Pass...can't be bothered spending the first 20 hours dyeing from dehydration while searching for water when I'd rather be doing quests.
This is most basic of gameplay; looking for water, avoiding overheating etc. With some gorgeous graphics and multiplayer to distract you from how basic and repetitive the "gameplay" is.
This Dune is not a sandbox MMORPG; sandbox is crafting for your equipment and settlement, finding useful and wonderful things because you went exploring. Survival stops you doing that and here traps you in stillsuit rather than making your stillsuit the door to adventure.
Well it is still Dune. So ill give it a go either way.
I am a scizo misanthrope. So one day I may go BANZAI on your post. Have not yet though. Maybe there is hope? Nah there is really none for me or the human race.
I may get this. My only two requirements from this genre is Live Events (happens either on a timer or with people in the vicinity) and que-able content.
The thing that everyone needs to remember is that PUGs is literally what killed Lost Ark and they still refuse to implement something for it.
Their reasoning is that would kill off the community/social aspect of the game.
Okay guys but you just lost like 5-10M gamers. Holding on to your sensibilities and this rigid frame of thought and you'll be lucky to have .1M gamers in the end.
Pass...can't be bothered spending the first 20 hours dyeing from dehydration while searching for water when I'd rather be doing quests.
Like killing 10 rats or running a box to someone like we have been doing the past 25 years is so much more enjoyable?
It depends on how big the box is and how much actual good stories are in it.
As you know since than questing has come a long way, but I would still prefer to kill ten rats than take ten minutes searching for water. Then doing that what thirty minutes later, and then again thirty minutes after that..you don't keep killing those ten rats forever do you?
If the server situation is going to be the same as Conan, it's a nope. I don't think you should be allowed to call yourself an MMO when the servers are so limited and weird.
Funcom has had so many great ideas and great IPs, but they always seem to fumble the implementation in such massively disappointing ways.
Pass...can't be bothered spending the first 20 hours dyeing from dehydration while searching for water when I'd rather be doing quests.
Like killing 10 rats or running a box to someone like we have been doing the past 25 years is so much more enjoyable?
It depends on how big the box is and how much actual good stories are in it.
As you know since than questing has come a long way, but I would still prefer to kill ten rats than take ten minutes searching for water. Then doing that what thirty minutes later, and then again thirty minutes after that..you don't keep killing those ten rats forever do you?
Nope, but as long you quest you are on the same treadmill based on the description given....
Pass...can't be bothered spending the first 20 hours dyeing from dehydration while searching for water when I'd rather be doing quests.
Like killing 10 rats or running a box to someone like we have been doing the past 25 years is so much more enjoyable?
It depends on how big the box is and how much actual good stories are in it.
As you know since than questing has come a long way, but I would still prefer to kill ten rats than take ten minutes searching for water. Then doing that what thirty minutes later, and then again thirty minutes after that..you don't keep killing those ten rats forever do you?
Of course not. Then you go out and kill boats,and lizards and spiders and do it all again at the next tier ad nauseum.
The two gameplay loops are not all that dis-similar IMO.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Anyway I think in the sandbox realm what makes the gameplay interesting is not "I need water right now, what I do?". It "ok I'm always going to need water, how do I solve that on a permanent basis?", and then hopefully the game gives interesting engineering and crafting solutions to solve that. That's where the satisfaction comes in is when you cross the line from surviving to becoming self sufficient to then growing then to thriving where now you are deciding what to do with all your excess stuff. Quest based gameplay is largely the same thing at the highest end of gameplay as it is at the beginning. You just have better gear and are doing it in higher level areas perhaps against enemies that require a group to take down, but at the end of the day aren't you still killing those 10 rats? They just happen to be raid bosses and need 20 players to take down.
I find both game types entertaining. The gear hunt is fun too. Not like WoW got that wrong.
Anyway I think in the sandbox realm what makes the gameplay interesting is not "I need water right now, what I do?". It "ok I'm always going to need water, how do I solve that on a permanent basis?", and then hopefully the game gives interesting engineering and crafting solutions to solve that. That's where the satisfaction comes in is when you cross the line from surviving to becoming self sufficient to then growing then to thriving where now you are deciding what to do with all your excess stuff. Quest based gameplay is largely the same thing at the highest end of gameplay as it is at the beginning. You just have better gear and are doing it in higher level areas perhaps against enemies that require a group to take down, but at the end of the day aren't you still killing those 10 rats? They just happen to be raid bosses and need 20 players to take down.
I find both game types entertaining. The gear hunt is fun too. Not like WoW got that wrong.
The problem is when it takes ages to find permanent solutions to something like needing water and when you have done that you need to find a permanent solution to needing to eating then exposure, then etc etc.
Nope, but as long you quest you are on the same treadmill based on the description given....
Same concept, different execution.
The main differences are that questing takes you round the world, survival loops limit you into a tiny area in comparison. Secondly the quests get much more involved than kill ten rats, the stories can be superb, the voice acting great. Personally I get a feeling of frustration with these areas of survival but of course they are not all the there is, in fact I think they have distorted how good a sandbox can be.
Maybe if they gave that bottle you keep having to fill with water a voice over it could be as good? But I don't think so.
Calling MMO questing quality is like calling a pre-school coloring book fine art.
Every quest is the same: Lazy/incompetent NPC can't be assed to do a task but will give you the magic shirt off their back if you will. Scooby Doo has better dialog than MMO questing.
Calling MMO questing quality is like calling a pre-school coloring book fine art.
