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Open World Survival MMO Dune: Awakening Gets a New Video Detailing Film Influence and More | MMORPG.

SystemSystem Member UncommonPosts: 12,599
edited January 11 in News & Features Discussion

imageOpen World Survival MMO Dune: Awakening Gets a New Video Detailing Film Influence and More | MMORPG.com

Some new details about Dune: Awakening arrived in the form of a new short video from Funcom's Joel Bylos.

Read the full story here


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Comments

  • TillerTiller Member LegendaryPosts: 11,449
    "Survival game first and foremost"

    Pass...can't be bothered spending the first 20 hours dyeing from dehydration while searching for water when I'd rather be doing quests.
    ScotKylerangastovski1MallyxLeFantome
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • DeskMonkey13DeskMonkey13 Member UncommonPosts: 162
    I thought they were building that browser turn based game?
  • EldrachEldrach Member RarePosts: 461
    I did enjoy Conan Exiles- but all in all i feel like the Survival game genre is on a decline atm.
    Scot
  • ScotScot Member LegendaryPosts: 24,273
    edited January 11

    Tiller said:

    "Survival game first and foremost"



    Pass...can't be bothered spending the first 20 hours dyeing from dehydration while searching for water when I'd rather be doing quests.



    This is most basic of gameplay; looking for water, avoiding overheating etc. With some gorgeous graphics and multiplayer to distract you from how basic and repetitive the "gameplay" is.

    This Dune is not a sandbox MMORPG; sandbox is crafting for your equipment and settlement, finding useful and wonderful things because you went exploring. Survival stops you doing that and here traps you in stillsuit rather than making your stillsuit the door to adventure.
    Tiller
  • shetlandslarsenshetlandslarsen Member UncommonPosts: 204
    Well it is still Dune. So ill give it a go either way.
    Kyleran
    I am a scizo misanthrope. So one day I may go BANZAI on your post.
    Have not yet though. Maybe there is hope?
    Nah there is really none for me or the human race. 
  • kitaradkitarad Member LegendaryPosts: 8,164
    Ahh survival. Damn aren't there enough of these types of games. Such a lazy design.
    ScotMallyxcheyane

  • JakobmillerJakobmiller Member RarePosts: 687

    kitarad said:

    Ahh survival. Damn aren't there enough of these types of games. Such a lazy design.



    We need all the different ways to cut down trees as we possibly can.
    KyleranGrymmoire
  • DeskMonkey13DeskMonkey13 Member UncommonPosts: 162
    edited January 11
    I may get this. My only two requirements from this genre is Live Events (happens either on a timer or with people in the vicinity) and que-able content.

    The thing that everyone needs to remember is that PUGs is literally what killed Lost Ark and they still refuse to implement something for it.

    Their reasoning is that would kill off the community/social aspect of the game.

    Okay guys but you just lost like 5-10M gamers. Holding on to your sensibilities and this rigid frame of thought and you'll be lucky to have .1M gamers in the end.
  • TheocritusTheocritus Member LegendaryPosts: 9,976
    edited January 11
    Tiller said:
    "Survival game first and foremost"

    Pass...can't be bothered spending the first 20 hours dyeing from dehydration while searching for water when I'd rather be doing quests.

    Like killing 10 rats or running a box to someone like we have been doing the past 25 years  is so much more enjoyable?
    KyleranBrainyGrymmoireMallyx
  • TillerTiller Member LegendaryPosts: 11,449
    Tiller said:
    "Survival game first and foremost"

    Pass...can't be bothered spending the first 20 hours dyeing from dehydration while searching for water when I'd rather be doing quests.

    Like killing 10 rats or running a box to someone like we have been doing the past 25 years  is so much more enjoyable?

    It depends on how big the box is and how much actual good stories are in it.
    Scot
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • ScotScot Member LegendaryPosts: 24,273
    Tiller said:
    Tiller said:
    "Survival game first and foremost"

    Pass...can't be bothered spending the first 20 hours dyeing from dehydration while searching for water when I'd rather be doing quests.

    Like killing 10 rats or running a box to someone like we have been doing the past 25 years  is so much more enjoyable?

    It depends on how big the box is and how much actual good stories are in it.
    As you know since than questing has come a long way, but I would still prefer to kill ten rats than take ten minutes searching for water. Then doing that what thirty minutes later, and then again thirty minutes after that..you don't keep killing those ten rats forever do you?
    TillerMallyx
  • ShinyFlygonShinyFlygon Member UncommonPosts: 589
    If the server situation is going to be the same as Conan, it's a nope. I don't think you should be allowed to call yourself an MMO when the servers are so limited and weird.

