind a specific type of content I stop playing aka raidlogging simulators like WoW.


    Immersion 19%
    Fantasy 4% / Story 58%

    I always self insert and play as myself so story is what matters, why would I want to be anything other than me!


    Action 54%
    Excitement 21% / Destruction 82%

    Murder and mayhem is always fun :D

    Creativity 45%
    Discovery 25% / Design 66%

    Customization is vital for us who genuinely like to make our own builds aka not being a metaslave which WoW's previous xpac has proven that the majority of people hate customization and are pure metaslaves based on covenant choice statistics.

    Mastery 79%
    Challenge 44% / Strategy 94%


    The truly ideal raid would be one where it combines both quick reaction and strategy.

    Even a monkey can learn to avoid fire if they die to it 10 times, what would be a lot better would be bosses that are unpredictable and just give a hint of their next type of attack, no more predetermined phases, no more predetermined boss ability rotation, could be anything anytime, your daddy raid leader cant save you, it would be pure individual performance.

    Of course people wont like that because it would reveal their ineptitude and video games exists to make even the biggest loser feel special and skilled so wouldnt be very profitable xd

    Ungood
  • nate1980nate1980 Member UncommonPosts: 2,072
    I took the survey and it says I'm a Gardner/Bard. I agree partially with the Gardner label, but not entirely as I do not like gathering collectibles and all those little POI's in modern open world games like the Assassin's Creed games. 

    But I'm primarily a RPG gamer, whether that be single player, multi-player, or from sub-genre's like turn-based tactics. They have to be games where I can choose my gender, customize the look of my character and choose my own playstyle through ability choices and stats. I have to be able to play a Battlemage type of character with heavy armor and swords or a Paladin type of character. 

    I'm more into challenging RPG's that have action combat with precision dodging, blocking, and/or parrying. But I do like turn based combat as well. MMORPG's is my favorite genre, but the genre hasn't catered to me since the early 2000's. They also haven't evolved with gamers who helped found the genre as they aged, got deeper into time consuming careers, and have gotten married and had children.

    Over the last several years I've gotten back to single-player games, catching up on games that's released since the 2000's that I've largely ignored in favor of MMORPG's. I keep an eye out for changes in the MMORPG industry and hope a MMORPG will release that's catered to "us" founding members of the genre that also keeps in mind that we've gotten older. I have grown to loathe all the "time waster" game mechanics that are transparent in their design to extend "played" time and to make company finance reports look good using the MAU KPI or to "encourage" us to spend money in a cash shop to alleviate pain points in the game.
    Ungood
  • Cactus_LFRezCactus_LFRez Member UncommonPosts: 206
    I predicted that MMO players would have a higher than average community score, you know because multiplayer.

    But so far the community scores I have seen have been lower than average.

    Small sample size though.
    Ungood
  • ValdemarJValdemarJ Member RarePosts: 1,378
    Speaking only for myself, I don't really play MMRPGs anymore. The closest I get are things like Fallout 76 or hosted "survival" types.

    MMRPGs have become boring and stagnant. Regardless of their various minor differences, they all feel the same-ish. Community interaction in gaming is vastly overrated. They're all built around extracting more and more money from their players, and they ask a lot for an underwhelming payout.

    My interest in games that are supposed to revolve around social interaction has dropped considerably which is why I think my score is low. When I last took a survey like this, many years ago, my social scores were a lot higher as MMRPGs were my staple.

    I do still like coop and multiplayer with friends.
    Bring back the Naked Chicken Chalupa!
  • KyleranKyleran Member LegendaryPosts: 43,975
    That survey gave me an oxymoronic typing. The primary is fairly accurate but not sure it reconcile ls with the secondary.

    I absolutely despise team arenas and fast game play.

    I feel the secondary scoring was more heavily influenced by the games I reported playing recently (Lost Ark, 7D2D, FO76, ESO, Stray) vs the actual responses I gave to their questions which seemed to drive the primary.

    Architects are solo gamers that enjoy planning, decision-making, and progression. They prefer slow-paced, relaxing gameplay where they can plan and build something grand and enduring.

    Skirmishers want fast-paced team arenas that are accessible and easy to jump into. They are highly spontaneous gamers who dislike games that require thinking and planning.

    Ungood

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

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  • olepiolepi Member EpicPosts: 3,017
    Didn't finish the survey, the answer is Bard, BARD, or maybe Minstrel.

    I try to create one of these in every game.

    ------------
    2024: 47 years on the Net.


