(19) Ashes of Creation Alpha Two Caravan Preview - YouTubeWas really impressed with this video. This is looking like its more then just transporting goods. It cases different types of events. Making player needing to react to many things. Like road obstacles spawn, making it so players need to take the caravan off road. Moving slower and dealing with more mobs. Also NPC events happen that have the NPCs attacking the caravan as well. In the video you see some combat and also the environment is looking really well done. This was a nice update as we have not seen the caravan system in this much depth.
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(19) Development Update with Caravan Preview - 11AM PT Tuesday, October 31, 2023 - YouTube
(1) Caravans are INCREDIBLE in Ashes of Creation - YouTube
PS that last video I posted in a 8 min video that covers everything important from the 1.5hr main video.
My question is this: "How many of our resident crafters are willing to spend hours harvesting nodes to risk it on a 'caravan' to double your profits OR give some bandits 10 minutes of game-play"?
Why wouldn't a crafter just play a game where he can get 100% payout with no risk?
I'm willing to bet 90% of crafters quit after the loss of the first 'caravan'.
Once that happens, bandits will quit for want of targets.
Could be the developers understand some element of game play I've missed (I'm glad to get an education) but I've seen this play out so many times and I know my own mind on the topic.
In Shadowbane we had to take care about wiping out other cities because if that happened the other team would just quit out right. I'm not sure how much of the gaming population is willing to lose, rebuild, lose, rebuild.... but games are face-roll easy these days so I bet it's less than 5%.
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1: This is my impression. I've no hard data.
I look forward to your reviews....and, maybe taking your stuff.