Now that I'm completely geeking on AI technologies... Here is example of what I think AI can be used for which is creature design. How many dragons or waredogs can one fight over the past 20 years. AI can help with Gen Z lack of imagination.. here is a few monster I pulled from the void..
These are beast I would love to fight in an mmo. The imagination comes from actual language now, and it can be processed with other (paid) ai tools to be come 3D. Ai is the biggest step into next generation development and it feels like not a single mmo developer is talking about it.. as I can see. Maybe one is but it is not very vocal..
Comments
What does that use of AI really change in MMORPGs that will elevate them to a new level?
I don't see AI doing much for MMOs in the short term, they will simply be used by studios as a cost cutting measure, like a gaming engine you buy of the rack. But long term they could start to make decisions in game, that will be a whole new ball game.
Perhaps in a decade we'll have AIs that understands what body's parts are and how they should move well enough.
And so far it looks like that is limited to images and text.
If you use it carefully, a not so good artist could take examples of their not so good art and AI could clean it up.
But AI so far lacks the purpose and deliberate choices of human made art, it literally just amalgamates stuff. It all looks very fake.
I would only use AI art as a way for a non artist to make concepts, like a mood board, and then pass it off to a real artist to make real concept art. But again AI cannot create anything truly unique so it will only create a generic amalgamation. So if you truely have a unique and specific idea AI probably won't help too much.
I would not try to use it to make game assets, I think people will be able to tell it is AI generated.
At the end of the day I'm not sure we'll like the consequences of moving to AI, but by then it will be too late.
I don't care about production speed or cost. What I care about is the nature of that produced and how it transcends that which came before. Being faster and cheaper to make alone doesn't elevate MMORPGs to a new standard. It just allows more to be pumped out at the current standard.
If that's all AI can do in the next decade it is nowhere close to being transformative of MMORPGs in a meaningful way.
There are maybe 2 studios in the world who have big enough project budget to improve everything from what's been created before, Rockstar and Cloud Imperium Games. The rest of them choose some areas to focus on and elsewhere do intentionally only average work to stay on budget.
As far as I am aware, it can't make 3d models, it can't make texture maps either.
AI can only really make 2d images and it can only amalgamate preexisting images often with nonsensical details.
It can't for instance rotate a 2d image to make a template for a 3d artist to work from, or even generate the same character twice in a different pose.
Like this
Maybe it could advance more to do some of these things but it has a long way to go and I am not sure how useful it really is right now. You would probably spend more time fixing the things AI creates, you might as well do it yourself.
Right now I see AI being used mostly to create Steam trash.
Do you honestly believe that? I think it's beyond naive to believe that even with cost saving tools that they would spend any additional time or money on anything beyond the cash shop/revenue milking stream, they will just enjoy the boost to net income.
As for the topic, the only real improvement would be using AI as dungeon master to alter mob densities and locations based on player actions, to "craft" dungeon experiences based on class/group makeup and to activate "random" dynamic world events.
If it's about maintaining current standards the extra 20% will just be increased profit. You don't improve through maintenance.
How will this effect MMOs? That will be impossible to comprehend.