Regardless of the type of game - sandbox, themepark, etc. or even MMO vs singleplayer - I find myself longing for the ones that produced some truly memorable moments for me. In other words, when I sit down to play a game, some part of me is hoping for another interaction or experience that sticks with me that way, and how frequently or how strongly a game delivers on that is what draws me to a game. When I look at it this way, my waning interest in the newer MMOs is simply the fact that I don't have any memorable moments that come to mind from playing them. Ask me to talk about an MMO experience and I instantly have stories from 10-15 years ago but very few from recent years. I tried Black Desert a few years ago, as an example, and don't really have a story of an in-game experience to share about that, so nothing draws me back. But I have a long list of stories from early WoW, Eve, Guild Wars, and so on. Heck, I have more fondness for Asheron's Call, and I barely played that as my parents weren't sold on online gaming at the time (but I studied the world map in the manual over and over
). And it's not simply nostalgia, as I've recently created all sorts of memories playing Zelda: Tears of the Kingdom. It's really about the experience I'm having.
So how about it? Have you had any memorable moments or interactions in MMOs recently? How do they compare to past experiences? Or do you think that these comparisons to past experiences set up unfair expectations of new games and contribute to them feeling less enjoyable?
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Hopefully that will change! I do have very strong memories about older MMOs though, but I don't know if new games themselves are at fault.
Newer games generally require little to no interaction with other players and I think that's why they aren't very memorable in this modern age.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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I think you're conflating your primacy effect experiences with your original MMOs and expecting subsequent MMOs to produce the same thing without acknowledging they have an uphill battle to do that. Conflating primacy with modern MMOs being lesser games to be clear.
Everyone is already piling on the "oh there's no social interaction anymore, that's what is missing" yet I can pop into New World and see plenty of social interaction occurring. People forming groups for dungeons and world bosses, people signing up to help out in whatever the territory battles are called (too lazy to Google it), people offering or asking for crafting requests. This is the same stuff that goes on socially in EQ, and DAOC, and other OG MMOs. I guess New World doesn't count, though, because it's new and doesn't fit the narrative that there's no social activity in MMOs. There is, you're just choosing not to participate in it, and your lack of memorable experiences has more to do with the fact you've "been there done that" than anything that's wrong with modern MMOs.
And then we have silence. Lots of NPCs, surely, even some texts worth reading (if you are not bothered to read quest text number 316)...but nothing you could care about. Yes, some NPC struggles, maks wrong decision, is killed, you escape. Bravo, let's go further.
Yes, Mordor made some difference. It told stories about that dark land. Some short (Lhaereth's daughtert), some longer, some funny (Viznak), some tragic.
After that we have endless boring Dwarf history. Copy-pasted maps. And nothing to care about. Except maybe good pirate Jajax.
Long story short - I do miss NPCs to have connection with. Good or bad (gosh, I really need to kill Grima the Traitor!). Just...to care about, to think about their motifs.
And no, old MMO does not has to be good mmo.
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It goes beyond that. The primacy effect is itself a consequence of a more fundamental neurological function – the brain constantly fills in the gaps in its perception with preconceived expectations built on past learnings. That’s why you can misread or incorrectly see something at first glance and need a double-take. Our ability to accurately predict things is essential, which is why conventions are so useful and when we end up in another environment with a different set of conventions we can experience “culture shock”. Of course, none of this is to say that we can’t overcome, learn, and expand our boundaries. In fact, getting out of your comfort zone and exploring new experiences can be very exciting, but I digress.
I see no reason that this is an “either-or” situation. Of course my fondness for something like Asheron’s Call is largely due to it being my first exposure to this type of gaming and doesn’t mean that it is actually a better game than many that came after. But here I am with plenty of memorable experiences in Tears of the Kingdom even though Ocarina of Time was one of my absolute favorite games as a kid.
To be clear, this question really came about when I re-logged into my level 80 Elementalist in GW2 after several years of not playing that game and realized I didn’t have many memories of that journey. Of all the items in my inventory, the ones I instantly connected to a memory were from the Halloween event with the Mad King’s maze. There were some story beats that I recalled, like the destruction of Lion’s Arch, and I do remember a particular WvW siege with some friends that had been really fun, but overall I didn’t have many exciting stories pop in my mind while looking at the character even though I generally enjoyed the game, so I started to wonder why. That I don’t have an exciting story to share about the time I steamrolled world bosses as part of a massive zerg in GW2 is not the primacy effect. Again, this isn’t to bash the game as I generally enjoyed GW2. Sure, my initial excitement for classic WoW could be chalked up to internal biases, but the new memories made were entirely due to the experience. Drunken dwarven brawls speak for themselves, even in a game that does nothing to serve meaningful RP.
Older does not mean better, but while some newer single-player games are very memorable, I haven’t found many such experiences in newer MMOs. Yes I have my biases but I do think this goes beyond that.
Nostalgia is planned. Never forget that.
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Always be the guy that paints the house in the dark.
Lucidity can be forged with enough liquidity and pharmed for decades with enough compound interest that a reachable profit would never end.