  • AodhaAodha Newbie CommonPosts: 6
    https://quantic.page.link/fqGNbFuYRBDG7CoG6 I guess I'm a Skirmisher/Bard. I think the questions were geared towards different kinds of games to the ones I mostly play though, I have fairly niche tastes.
  • cheyanecheyane Member LegendaryPosts: 9,385
    edited August 2023
  • TheocritusTheocritus Member LegendaryPosts: 9,976
    cheyane said:

    lol that seems to be the most common, at least the oens posting the results
  • Cactus_LFRezCactus_LFRez Member UncommonPosts: 206
    cheyane said:

    lol that seems to be the most common, at least the oens posting the results
    That kind of makes sense,

    Bards are players all about worlds and community, basically MMOs

    Gardeners are all about relaxing task completion, also basically MMOs

    I should have did the poll differently to capture primary and secondary types.
  • ScotScot Member LegendaryPosts: 24,273
    edited August 2023
    I think I am a Gladiator-Bard or a Bard-Gladiator depending on the game.

    Great idea for a thread btw!
  • UngoodUngood Member LegendaryPosts: 7,534
    edited August 2023
    Architect:

    Gamer Type Motto:

    "My Empire Begins With This Village."

    Your primary (dominant) player type is the Architect.

    Architects are solo gamers that enjoy planning, decision-making, and progression. They prefer slow-paced, relaxing gameplay where they can plan and build something grand and enduring.


    Sounds about right.

    I mean, I think I should have been higher on the social, but I guess my willingness to tell people where, when, and how deep they can shove it.. might have a slight impact on that.
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • nate1980nate1980 Member UncommonPosts: 2,072
    I predicted that MMO players would have a higher than average community score, you know because multiplayer.

    But so far the community scores I have seen have been lower than average.

    Small sample size though.
    I can't speak for everyone, so I'll only explain why my score may have dropped.

    Pre-WoW, you were required to group in order to progress. Because of that, finding groups wasn't hard and we didn't have group finders. We'd group up and grind for hours and we'd be chatting the whole time via group chat (not VoIP's). I consider these the good ol' days. 

    However, in WoW and the games released after it, you weren't forced to group to progress. So, getting to know other players felt like you had to force the interaction, and over time people just didn't. Add to that, players were treating each other as just a means to an end. It was all about inviting the person with the best class, spec, gear score, and achievements. 

    Players these days have no patience, want to rush through all the content, expect you to know all mechanics via YouTube before jumping into a group, and gatekeep the crap out of everything. If there's any socializing, it's the tools like Discord. Any typing you see in the game is typically people trolling other player's or trying to sow discord.

    Another contributor is growing up. When I started playing DAOC in 2001, I was only 21 years old. While I was married and had a kid at the time, I spent most of my time grinding in MMORPG's. You don't need to guess how that marriage turned out. However, as I grew older, I needed to expend a lot more physical and mental energy on building my career. I eventually got married again and I have another kid. Gaming is my hobby, but I don't spend more than 1 hour a day gaming in a row every day of the week. So, I get between 7-10 hours, which has been plenty.

    MMORPG companies have also not evolved with the aging demographic that made the genre an attractive monetary investment to begin with and they continue to create MMORPG's with a lot of time-wasting activities and artificial barriers to extend MAU. They haven't learned that it's okay for people to play your game and come back once you release new content. They haven't learned to shorten group and raid content into smaller, more time manageable chunks. Players have also gotten more and more malicious towards each other, especially given the political climate.

    Needless to say, I quit playing MMORPG's regularly years ago. I've picked up a few WoW and FF14 expansions over the years, but I ultimately quit within a month or three once I am reminded why I left to begin with. 

    Anyways, the players, developers, and the games and communities they create are just not the same as they used to be. They're just transparent money grabs and the players are bitter and sour to each other. It's just not worth my time anymore, and my time is precious as is everyone else's. Most people just haven't aged enough to realize it yet.
  • Ralphie2449Ralphie2449 Member UncommonPosts: 577
    edited August 2023
    I predicted that MMO players would have a higher than average community score, you know because multiplayer.

    But so far the community scores I have seen have been lower than average.

    Small sample size though.

    This isnt 2004 anymore were everything was new and people discovered things themselves in inefficient ways.

    Now it is full of metaslaves who in reality dont even understand the game in any deep way else they wouldnt suck this hard but at the same time see themselves as l33t because they worship some guide sites.

    Players are an obstacle now, at least for games that force group content down your throat if you want gear that isnt garbage by forcing you to group, and having to deal with the most degenerate metaslaves out there, that is not a fun experience, it is an annoying one, it is an obstacle you want to avoid.