    Funcom has had so many great ideas and great IPs, but they always seem to fumble the implementation in such massively disappointing ways.
  • HengistHengist Member RarePosts: 1,313

    Scot said:


    Tiller said:




    Tiller said:

    "Survival game first and foremost"



    Pass...can't be bothered spending the first 20 hours dyeing from dehydration while searching for water when I'd rather be doing quests.



    Like killing 10 rats or running a box to someone like we have been doing the past 25 years  is so much more enjoyable?



    It depends on how big the box is and how much actual good stories are in it.


    As you know since than questing has come a long way, but I would still prefer to kill ten rats than take ten minutes searching for water. Then doing that what thirty minutes later, and then again thirty minutes after that..you don't keep killing those ten rats forever do you?



    Nope, but as long you quest you are on the same treadmill based on the description given....

    Same concept, different execution.
    ValdemarJSensai
  • KyleranKyleran Member LegendaryPosts: 43,975
    Scot said:
    Tiller said:
    Tiller said:
    "Survival game first and foremost"

    Pass...can't be bothered spending the first 20 hours dyeing from dehydration while searching for water when I'd rather be doing quests.

    Like killing 10 rats or running a box to someone like we have been doing the past 25 years  is so much more enjoyable?

    It depends on how big the box is and how much actual good stories are in it.
    As you know since than questing has come a long way, but I would still prefer to kill ten rats than take ten minutes searching for water. Then doing that what thirty minutes later, and then again thirty minutes after that..you don't keep killing those ten rats forever do you?
    Of course not.  Then you go out and kill boats,and lizards and spiders and do it all again at the next tier ad nauseum.

    The two gameplay loops are not all that dis-similar IMO.
    ValdemarJSensaiBrainyGrymmoireMallyx

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

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  • AngrakhanAngrakhan Member EpicPosts: 1,750
    Depends what's in the box...


    KyleranGrymmoireSovrathShinyFlygon
  • AngrakhanAngrakhan Member EpicPosts: 1,750
    Anyway I think in the sandbox realm what makes the gameplay interesting is not "I need water right now, what I do?". It "ok I'm always going to need water, how do I solve that on a permanent basis?", and then hopefully the game gives interesting engineering and crafting solutions to solve that. That's where the satisfaction comes in is when you cross the line from surviving to becoming self sufficient to then growing then to thriving where now you are deciding what to do with all your excess stuff. Quest based gameplay is largely the same thing at the highest end of gameplay as it is at the beginning. You just have better gear and are doing it in higher level areas perhaps against enemies that require a group to take down, but at the end of the day aren't you still killing those 10 rats? They just happen to be raid bosses and need 20 players to take down.

    I find both game types entertaining. The gear hunt is fun too. Not like WoW got that wrong.
    ScotKyleranShinyFlygon
  • ScotScot Member LegendaryPosts: 24,273
    Angrakhan said:
    Anyway I think in the sandbox realm what makes the gameplay interesting is not "I need water right now, what I do?". It "ok I'm always going to need water, how do I solve that on a permanent basis?", and then hopefully the game gives interesting engineering and crafting solutions to solve that. That's where the satisfaction comes in is when you cross the line from surviving to becoming self sufficient to then growing then to thriving where now you are deciding what to do with all your excess stuff. Quest based gameplay is largely the same thing at the highest end of gameplay as it is at the beginning. You just have better gear and are doing it in higher level areas perhaps against enemies that require a group to take down, but at the end of the day aren't you still killing those 10 rats? They just happen to be raid bosses and need 20 players to take down.

    I find both game types entertaining. The gear hunt is fun too. Not like WoW got that wrong.
    The problem is when it takes ages to find permanent solutions to something like needing water and when you have done that you need to find a permanent solution to needing to eating then exposure, then etc etc.
    Mallyx
  • ScotScot Member LegendaryPosts: 24,273
    edited January 11
    Kyleran said:
    Of course not.  Then you go out and kill boats,and lizards and spiders and do it all again at the next tier ad nauseum.

    The two gameplay loops are not all that dis-similar IMO.
     Hengist said:

    Nope, but as long you quest you are on the same treadmill based on the description given....

    Same concept, different execution.
    The main differences are that questing takes you round the world, survival loops limit you into a tiny area in comparison. Secondly the quests get much more involved than kill ten rats, the stories can be superb, the voice acting great. Personally I get a feeling of frustration with these areas of survival but of course they are not all the there is, in fact I think they have distorted how good a sandbox can be.

    Maybe if they gave that bottle you keep having to fill with water a voice over it could be as good? But I don't think so. :)
  • ValdemarJValdemarJ Member RarePosts: 1,378
    Calling MMO questing quality is like calling a pre-school coloring book fine art.

