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What Settings Would be Good for a MMO? (Besides Fantasy)

Cactus_LFRezCactus_LFRez Member UncommonPosts: 206
MMOs are synonymous with fantasy, and let's be honest, pretty stock DnD fantasy at that. (And being honest I am a bit sick of it at this point)

This extends to other mechanics in a MMO, such as loot and gear, classes, and conceptions of how PvE and PvP work.
( look at the forms we use for game organization; dungeons, quests, armor, races, all fundamentally DnD in nature)

MMOs live in the shadow of fantasy, and even if they aren't a fantasy game, they usually play like one.

So I want to open it up for discussion,

What settings do you think should get the MMO treatment?
and
What do you think they would bring to the MMO formula?


My thoughts,

A beat em up world, eg Streets of Rage, Final Fight, River City Girls, TMNT Turtles in Time

Basically a largely urban (though you can have non urban environments as well) world filled with street gangs and criminal activity where you punch and kick the bad guys while eating chicken out of the trash can.

This could mix up the MMO formula by esqueing traditional concepts like gear and weapons, in favor of an open system of learning specific moves to create your own fighting style.
Weapons in these kind of games are all inherently temporary, like knives, bats, guns and such anyway.

Character archetypes could be similar to fighting games, rush down, zoner, grappler, all rounder, with strengths and weaknesses.

Group dynamics are also different, and would be more similar to a WWE game, like assists to help an ally and group attacks for more damage, rather than a traditional group structure, which doesn't make any sense in a game where everyone uses their fists.

Environmental interactions, like picking up and throwing things at people or knocking them into things are a staple in beat em up design and could add an extra layer to game play.

This setting could be as grounded or as wacky as you want it to be.
You could stick to traditional humans fighting humans, or be like TMNT and add mutants and robots, or super sentai and give people cosmic powers.

You could have a typical beat em up camera angle to frame all the action or third person, like Anarchy Reigns.

PvE would not have traditional dungeons or quests but could have gang and territory control focus where NPC gangs takes territory and do crimes and players fight them back.  This be in the form of capture points players fight NPCs for control of, (like Tabula Rasa)

PvP could exist, although it would have to be retooled since you don't want a bunch of hit stun against other players as you have against regular enemies.
It could be gang vs gang, or tournament style. Or special events like literal battle royales.

We got a small taste of how this might work with Rumbleverse, although that was explicitly a wrestling game and also a battle royale.
Terazon
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Comments

  • TerazonTerazon Member RarePosts: 407
    A Mafia setting as an mmo would be fun.

    You could different factions like Italian, Russian, Cops. Really fun stuff.
    A player could run a restaurant, a pawn shop, a bank, or a precinct.  (Guild halls)
    It would be really cool. 


    ScotSovrathKyleran
  • UngoodUngood Member LegendaryPosts: 7,534
    Would Love a Good Steam Punk style MMO

    Could do all kinds of cool things with it, even incorporate Immortal Engines style world, which would be epic.
    Terazon
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • ScotScot Member LegendaryPosts: 24,273
    edited September 2023
    There are only three rules in MMO Club - The First Rule Of MMO Club Is: You Must Be Fantasy. The Second Rule Of MMO Club Is: You Must Be Fantasy. The Third Rule Of MMO Club Is: You Must Be Fantasy. :)

    Wish it was not that way, but no getting away from it, bearing that in mind something that pushed the boundaries might work well. For example Game of thrones is very low fantasy, Ravensloft is a DnD horror fantasy setting.
    Brainy
  • ScotScot Member LegendaryPosts: 24,273
    Terazon said:
    A Mafia setting as an mmo would be fun.

    You could different factions like Italian, Russian, Cops. Really fun stuff.
    A player could run a restaurant, a pawn shop, a bank, or a precinct.  (Guild halls)
    It would be really cool. 
    Great idea but I am putting my publishers face on here, "but what about the mums and dads"? Yeah, that would be a tough one for Johnny to get away with. :)
    Terazon
  • UngoodUngood Member LegendaryPosts: 7,534
    Terazon said:
    A Mafia setting as an mmo would be fun.