Every quest is the same: Lazy/incompetent NPC can't be assed to do a task but will give you the magic shirt off their back if you will. Scooby Doo has better dialog than MMO questing.
I've played some MMORPGs with actual compelling storytelling; not every quest is going to be Oscar worthy in delivery, but the story is what counts.
Eitherway unless there is any actual RPG type quests (and no ERP does not make it an RPG) it's not an MMORPG. I feel they are almost misleading with the basis of this game and I have feeling lots of people will be disappointed.
It's a survival game first and foremost, but it's an MMORPG. But it's a sandbox so we can get away with calling it an MMORPG.
?
The only reason this game was seemingly completed so fast is because I assume there is no real meaningful story content in it. I mean unless you consider pounding sand content, than everyone can go pound sand while they look for water I guess.
Bottom line, I hate survival games, and since this site isn't called MMOSG.com not sure why anyone would expect very many folks here to be excited about it. If you all are, cool it will be fun for a whole 20min for you; and the next week you will be back here looking forward to something else lol.
I am definitely interested in this game, but I'll wait and see what the final implementation is like.
I kind of enjoy playing survival games solo. I particularly enjoy the creative "build a house" part, so if there is some sandboxy creative construction in Dune then I'll be happy.
I've also found that the actual "survival" gameplay (eating, drinking, sleep, etc) in most survival games becomes redundant after a few hours of play. It becomes a lot like food/drink in normal MMOs - just craft a big batch of food and then that'll tide you over for the next 20 hours of gameplay.
The main things I'll need to see before launch are what the player numbers are like, and what the combat mechanics are like.
Survival games usually have terrible combat, so that's a big worry. And despite many being listed, I don't think there's ever actually been a massively multiplayer survival game (but don't take my word on that, im not an expert in survival games!). Usually the player numbers are too low. I have zero interest in regular multiplayer, but if this is genuinely massively multiplayer then it'll be worth a shot.
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
Yeah, not so sure about this one. The trailer really emphasized how much of a survival game this was first and foremost.
I have only played a few such titles and in each several years or more after launch after much of their survival aspects had been toned down quite a bit, with their focus being on other content added later.
Observation from my time in 7D2D, fans of that game often bemoan changes over the last 10 years to focus being more of a looter shooter in terms of gameplay, and much less focus on crafting.
They did amp up the survival challenge in the early game in the recent A-21 Alpha, but after a few weeks the progression really tops out almost too quickly.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I am definitely interested in this game, but I'll wait and see what the final implementation is like.
I kind of enjoy playing survival games solo. I particularly enjoy the creative "build a house" part, so if there is some sandboxy creative construction in Dune then I'll be happy.
I've also found that the actual "survival" gameplay (eating, drinking, sleep, etc) in most survival games becomes redundant after a few hours of play. It becomes a lot like food/drink in normal MMOs - just craft a big batch of food and then that'll tide you over for the next 20 hours of gameplay.
The main things I'll need to see before launch are what the player numbers are like, and what the combat mechanics are like.
Survival games usually have terrible combat, so that's a big worry. And despite many being listed, I don't think there's ever actually been a massively multiplayer survival game (but don't take my word on that, im not an expert in survival games!). Usually the player numbers are too low. I have zero interest in regular multiplayer, but if this is genuinely massively multiplayer then it'll be worth a shot.
For being a very thick cameltoe, that was spot on. Damn.
Comments
Pass...can't be bothered spending the first 20 hours dyeing from dehydration while searching for water when I'd rather be doing quests.
This is most basic of gameplay; looking for water, avoiding overheating etc. With some gorgeous graphics and multiplayer to distract you from how basic and repetitive the "gameplay" is.
This Dune is not a sandbox MMORPG; sandbox is crafting for your equipment and settlement, finding useful and wonderful things because you went exploring. Survival stops you doing that and here traps you in stillsuit rather than making your stillsuit the door to adventure.
Have not yet though. Maybe there is hope?
Nah there is really none for me or the human race.
We need all the different ways to cut down trees as we possibly can.
The thing that everyone needs to remember is that PUGs is literally what killed Lost Ark and they still refuse to implement something for it.
Their reasoning is that would kill off the community/social aspect of the game.
Okay guys but you just lost like 5-10M gamers. Holding on to your sensibilities and this rigid frame of thought and you'll be lucky to have .1M gamers in the end.
Like killing 10 rats or running a box to someone like we have been doing the past 25 years is so much more enjoyable?
It depends on how big the box is and how much actual good stories are in it.
Funcom has had so many great ideas and great IPs, but they always seem to fumble the implementation in such massively disappointing ways.
Nope, but as long you quest you are on the same treadmill based on the description given....
Same concept, different execution.
The two gameplay loops are not all that dis-similar IMO.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I find both game types entertaining. The gear hunt is fun too. Not like WoW got that wrong.
Maybe if they gave that bottle you keep having to fill with water a voice over it could be as good? But I don't think so.
I have only played a few such titles and in each several years or more after launch after much of their survival aspects had been toned down quite a bit, with their focus being on other content added later.
Observation from my time in 7D2D, fans of that game often bemoan changes over the last 10 years to focus being more of a looter shooter in terms of gameplay, and much less focus on crafting.
They did amp up the survival challenge in the early game in the recent A-21 Alpha, but after a few weeks the progression really tops out almost too quickly.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
And if the rats have "3 droplets of water" or a "The Amazing Spaceballs Rod of Determination +1".
What are those ladies doing with those presents?
For being a very thick cameltoe, that was spot on. Damn.