    Every quest is the same: Lazy/incompetent NPC can't be assed to do a task but will give you the magic shirt off their back if you will. Scooby Doo has better dialog than MMO questing. :lol:
    KyleranMallyx
    Bring back the Naked Chicken Chalupa!
  • TillerTiller Member LegendaryPosts: 11,449
    ValdemarJ said:
    Calling MMO questing quality is like calling a pre-school coloring book fine art.

    Every quest is the same: Lazy/incompetent NPC can't be assed to do a task but will give you the magic shirt off their back if you will. Scooby Doo has better dialog than MMO questing. :lol:



    I've played some MMORPGs with actual compelling storytelling; not every quest is going to be Oscar worthy in delivery, but the story is what counts. 

    Eitherway unless there is any actual RPG type quests (and no ERP does not make it an RPG) it's not an MMORPG. I feel they are almost misleading with the basis of this game and I have feeling lots of people will be disappointed. 

    It's a survival game first and foremost, but it's an MMORPG. But it's a sandbox so we can get away with calling it an MMORPG.

    ?

     The only reason this game was seemingly completed so fast is because I assume there is no real meaningful story content in it. I mean unless you consider pounding sand content, than everyone can go pound sand while they look for water I guess. 

    Bottom line, I hate survival games, and since this site isn't called MMOSG.com not sure why anyone would expect very many folks here to be excited about it. If you all are, cool it will be fun for a whole 20min for you; and the next week you will be back here looking forward to something else lol.
    Scot
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • cameltosiscameltosis Member LegendaryPosts: 3,832
    edited January 11
    I am definitely interested in this game, but I'll wait and see what the final implementation is like.

    I kind of enjoy playing survival games solo. I particularly enjoy the creative "build a house" part, so if there is some sandboxy creative construction in Dune then I'll be happy.

    I've also found that the actual "survival" gameplay (eating, drinking, sleep, etc) in most survival games becomes redundant after a few hours of play. It becomes a lot like food/drink in normal MMOs - just craft a big batch of food and then that'll tide you over for the next 20 hours of gameplay.



    The main things I'll need to see before launch are what the player numbers are like, and what the combat mechanics are like.


    Survival games usually have terrible combat, so that's a big worry. And despite many being listed, I don't think there's ever actually been a massively multiplayer survival game (but don't take my word on that, im not an expert in survival games!). Usually the player numbers are too low. I have zero interest in regular multiplayer, but if this is genuinely massively multiplayer then it'll be worth a shot.
    DeskMonkey13ValdemarJ
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • KyleranKyleran Member LegendaryPosts: 43,975
    Yeah, not so sure about this one.  The trailer really emphasized how much of a survival game this was first and foremost.

    I have only played a few such titles and in each several years or more after launch after much of their survival aspects had been toned down quite a bit, with their focus being on other content added later.

    Observation from my time in 7D2D, fans of that game often bemoan changes over the last 10 years to focus being more of a looter shooter in terms of gameplay, and much less focus on crafting.

    They did amp up the survival challenge in the early game in the recent A-21 Alpha, but after a few weeks the progression really tops out almost too quickly.


    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • DeskMonkey13DeskMonkey13 Member UncommonPosts: 162

    Tiller said:




    Tiller said:

    "Survival game first and foremost"



    Pass...can't be bothered spending the first 20 hours dyeing from dehydration while searching for water when I'd rather be doing quests.



    Like killing 10 rats or running a box to someone like we have been doing the past 25 years  is so much more enjoyable?



    It depends on how big the box is and how much actual good stories are in it.



    And if the rats have "3 droplets of water" or a "The Amazing Spaceballs Rod of Determination +1".
  • DeskMonkey13DeskMonkey13 Member UncommonPosts: 162

    Angrakhan said:

    Depends what's in the box...





    What are those ladies doing with those presents?
  • DeskMonkey13DeskMonkey13 Member UncommonPosts: 162


    I am definitely interested in this game, but I'll wait and see what the final implementation is like.

    I kind of enjoy playing survival games solo. I particularly enjoy the creative "build a house" part, so if there is some sandboxy creative construction in Dune then I'll be happy.

    I've also found that the actual "survival" gameplay (eating, drinking, sleep, etc) in most survival games becomes redundant after a few hours of play. It becomes a lot like food/drink in normal MMOs - just craft a big batch of food and then that'll tide you over for the next 20 hours of gameplay.



    The main things I'll need to see before launch are what the player numbers are like, and what the combat mechanics are like.


    Survival games usually have terrible combat, so that's a big worry. And despite many being listed, I don't think there's ever actually been a massively multiplayer survival game (but don't take my word on that, im not an expert in survival games!). Usually the player numbers are too low. I have zero interest in regular multiplayer, but if this is genuinely massively multiplayer then it'll be worth a shot.



    For being a very thick cameltoe, that was spot on. Damn.
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