    You could different factions like Italian, Russian, Cops. Really fun stuff.
    A player could run a restaurant, a pawn shop, a bank, or a precinct.  (Guild halls)
    It would be really cool. 


    Sounds a bit like "Secret World"

    Modern Gothic Setting,
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • Cactus_LFRezCactus_LFRez Member UncommonPosts: 206
    Terazon said:
    A Mafia setting as an mmo would be fun.

    You could different factions like Italian, Russian, Cops. Really fun stuff.
    A player could run a restaurant, a pawn shop, a bank, or a precinct.  (Guild halls)
    It would be really cool. 


    This is a good example of unique mechanics coming from the setting.
    It would both look and feel like a mafia/crime game.

    Check out Definitely Not Fried Chicken
    A business management game where you run a fried chicken place as a front for drugs,
    You have run both the chicken restaurant and the drug trade.
    You are basically Gus from Breaking Bad.

    https://store.steampowered.com/app/1036240/Definitely_Not_Fried_Chicken/
    Terazon
  • ScotScot Member LegendaryPosts: 24,273
    Fantasy Light or Deep, enter Cope and Seethe, Survival or Horror genre. What do they both have in common, Stealth.

    Any First person shooter that starts you off without a gun is an instant success from CSGO to Battle Royales. Because it does not cater to the carebear loving ass who wants his hand held.

    What is nice about Battle Royals is you will stealth or be made to yield on bended knee an aborted hot drop only to go skeet skeet in the pre-game. Because the player is clearly wrong and needs to learn the game.

    I suggest repeatedly breaking the 4th wall and attacking the end-user directly. Warframe does a good job at this as evident by the dumbass discussions among their forums:

    "Unga Bunga me party u dakka dakka!"

    Its not the blank canvas Vacuum of Space, its the Stealth that leads to greater object permanence and the Calculus of the Heavens. Vigilance and Dominance, the ALL in one. Also the tits like everywhere, because the userbase is not a part of your solo mental masturbation. That is how you tell a story.

    Pro storyteller tip: If it monologues then chain that beast to song.

    Most MMORPGs fail when they cannot implement PvP because players are opponents of the Game Master and being able to articulate an exchange between players leads to knowing your enemy and creating greater threats and challenges. This is most commonly seen as safing and other wall edging near safe zones where the game lacks construction.
    Welcome to the forums! :)
  • ScotScot Member LegendaryPosts: 24,273
    Terazon said:
    A Mafia setting as an mmo would be fun.

    You could different factions like Italian, Russian, Cops. Really fun stuff.
    A player could run a restaurant, a pawn shop, a bank, or a precinct.  (Guild halls)
    It would be really cool. 


    This is a good example of unique mechanics coming from the setting.
    It would both look and feel like a mafia/crime game.

    Check out Definitely Not Fried Chicken
    A business management game where you run a fried chicken place as a front for drugs,
    You have run both the chicken restaurant and the drug trade.
    You are basically Gus from Breaking Bad.

    https://store.steampowered.com/app/1036240/Definitely_Not_Fried_Chicken/
    You can play solo games with Mafia my favourite was LA Noire.
  • XiaokiXiaoki Member EpicPosts: 4,036
    Terazon said:
    A Mafia setting as an mmo would be fun.

    You could different factions like Italian, Russian, Cops. Really fun stuff.
    A player could run a restaurant, a pawn shop, a bank, or a precinct.  (Guild halls)
    It would be really cool. 



    Make this 1920s New York and it would be perfect.

    The big problem with non-fantasy settings is including modern MMO features but making them immersive to the setting. Like fast travel, equipment, damage.
    In fantasy MMOs you can explain everything away with "magic".
    ScotTerazonSovrath
  • Cactus_LFRezCactus_LFRez Member UncommonPosts: 206
    Here is another idea,

    I always thought a Ghost Busters type universe would be really interesting.

    A modernish world, filled with all manner of ghosts and ghouls.

    Players could have many different gadgets, from traps to radar to different types of guns.
    You could split the game into investigation missions in the day and hunting missions at night.