    That is why more solo friendly mmos are becoming more and more popular, you can have fun with players if you choose to, but you arent forced to deal with them if you just want to enjoy your time and grind.
    Post edited by Ralphie2449 on
    UngoodSensai
  • ScotScot Member LegendaryPosts: 24,273
    That's one more vote for Bard for me, I could not actually vote on the poll. Maybe it was my Gladiator side that did not want the poll to work for me? :)
  • cheyanecheyane Member LegendaryPosts: 9,385
    Yeah my click does not register.
    Garrus Signature
  • Cactus_LFRezCactus_LFRez Member UncommonPosts: 206
    I predicted that MMO players would have a higher than average community score, you know because multiplayer.

    But so far the community scores I have seen have been lower than average.

    Small sample size though.

    This isnt 2004 anymore were everything was new and people discovered things themselves in inefficient ways.

    Now it is full of metaslaves who in reality dont even understand the game in any deep way else they wouldnt suck this hard but at the same time see themselves as l33t because they worship some guide sites.

    Players are an obstacle now, at least for games that force group content down your throat if you want gear that isnt garbage by forcing you to group, and having to deal with the most degenerate metaslaves out there, that is not a fun experience, it is an annoying one, it is an obstacle you want to avoid.

    That is why more solo friendly mmos are becoming more and more popular, you can have fun with players if you choose to, but you arent forced to deal with them if you just want to enjoy your time and grind.
    I was thinking more along the lines of general population and a lively world.

    Even if I am playing solo I still want a highly populated world so that it feels alive
    And there are passive ways to play together.

    Kind of like Pokémon Go back in 2016
    People weren't really playing together and the game wasn't very good, but everyone out in parks and downtown areas for a summer all playing the same game was pretty cool
    Ungood
  • UngoodUngood Member LegendaryPosts: 7,534

    Even if I am playing solo I still want a highly populated world so that it feels alive
    And there are passive ways to play together.

    Kind of like Pokémon Go back in 2016
    People weren't really playing together and the game wasn't very good, but everyone out in parks and downtown areas for a summer all playing the same game was pretty cool
    I understand this.

    What I find limitlessly hilarious is that I will see players be like "I wish a game had XYZ features"

    and I'll be like.. "I'm playing a game with those features"

    and they will all be like "OMG No not that game! I hate that game!"

    In this case, GW2, has social dynamics, where anyone that engages in the content, will get rewards, and players can help and assist each other in the game world.

    More often than not, I'll be doing some random shit in game, and there will be people around me doing things, sometimes the same thing I am trying to do, and I will help them, and they will help me.

    No need for formal grouping, or asking "Can I join your group please sir" or any other bullshit, we just all there together and help each other achieve a goal/event. Very Organic and I must say, the way MMO's should be played.

    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • KyleranKyleran Member LegendaryPosts: 43,975
    Ungood said:

    Even if I am playing solo I still want a highly populated world so that it feels alive
    And there are passive ways to play together.

    Kind of like Pokémon Go back in 2016
    People weren't really playing together and the game wasn't very good, but everyone out in parks and downtown areas for a summer all playing the same game was pretty cool
    I understand this.

    What I find limitlessly hilarious is that I will see players be like "I wish a game had XYZ features"

    and I'll be like.. "I'm playing a game with those features"

    and they will all be like "OMG No not that game! I hate that game!"

    In this case, GW2, has social dynamics, where anyone that engages in the content, will get rewards, and players can help and assist each other in the game world.

    More often than not, I'll be doing some random shit in game, and there will be people around me doing things, sometimes the same thing I am trying to do, and I will help them, and they will help me.

    No need for formal grouping, or asking "Can I join your group please sir" or any other bullshit, we just all there together and help each other achieve a goal/event. Very Organic and I must say, the way MMO's should be played.

    But, what if I don't want to have people leeching off of my achievements, or watering down my glorious attempt to overcome the Floozle by myself.

    What if I want to deny them the opportunity to advance by hoarding the best camps, or locking them out of dungeons, or spoiling their fights by training a bunch of high level mobs into their fight?

    How can I be elite and Lord it over everyone in a game with such stupid designs as GW2 seems to have?

    I mean, downwards level scaling, seriously? NPC's in lower level zones should actually fear me, running away in terror at my appearance, should I deign them to live.

    It's like you have no understanding how MMORPGs work apparently.

    /s

    ;)




    Ungood

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






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