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Not long ago it was quietly announced that The Division 3 was in the works at Ubisoft. Here is a list of 5 changes that Ubisoft needs to change to make the third iteration of the series succeed.
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And uh, I don't have a problem with bullet sponges. I like a slower-paced shooter. Not everything has to be a twitch shooter.
As far as locations go I think there's plenty to choose from especially if they're willing to go global. TD: Tokyo, TD: Paris, TD: Shanghai all could be fantastic settings. I know TD is an American government organization due to lore, but assuming the virus went global it's not too much of a stretch to thing sister organizations exist trying to solve the same problems and that with their backs against the wall they might reach out for help from one another.
Big thumbs up to dropping PvP.
I'd be cautious with turning this into a raiding game which seems to be where you're leaning with #4. I love the small team co-op experience especially if you're going to have match making so I can find a group whenever I want or need one, but if you're going to introduce WoW-style raiding for the PvE elite class where everyone else can just take a back seat then I'm out. Don't have time or patience for it.
Slower paced is fine but sinking hundreds of bullets when you're so limited on how many you can carry just isn't fun.
Wait a minute, if your account is already deleted. How do you also get permanently banned too?
Hmm this would be interesting indeed. Maybe they find you and just put a real bullet in you to make that realism really kick in.
If you are wasting that much ammo then probably dont have the right gear. Some enemies can take a bit to kill, but I dont recall ammo ever being an issue. My biggest complaint was spending more time doing inventory management than actually playing
I dropped off a few months after warlords launched. But it very well could be a gear thing. That's also what sucked, in order for kill speed to feel somewhat normal on the highest difficulties you had to be tops on gear. And I remember it was a pain in the ass after warlords because upgrading the exotics I had was a whole big mess.
There are just a lot of variables between gear power and teammates to strike a nice balance imo.
But you're right inventory management was also a pain. Most looter shooters are terrible at inventory management anyways.
Dude, you legit could be talking about the gear system to almost any online game ever.
I mean I've had to craft some difficult legendary weps before in MMOs... but if they made me craft a second one to upgrade the first because they increased the gear tier for the same weapon I'd be mad too
Again that's how it used to be. I don't know if they eventually changed the system. But it wasn't good
Yes but The Division 2 still stood out in that regard. Me my friends used to call it The Inventory Manager Division. It was reaaaally bad but I do not know if it got better over time since I only played it for the first two months it was out.
Day 1 Division 2 somewhat nail this on early level, and then player get royally screwed up bunch of T-800 on high difficulty tier due to massive gap on health increase.
If Division 3 NPC health scale are as good/better as current Division 2, then finally we are on a good spot i guess
With the correct build even legendary bosses and heroic pve rogue agents aren't spongey. Raid bosses are melted in seconds by teams that are properly equipped.
PVP is its own beast which requires entirely different builds and tactics. You're either into that or your not.
My top 4 items for Div 3.
1. Mission variety. Leverage other IP for mission types and mission mechanics (Siege, R6, R6 Vegas and the Ghosts). Winding through a maze of enemies to get a to a singular boss battle is tired.
2. Crafting and respecing gear. There should be some grind to it but months of grinding to get the required level and obscure parts is over the top. I suspect this is a top reason more players don't stick with the game.
3. Tie build to movement -- for instance 2M armor = slow as a turtle; 780k armor = quick and agile. R6 Vegas had this dynamic and it was great. Impact would be negligible in PVE but would be game changing in the DZ.
4. Cheating (anti-cheat software like varient plus tighter moderation). PVP is broken with Cronus scripts, lag switches and a host of other hacks. Within the community it's no secret who the cheaters and cheating clans are (many got banned for 2 weeks due to leveraging a xp glitch -- best 2 weeks in the DZ). It would take minimal effort to clean up as the glitch ban proved.
Bad idea, people will take advantage of slow-med armor mobility and do division 1 headless chicken dance all over again (also somewhat worked on PvE as well) while focusing on armor reparation (small armor pool but fast armor regen = tank amirite)
Meanwhile those heavy armor will only worked best as roleplay, or a build that nobody use since division is all about walking around a large map.
I think Current Division 2 already got plenty of build variety that revolve around survivability. Those with unbreakable perk, and the other who focused on tactical shield.
2.The Dark Zone is a Dark Zone for a reason. They just need to balance out more PVPVE content. Wanting the Dark Zone to just be PVE wouldn't make sense to the overall story, and you can just add expansions to the main game for PVE.