    Add in some ancient ghost big bads (like Gozer) and some interdimensional and lovecraftian horrors.

    The seasonal events could be crazy.
    TerazonScotSovrath
  • Cactus_LFRezCactus_LFRez Member UncommonPosts: 206
    Xiaoki said:
    Terazon said:
    A Mafia setting as an mmo would be fun.

    You could different factions like Italian, Russian, Cops. Really fun stuff.
    A player could run a restaurant, a pawn shop, a bank, or a precinct.  (Guild halls)
    It would be really cool. 



    Make this 1920s New York and it would be perfect.

    The big problem with non-fantasy settings is including modern MMO features but making them immersive to the setting. Like fast travel, equipment, damage.
    In fantasy MMOs you can explain everything away with "magic".
    That is the thing though, I think the setting would fundamentally have to change the mechanics.
    You don't just want a 20s gangster themed game that plays like a fantasy game.

    Like no (instant) fast travel but you do have taxis and public transit plus you can drive a car.

    It could be more like shooter combat with some melee brawling, and you could just have people reviving each other like in a regular shooter.

    You also wouldn't have typical stat boosting gear, like a mighty fedora +5, it would just be clothing. And guns would only have stats relevant for the gun itself, not like plus intelligence or anything.
    (Honetly the typical gear system doesn't even make sense for fantasy games, who is mass producing all this enchanted armor?)

    It could be a good opportunity to branch out and introduce new mechanics and offer a different experience than your typical MMO.
    Terazon
  • XiaokiXiaoki Member EpicPosts: 4,036
    Xiaoki said:
    Terazon said:
    A Mafia setting as an mmo would be fun.

    You could different factions like Italian, Russian, Cops. Really fun stuff.
    A player could run a restaurant, a pawn shop, a bank, or a precinct.  (Guild halls)
    It would be really cool. 



    Make this 1920s New York and it would be perfect.

    The big problem with non-fantasy settings is including modern MMO features but making them immersive to the setting. Like fast travel, equipment, damage.
    In fantasy MMOs you can explain everything away with "magic".
    That is the thing though, I think the setting would fundamentally have to change the mechanics.
    You don't just want a 20s gangster themed game that plays like a fantasy game.

    Like no (instant) fast travel but you do have taxis and public transit plus you can drive a car.

    It could be more like shooter combat with some melee brawling, and you could just have people reviving each other like in a regular shooter.

    You also wouldn't have typical stat boosting gear, like a mighty fedora +5, it would just be clothing. And guns would only have stats relevant for the gun itself, not like plus intelligence or anything.
    (Honetly the typical gear system doesn't even make sense for fantasy games, who is mass producing all this enchanted armor?)

    It could be a good opportunity to branch out and introduce new mechanics and offer a different experience than your typical MMO.

    Yeah, I was thinking that fast travel would be cabs.

    Everyone having shot guns and Tommy guns would probably make the combat a bit like The Division. You have enemies in just normal clothes but they take a bunch of bullets to take down. People found this weird in The Division because of it's setting but have no problem with it in fantasy/sci fi games.

    Like if you shoot someone 20 times with a shot gun people freak out and complain "he should be dead!"

    But if you stab them in the face with a 10 foot long flaming sword and they only lose 2% health then that's perfectly fine.

    But you can't have an MMO that works like Call of Duty. If you can kill everything with 1 shot gun blast then how would PvE work?

    I guess this is why so many developers stick with fantasy, it's just easier.
  • Cactus_LFRezCactus_LFRez Member UncommonPosts: 206
    Xiaoki said:
    Xiaoki said:
    Terazon said:
    A Mafia setting as an mmo would be fun.

    You could different factions like Italian, Russian, Cops. Really fun stuff.
    A player could run a restaurant, a pawn shop, a bank, or a precinct.  (Guild halls)
    It would be really cool. 



    Make this 1920s New York and it would be perfect.

    The big problem with non-fantasy settings is including modern MMO features but making them immersive to the setting. Like fast travel, equipment, damage.
    In fantasy MMOs you can explain everything away with "magic".
    That is the thing though, I think the setting would fundamentally have to change the mechanics.
    You don't just want a 20s gangster themed game that plays like a fantasy game.

