It always amazes how much people working in their spare time and without remuneration manage to accomplish. This game is an excellent example of years of developments going into making a game that far exceeds the original. They have added content and even created a multiplayer version in London 2038 which even the steam version does not offer. They fixed the bugs and added content the original game did not manage before being shutdown.
Tell me why they can do this and yet teams of well paid individuals in game studios are producing below par stuff. Companies and their top down management is causing this problem. Greed before quality is the mantra and we the gamers are watching as our hobby steadily becomes a mixture of gambling and a complete disregard for fun in favour of squeezing the player for everything they can get away with.
We are responsible for supporting this practice and right now I have to constantly look back to projects like this to even recall what developers could be capable of.
I know they are using assets that were already available and the ones the global version of the game had developed. Fair enough that they are actually using those assets but fixing the bugs and allowing the game to achieve a great measure of playability which for me is really a passion project. How much more could they do if they were properly paid . Perhaps then the greedy managers will come in and spoil everything for the shareholders the all mighty insatiable gods of every game company.
I know that every aspect of our world is governed by this but I wanted to take a moment and celebrate this unadulterated, generous and competent part of our hobby and applaud them.
Comments
This is for London 2038
https://london2038.com
This is for single player Revival
https://hellgateaus.cyou
Not many players but they sure are dedicated!
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
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Here we Lucious Alden certifiably crazy but some zingers there. He butchered and quartered the oracle and he sent you off to various appropriately named locations all beginning with 'death' and ending with the 'womb of despair'... I kid you not. He then describes the awful smell the reformed oracle is currently emanating.
Just couldn't remember if that reason was because it smelled like a heap of burning garbage smoking up a sauna full of fat women in labour, or because it had something to do with my inability to find a good prepackaged soft sugar cookie at the time.
His sidekick Techsmith 314 rumoured to be equally mad often relieved he has not yet died had equally prescient advice.
This is not going to be good. I've found that Lucious reserves cute names for the worst things imaginable. "Chocolate Park" sounds....suspiciously cute. So I would expect a horrible death is forthcoming , if I were you.
A lot of the NPCs have similar arrows you can press to advance a conversation and they are wonderfully detailed conversations and often different dialogue each time you click on them after advancing the story. This is a remarkable display of attention to detail and demonstrates a devotion to the game very often missing in this industry.
I was pleasantly reminded of how great the humour often irreverent at that was in the conversations with these NPCs. Some of them are laugh out loud stuff.
I know many of you just skip quest text but I don't do this even when I am playing the same game over and over again like in Grim Dawn or Path of Exile I actually read all the conversations. I chuckle each time at the parts I found amusing like when Darius Cronley in Grim Dawn describes what he intends to do to John Bourbon the leader at Devil's Crossing. May be it is a waste of time but I like experiencing the game fully each time. I even did this in Undecember which wasn't as good but good enough.
https://www.gamespot.com/articles/hellgate-london-updated-qanda-quests-and-quest-design/1100-6178797/
The global version done by Hanbitsoft criminally butchered the dialogue when they translated it, probably lacking the skills to adequately translate the humour and Steam ported this version over so I would not recommend playing it on Steam. Plus the 1 fps issue is a huge problem on that version.
Why hasn't Ivan Sulic written for any other games I wonder because clearly the man is talented.