Improving MMO Monetization For Win-Win
Concept:
AAA companies should come out with a solid product, then release a new improved updated version of the MMO every 2 years, fully standalone B2P new game.
Doing this concept will enable:
1) Sustained Monetization
2) Drives new players
3) Drives continued support and feedback through customer expenditure
4) Fair Pricing
Next post will go into details.
Comments
New World according to steam charts have 900k peak. It have 30k now. If base on that it is more like they keep 3% of the player.
Many people probably logon for a few minutes, don't like the game and quit.
They certainly are not getting another 1billion off them, it doesnt really change the concept of selling a new game iteration every 2 years vs investing in an old one.
Having 900k peak every 2 years, and another 1billion banked is better than 30k peak every 2 years with some chump change cosmetics.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
And the reason company like to make mmorpg is because they can make it into gaming as a service and keep getting more money coming in.
If you look at GW2, it is using buy 2 play but they still keep raking in money every year from cash shop.
But I suppose anything could work. It'll be interesting if some company make a new mmorpg and simply stop updating it and only fix bug.
Games with 500 players, its more benefitial for them to release new versions every 2 years. When you look at old games with currently 500 players, do you really think them investing in a new zone etc... would net them more players than if they just released a new updated game?
Its pretty obvious that a game that had 500k players over 10 years and currently has 500 players, would have way more people playing if they released a new version of the game.
People have tunnel vision, group think and cannot see the most obvious right in front of their face. This is why they have patents, because the solution is so EZ that it can be duplicated, patents are their to protect the person that applied for it first.
If something was so complex, then people wouldnt even need patents.
------------
2024: 47 years on the Net.
I think my point is that it's very obvious and if it were so easy everyone would be doing it. Sure, there are people who have "tunnel vision" but I find it hard to believe that all these game companies, with all their minds solely concentrating on these issues "don't see it."
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I dont see how a deep RPG like Skyrim can do it, but an MMO cannot?
Even if you skip years its still way more money for the studio. 30k vs 30mil is vastly different especially since the 30k is not even making much purchases anymore.
Well its pretty common for leadership to make bad decisions then not correct them.
Lets just look at Elderscrolls.
Look at that trajectory. Why switch when you are seeing exponential growth in your brand. Then they still didnt course correct after making a bad decision. 10 years later and they still havent fixed it.
How many big companies make extremely stupid decisions to only admit 10 years later it was stupid. No company is immune to stupidity. People follow the stupidity, which is where group think comes from.
Then you have people using the same arguement you are making, in that well if everyone else is doing it, it must be right. They are completely blind to what they are seeing straight in their face.
Its not like there is a bunch of popular AAA MMO's releasing. If the dev teams were all making the right decisions, then how can you reconcile that the MMO's releasing now are not more successful than all the ones before it?
Following people off the cliff because everyone else is jumping is not always the best solution.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Someone who is registered as being a flex offender is a person who feels the need to flex about everything they say.
Always be the guy that paints the house in the dark.
Lucidity can be forged with enough liquidity and pharmed for decades with enough compound interest that a reachable profit would never end.
Someone who is registered as being a flex offender is a person who feels the need to flex about everything they say.
Always be the guy that paints the house in the dark.
Lucidity can be forged with enough liquidity and pharmed for decades with enough compound interest that a reachable profit would never end.
Someone who is registered as being a flex offender is a person who feels the need to flex about everything they say.
Always be the guy that paints the house in the dark.
Lucidity can be forged with enough liquidity and pharmed for decades with enough compound interest that a reachable profit would never end.