if AI in MMOs get too advanced, wouldnt all PvE just become PvP?
I made a similar post on the old board, but the community back then didnt respond well to the question. But now with AI/ChatGPt and all the hype around it, I believe people now days can vision what I am talking about more now than back then in the old post.
What sparked the post in the first place, was seeing the aged old complaint about NPC AI being dumb down with mechanics like thread/aggro systems/ holy Trinity.
But when you stop and think about it. If we abandoned all that, and replaced NPC with advanced AI, wouldnt fighting against NPCs be pretty much a simulation of PvP at that point? The AI would behave very human player like. All PvE would turn into a simulated PvP match. I dont see how you could even beat a NPC Boss with Player level Artificial Intelligence, unless there was some major holes in the boss combat to exploit.
Would something like that even be appealing in your opinion? or perhaps the traditional Aggro/Threat System/Trinity is good enough without all the advanced AI?
Philosophy of MMO Game Design
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It would only be a problem, if Devs could not control the AI, and the AI purposely beats the humans 100%, then that would be an issue. As long as the Devs can disadvantage the AI then there is no problem.
Hypothetically lets say the AI is so good that it rarely/never makes bad choices. Then all the devs have to do is program in randomness, start giving advantages to players like health, timing, dodge, blocks, more power, higher DPS etc... Right now this is exactly how Devs give AI advantages to compensate. It would just be in reverse and the players would get the advantage.
What I think is far more interesting is using this technology to create content for games. Create me a 10 step EPIC question in under 100 words. Using this quest, 3D model me every NPC I would meet. Using this quest Model the Boss mob I will fight. Model the zone I will play in etc. In the past humans would have to spend countless hours creating content for games.. now with AI it can be generated and ready for release much faster than ever before. Companies could start releasing expansion packs every 2 months that have more content than the first few EQ2 expansions combined. That’s where stuff gets crazy to think about.
For the longest time I felt that eventually PvE and PvE would blend once AI was implemented properly and I think that's likely to happen. It will be interesting to see how people react when they are hunted down by a highway bandit. Some reflexively freak out if it's a player, but what if they can't tell?
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Plus the AI also chase you if they see you going towards a node and they always bring a healer. Not at all dumb and often they play really well like how they spread out and target different nodes. They also heal each other. I must say in every respect they played better than real players that I have played with in the BGs in live WoW. Only the organised groups that queued up in teams were better on live. As far as pugs went they had nothing over these AI.
During a game in Warsong Gulch the bots were fighting it out in the centre field and it sure looked like how real players used to honour grind in the center in games with real players. I noticed the AI would take the flag but seldom capped it so I kept taking it so we could win. The AI then camped our flag room so that when I came to cap they would kill me and return the flag. Oddly enough despite being in our flag room they didn't take our flag. They just killed me each time I tried to cap. I had to kill the 3 opposing side AI bots to finally cap the flag but because I could not control the bots that were not the ones I actually hired I had no way to ask any bot to come help kill them. That was quite an interesting match played with clever AI that did a smart thing.
The guy running the script on the AI in the server has truly done an amazing job and he is still fine tuning and changing the code to make it better. It's a far cry from how it was when I played it last year.
The silly bot took the flag so I defended him and a few other bots I had no control over also helped killed the opposing side bots that came to get the flag back but after we defeated one wave this bot didn't leave and cap he just starting engaging the remaining enemy bots so when the enemy respawned and jumped down from their graveyard (yeah we were under the hill of their graveyard) the enemy bots knew where we were (pretty amazing AI). This time the flag carrier died. My pally could not keep him up because the enemy bots brought the bots that were all _9 so it was quite hard since our flag carrier was _5.
It really annoyed me that the bot did not prioritise capping. That was a flaw in the AI but the bots on our side both buffed and healed the flag carrier. It's really amazing to watch how well they work together. After that I made sure to always go for the flag if I can since the bots don't seem to know how to cap. This problem does not exist in Arathi Basin, there they take nodes all the time and the enemy bots are very aggrssive at taking nodes and defending it.
All said and done when I am in the Bgs I often forget that these are not real players. It's so fluid and organic the progress and no two matches are the same. Except for the capping part they all behave very independently and play like real players. I even had some bot targeting me constantly so much so I began to feel like a nemesis was about and trying to kill me.
The only thing lacking is the chat in the BG which real players would engage in. Otherwise it was really like a bg in live except for the fact that the bots really helped and healed each other .
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However, let's say, NPCs get to such a level as to be truly advanced. It will not replace 'In your FACE NOOB!
But we are not there yet.
AI in current games is not even worth the term AI. Because it's not.
Advanced AI/AGI could actually behave like a character of this world. And if it is a bad game, will guarantee that you win at the end.. but that would be rather boring. At least for me. Because it is so advanced that it can fake a good fight, where it looks like you might lose, but still make you win. Booooring.