    Like no (instant) fast travel but you do have taxis and public transit plus you can drive a car.

    It could be more like shooter combat with some melee brawling, and you could just have people reviving each other like in a regular shooter.

    You also wouldn't have typical stat boosting gear, like a mighty fedora +5, it would just be clothing. And guns would only have stats relevant for the gun itself, not like plus intelligence or anything.
    (Honetly the typical gear system doesn't even make sense for fantasy games, who is mass producing all this enchanted armor?)

    It could be a good opportunity to branch out and introduce new mechanics and offer a different experience than your typical MMO.

    Yeah, I was thinking that fast travel would be cabs.

    Everyone having shot guns and Tommy guns would probably make the combat a bit like The Division. You have enemies in just normal clothes but they take a bunch of bullets to take down. People found this weird in The Division because of it's setting but have no problem with it in fantasy/sci fi games.

    Like if you shoot someone 20 times with a shot gun people freak out and complain "he should be dead!"

    But if you stab them in the face with a 10 foot long flaming sword and they only lose 2% health then that's perfectly fine.

    But you can't have an MMO that works like Call of Duty. If you can kill everything with 1 shot gun blast then how would PvE work?

    I guess this is why so many developers stick with fantasy, it's just easier.
    I think the use of fantasy mostly comes from genre expectations,
    The earliest RPGs were fantasy and so fantasy is intimately tied to RPGs so that if people hear RPG, they think fantasy.

    No doubt that bullet spongey enemies feel bad in a shooter, but the combat does not have to conform to RPG convention,
    It could just straight up be a shooter, you don't need combat levels or numbers involved with shooting dudes.

    I think a mafia MMO could work well as an RPG similar to Vampire the Masquerade,
    The RPG progression and numbers aspect could apply to the social and criminal activities, not the combat.
    You would be leveling up your characters ability to lead others, or lie, pick locks, bribe officials, create forgeries or make bathtub gin.

    And combat is just straight up shooter combat, no RPG levels needed.

    This setting would pretty much require the game shift to be about the politics and interprise of criminality.
    You wouldn't be doing mafia dungeons or raid bosses.
    Combat may not even be the focus.
  • BrainyBrainy Member EpicPosts: 2,163
    Making a trash non-fantasy will not be any more fun than a trash fantasy.

    Funny you say that you are sick of fantasy MMO's yet I havent seen a single decent fantasy MMO that is better than MMO's from 15+ years ago.

    I am actually just plain sick of all the garbage MMO's.
    Kyleran
  • BrainyBrainy Member EpicPosts: 2,163
    Going with the OP topic.

    I think an underwater MMO, with futuristic technology "like jetsons" but underwater.

    In single player Subnautica, it had a real cool world, if you could expand on that and make that an MMO with, ridable underwater tames, more tech, economy. Probably go down the crafting route a little more.

    Not sure if this is considered a fantasy or not.

    I know the chance of actually releasing a GOOD MMO is a fantasy.
    ScotKyleran
  • Cactus_LFRezCactus_LFRez Member UncommonPosts: 206
    Brainy said:
    Going with the OP topic.

    I think an underwater MMO, with futuristic technology "like jetsons" but underwater.

    In single player Subnautica, it had a real cool world, if you could expand on that and make that an MMO with, ridable underwater tames, more tech, economy. Probably go down the crafting route a little more.

    Not sure if this is considered a fantasy or not.

    I know the chance of actually releasing a GOOD MMO is a fantasy.
    I meant fantasy, not in the broad sense of anything fantastical but in the specific sense of the swords and sorcery medieval fantasy like DnD.

    There is SO much of that that even when a game like Baldurs Gate 3 comes out which no doubt is a well made game, I struggle to find any interest because it is Dungeons and Dragons.

    There are also a lot of RPG conventions, like dungeons, character archetypes, enchanted gear etc that comes from fantasy that bleeds over into all RPGs regardless of setting.
    And I think different settings should have their own mechanics that suit the setting rather than just a generic list RPG features.
  • ScotScot Member LegendaryPosts: 24,273
    edited September 2023
    Brainy said:
    Going with the OP topic.

    I think an underwater MMO, with futuristic technology "like jetsons" but underwater.

    In single player Subnautica, it had a real cool world, if you could expand on that and make that an MMO with, ridable underwater tames, more tech, economy. Probably go down the crafting route a little more.

    Not sure if this is considered a fantasy or not.

    I know the chance of actually releasing a GOOD MMO is a fantasy.
    I meant fantasy, not in the broad sense of anything fantastical but in the specific sense of the swords and sorcery medieval fantasy like DnD.

    There is SO much of that that even when a game like Baldurs Gate 3 comes out which no doubt is a well made game, I struggle to find any interest because it is Dungeons and Dragons.

    There are also a lot of RPG conventions, like dungeons, character archetypes, enchanted gear etc that comes from fantasy that bleeds over into all RPGs regardless of setting.
    And I think different settings should have their own mechanics that suit the setting rather than just a generic list RPG features.
    Well MMO themes and backgrounds are just as generic as all the other aspects of the genere. Sure you get stuff like Madworld but that is a blue moon MMO. There is reticence to even change the formula slightly. So we rarely see Renascence last in NW I think or early Dark Ages. The formula has them sitting in the late Middle Ages, with all sorts oddities like a great road network.

    Increasingly today there is a reluctance to give anything other than a smattering of lore for two reasons. Lore is not deemed necessary by the baulk of players and it is easier for them to fit anything new into the MMO when there is no lore to contradict the new development. 
  • Cactus_LFRezCactus_LFRez Member UncommonPosts: 206
    edited September 2023
    Scot said:
    Brainy said:
    Going with the OP topic.

    I think an underwater MMO, with futuristic technology "like jetsons" but underwater.

    In single player Subnautica, it had a real cool world, if you could expand on that and make that an MMO with, ridable underwater tames, more tech, economy. Probably go down the crafting route a little more.

    Not sure if this is considered a fantasy or not.

    I know the chance of actually releasing a GOOD MMO is a fantasy.
    I meant fantasy, not in the broad sense of anything fantastical but in the specific sense of the swords and sorcery medieval fantasy like DnD.

    There is SO much of that that even when a game like Baldurs Gate 3 comes out which no doubt is a well made game, I struggle to find any interest because it is Dungeons and Dragons.

    There are also a lot of RPG conventions, like dungeons, character archetypes, enchanted gear etc that comes from fantasy that bleeds over into all RPGs regardless of setting.
    And I think different settings should have their own mechanics that suit the setting rather than just a generic list RPG features.
    Well MMO themes and backgrounds are just as generic as all the other aspects of the genere. Sure you get stuff like Madworld but that is a blue moon MMO. There is reticence to even change the formula slightly. So we rarely see Renascence last in NW I think or early Dark Ages. The formula has them sitting in the late Middle Ages, with all sorts oddities like a great road network.

    Increasingly today there is a reluctance to give anything other than a smattering of lore for two reasons. Lore is not deemed necessary by the baulk of players and it is easier for them to fit anything new into the MMO when there is no lore to contradict the new development. 
    This is true, even when a MMO does use a different setting, they end up using the same stock mechanics,

    Ideally you would want unique settings and unique mechanics to suit the setting.

    New World is a good example,
    Basically it is set in the 1600s at the earliest stages of colonization in fantasy America,

    But so much of that game falls back on regular medieval fantasy, like elemental magic staves and such.

    I would have loved if NW actually played into that time period more.

    Instead of elemental magic which is very early medieval.
    Maybe actually play on the belief and superstitions of that time.
    Holy magic, cast from a tome (basically a Bible, like the puritans)
    Witchcraft (based on fears of witches)
    Earthen magic ( to represent native beliefs)

    For other weapons, I think lean into the period more
    I like rapier as a weapon and the riffle and hatchet and spear.
    The other weapons are too medieval.
    Instead of great hammer, great sword and sword and shield
    mace and buckler, sabre and halbred
    Instead of bow, crossbow

    Use American folklore more for fantasy creatures,
    Sasquatch, wendigo, skin walker, moon eyed people, wood goblins, dog men etc.
    Plus things imported from the fantasy old world (Europe)
    Demons, vampires, werewolves, undead

    And lean more into settlement building and survival (not necessarily hunger and thirst bars those are annoying)
    A bit of colony builder would have been nice and fit nicely.

    Now they have an Egyptian zone which is weird and doesn't really fit imo.
    Scot
  • ScotScot Member LegendaryPosts: 24,273
    Scot said:
    Brainy said:
    Going with the OP topic.

    I think an underwater MMO, with futuristic technology "like jetsons" but underwater.

    In single player Subnautica, it had a real cool world, if you could expand on that and make that an MMO with, ridable underwater tames, more tech, economy. Probably go down the crafting route a little more.

    Not sure if this is considered a fantasy or not.

    I know the chance of actually releasing a GOOD MMO is a fantasy.
    I meant fantasy, not in the broad sense of anything fantastical but in the specific sense of the swords and sorcery medieval fantasy like DnD.

    There is SO much of that that even when a game like Baldurs Gate 3 comes out which no doubt is a well made game, I struggle to find any interest because it is Dungeons and Dragons.

    There are also a lot of RPG conventions, like dungeons, character archetypes, enchanted gear etc that comes from fantasy that bleeds over into all RPGs regardless of setting.
    And I think different settings should have their own mechanics that suit the setting rather than just a generic list RPG features.
    Well MMO themes and backgrounds are just as generic as all the other aspects of the genere. Sure you get stuff like Madworld but that is a blue moon MMO. There is reticence to even change the formula slightly. So we rarely see Renascence last in NW I think or early Dark Ages. The formula has them sitting in the late Middle Ages, with all sorts oddities like a great road network.

    Increasingly today there is a reluctance to give anything other than a smattering of lore for two reasons. Lore is not deemed necessary by the baulk of players and it is easier for them to fit anything new into the MMO when there is no lore to contradict the new development. 
    This is true, even when a MMO does use a different setting, they end up using the same stock mechanics,

    Ideally you would want unique settings and unique mechanics to suit the setting.

    New World is a good example,
    Basically it is set in the 1600s at the earliest stages of colonization in fantasy America,

    But so much of that game falls back on regular medieval fantasy, like elemental magic staves and such.

    I would have loved if NW actually played into that time period more.

    Instead of elemental magic which is very early medieval.
    Maybe actually play on the belief and superstitions of that time.
    Holy magic, cast from a tome (basically a Bible, like the puritans)
    Witchcraft (based on fears of witches)
    Earthen magic ( to represent native beliefs)

    For other weapons, I think lean into the period more
    I like rapier as a weapon and the riffle and hatchet and spear.
    The other weapons are too medieval.
    Instead of great hammer, great sword and sword and shield
    mace and buckler, sabre and halbred
    Instead of bow, crossbow

    Use American folklore more for fantasy creatures,
    Sasquatch, wendigo, skin walker, moon eyed people, wood goblins, dog men etc.
    Plus things imported from the fantasy old world (Europe)
    Demons, vampires, werewolves, undead

    And lean more into settlement building and survival (not necessarily hunger and thirst bars those are annoying)
    A bit of colony builder would have been nice and fit nicely.

    Now they have an Egyptian zone which is weird and doesn't really fit imo.
    It is interesting you mention American folklore, my impression of US entertainment is that is always tiptoes around anything Native American. But its a rich source of material and underused in my eyes.
  • fineflufffinefluff Member RarePosts: 561
    I've been thinking an mmo set in a surrealist cyber setting could be interesting. Something with the aesthetic the 90s 3D art that just goes wild with its environments. I don't know if you'd consider this fantasy, but the concept would be something like Otherworld, so you could have fantasy and futurist environments all connected as part of a cyber world.

    prompthunt PlayStation 1 graphics from Spyro ethereal landscapes of  crystals and castles in early 90s 3D renders from the Spyro ps1 game  vaporwave synth wave

    Environmental art 90s graphic design Color of life

    Trippy 3D Art From the Early 90s  PCMag


    https://www.pcmag.com/news/trippy-3d-art-from-the-early-90s

    https://www.google.com/search?q=early+90s+3d+art&tbm=isch&ved=2ahUKEwj5_MLo35OBAxXNJN4AHcJeAtwQ2-cCegQIABAA&oq=90s+3d+art&gs_lcp=CgNpbWcQARgBMgQIIxAnMgYIABAHEB4yBggAEAcQHjIGCAAQBxAeMgYIABAIEB4yBggAEAgQHlAAWABg3gVoAHAAeACAATGIATGSAQExmAEAqgELZ3dzLXdpei1pbWfAAQE&sclient=img&ei=PkT3ZPnlFs3J-LYPwr2J4A0&bih=941&biw=1920
    BrainyScot
  • AcorniaAcornia Member UncommonPosts: 281
    To start with I would like to see a complete remake of Star Wars Galaxies from the ground up without all the bugs of the original.

    I think that Anne McCaffery's brain ship  series using the Central Worlds might make a good game if done right.
    Scot
  • Cactus_LFRezCactus_LFRez Member UncommonPosts: 206
    finefluff said:
    I've been thinking an mmo set in a surrealist cyber setting could be interesting. Something with the aesthetic the 90s 3D art that just goes wild with its environments. I don't know if you'd consider this fantasy, but the concept would be something like Otherworld, so you could have fantasy and futurist environments all connected as part of a cyber world.

    prompthunt PlayStation 1 graphics from Spyro ethereal landscapes of  crystals and castles in early 90s 3D renders from the Spyro ps1 game  vaporwave synth wave

    Environmental art 90s graphic design Color of life

    Trippy 3D Art From the Early 90s  PCMag


    https://www.pcmag.com/news/trippy-3d-art-from-the-early-90s

    https://www.google.com/search?q=early+90s+3d+art&tbm=isch&ved=2ahUKEwj5_MLo35OBAxXNJN4AHcJeAtwQ2-cCegQIABAA&oq=90s+3d+art&gs_lcp=CgNpbWcQARgBMgQIIxAnMgYIABAHEB4yBggAEAcQHjIGCAAQBxAeMgYIABAIEB4yBggAEAgQHlAAWABg3gVoAHAAeACAATGIATGSAQExmAEAqgELZ3dzLXdpei1pbWfAAQE&sclient=img&ei=PkT3ZPnlFs3J-LYPwr2J4A0&bih=941&biw=1920
    I like this,

    It reminds me of Reboot mixed with LSD Dream Emulator and vaporwave.

    That is such an open ended setting anything could happen which is why it is fun.






  • Cactus_LFRezCactus_LFRez Member UncommonPosts: 206
    Scot said:
    Scot said:
    Brainy said:
    Going with the OP topic.

    I think an underwater MMO, with futuristic technology "like jetsons" but underwater.

    In single player Subnautica, it had a real cool world, if you could expand on that and make that an MMO with, ridable underwater tames, more tech, economy. Probably go down the crafting route a little more.

    Not sure if this is considered a fantasy or not.

    I know the chance of actually releasing a GOOD MMO is a fantasy.
    I meant fantasy, not in the broad sense of anything fantastical but in the specific sense of the swords and sorcery medieval fantasy like DnD.

    There is SO much of that that even when a game like Baldurs Gate 3 comes out which no doubt is a well made game, I struggle to find any interest because it is Dungeons and Dragons.

    There are also a lot of RPG conventions, like dungeons, character archetypes, enchanted gear etc that comes from fantasy that bleeds over into all RPGs regardless of setting.
    And I think different settings should have their own mechanics that suit the setting rather than just a generic list RPG features.
    Well MMO themes and backgrounds are just as generic as all the other aspects of the genere. Sure you get stuff like Madworld but that is a blue moon MMO. There is reticence to even change the formula slightly. So we rarely see Renascence last in NW I think or early Dark Ages. The formula has them sitting in the late Middle Ages, with all sorts oddities like a great road network.

    Increasingly today there is a reluctance to give anything other than a smattering of lore for two reasons. Lore is not deemed necessary by the baulk of players and it is easier for them to fit anything new into the MMO when there is no lore to contradict the new development. 
    This is true, even when a MMO does use a different setting, they end up using the same stock mechanics,

    Ideally you would want unique settings and unique mechanics to suit the setting.

    New World is a good example,
    Basically it is set in the 1600s at the earliest stages of colonization in fantasy America,

    But so much of that game falls back on regular medieval fantasy, like elemental magic staves and such.

    I would have loved if NW actually played into that time period more.

    Instead of elemental magic which is very early medieval.
    Maybe actually play on the belief and superstitions of that time.
    Holy magic, cast from a tome (basically a Bible, like the puritans)
    Witchcraft (based on fears of witches)
    Earthen magic ( to represent native beliefs)

    For other weapons, I think lean into the period more
    I like rapier as a weapon and the riffle and hatchet and spear.
    The other weapons are too medieval.
    Instead of great hammer, great sword and sword and shield
    mace and buckler, sabre and halbred
    Instead of bow, crossbow

    Use American folklore more for fantasy creatures,
    Sasquatch, wendigo, skin walker, moon eyed people, wood goblins, dog men etc.
    Plus things imported from the fantasy old world (Europe)
    Demons, vampires, werewolves, undead

    And lean more into settlement building and survival (not necessarily hunger and thirst bars those are annoying)
    A bit of colony builder would have been nice and fit nicely.

    Now they have an Egyptian zone which is weird and doesn't really fit imo.
    It is interesting you mention American folklore, my impression of US entertainment is that is always tiptoes around anything Native American. But its a rich source of material and underused in my eyes.
    I think a good chunk of native American folklore has become integrated into the general folklore of modern America

    Everyone knows what a sasquatch is.
    And a big chunk know what skinwalkers and wendigo are.

    I live in the Appalaichan mountains, so you hear all kinds of folklore, from monsters to hauntings and faery lights.
  • GermzypieGermzypie Member UncommonPosts: 169
    I don't think you can stray to far from the "fantasy" setting unless you are targeting a niche audience.  That being said, i would just be happy to see them remake some of the oldies with updated graphics.

    For me, DAoC would be my first choice, then just take your pick between EQ, Asherons Call, DDO.....just to name a few. 
  • cameltosiscameltosis Member LegendaryPosts: 3,832
    I'll be honest, I'm still all about the fantasy setting.


    In my opinion, whilst we've had a lot of fantasy games, many have been low-to-mid-fantasy, we haven't had much high fantasy games. There is a huge amount of creativity to be had within the fantasy genre.


    We're definitely held back by Dungeons and Dragons, both in terms of creativity and the mechanics. But the fantasy world is soooooo much bigger and better than D&D!



    But, moving beyond fantasy, when it comes to settings I am very much a fan of using recognisable IPs. I find much greater enjoyment in MMOs where i know the IP versus ones where i don't.

    I know that there are a lot of problems using existing IPs - not least of which is the cost of the license - but I think its worth it. My engagement with the world is always much better, but also I find that being in a game with likeminded fans is a good benefit. Like, playing LotRO or WAR and being surrounded by Tolkien fans or GW fans is a really good thing, even if those other people aren't necessarily big gamers or fans of MMOs.




    With all that in mind, Star Wars is always going to be top of my list. Its an IP I love with a massive fan base, plus it covers an entire galaxy and millenia of history, so there are really very few limits on what you could build.


    I wouldn't mind a genuine medieval MMORPG. Like, no fantasy at all, but still swords and shields and stuff. With how popular the viking period is right now, I'd love to see a viking-style MMORPG.


    An MMO set in The Expanse IP could be pretty cool. Space travel without the ridiculous nature of most sci-fi. Limited to a single solar system so u can focus ur ideas a bit better. Not sure how you'd deal with the protomolocule story, so perhaps set the game 10 years before the TV series?
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

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