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New Ashes of Creation Video Showcases Caravan PvP Gameplay | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited February 2 in News & Features Discussion

imageNew Ashes of Creation Video Showcases Caravan PvP Gameplay | MMORPG.com

PvP Caravans are the highlight of the most recent Ashes of Creation gameplay video, as Intrepid Studios gave an expansive look at the feature in its latest video.

Read the full story here


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Comments

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    Fundamental Question here...

    People in the Caravan obviously have a risk. What is the risk on the side of the attacker? It might be in the video, if so can someone summarize?

    The only risk seems to be eventually losing the loot they stole from the original caravan? Like, if the Caravan folks had won the first fight would they have gotten to take stuff from the attackers?


    If it's all one sided... I can kind of see where this story ends... but maybe I am missing something?

    Phoenix_HawkKyleranBrainyMensurExsiras

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  • DrukqsDrukqs Member UncommonPosts: 31
    Ugh. So every MMO is going to have a Archeage style walking simulator PvP system? Ravendawn also has a tradepack system and all of these walking simulator systems aren't fun.

    Travelling for 30+ minutes isn't fun. Doesn't matter if the reward is giga XYZ. The gameplay of travelling isn't fun.
    Phoenix_HawkKyleranSamhaelBrainySarla
  • PonziniPonzini Member UncommonPosts: 534


    Fundamental Question here...



    People in the Caravan obviously have a risk. What is the risk on the side of the attacker? It might be in the video, if so can someone summarize?



    The only risk seems to be eventually losing the loot they stole from the original caravan? Like, if the Caravan folks had won the first fight would they have gotten to take stuff from the attackers?





    If it's all one sided... I can kind of see where this story ends... but maybe I am missing something?






    As of right now the only known risks on the attacker side is some sort of penalty to your bandit progression path, gear degradation on death, and just ruining your reputation. He has said they will be testing it during the alpha. so they could easily make it so attackers take much more gear degradation than a normal death which is a big deal in Ashes because weapons eventually break.
    Scot
  • ChildoftheShadowsChildoftheShadows Member EpicPosts: 2,193
    Drukqs said:
    Ugh. So every MMO is going to have a Archeage style walking simulator PvP system? Ravendawn also has a tradepack system and all of these walking simulator systems aren't fun.

    Travelling for 30+ minutes isn't fun. Doesn't matter if the reward is giga XYZ. The gameplay of travelling isn't fun.
    Good
  • PonziniPonzini Member UncommonPosts: 534
    edited February 2

    Drukqs said:

    Ugh. So every MMO is going to have a Archeage style walking simulator PvP system? Ravendawn also has a tradepack system and all of these walking simulator systems aren't fun.



    Travelling for 30+ minutes isn't fun. Doesn't matter if the reward is giga XYZ. The gameplay of travelling isn't fun.



    Absolutely nothing will require you to engage with the caravan system. You can sell all of your resources to the town you are in. If you want to make more then you can risk taking a caravan. Its likely there will be players who exclusively run caravans.

    "The gameplay of travelling isn't fun"

    Shit no one told all the players who enjoy truck simulator, death stranding, elite dangerous, star citizen, etc. Being a trucker who buys low and sells high can be fun for a lot of people.
    NanfoodleScotExsirasMaurgrimultimateduck
  • HengistHengist Member RarePosts: 1,313

    Ponzini said:



    Drukqs said:


    Ugh. So every MMO is going to have a Archeage style walking simulator PvP system? Ravendawn also has a tradepack system and all of these walking simulator systems aren't fun.





    Travelling for 30+ minutes isn't fun. Doesn't matter if the reward is giga XYZ. The gameplay of travelling isn't fun.






    Absolutely nothing will require you to engage with the caravan system. You can sell all of your resources to the town you are in. If you want to make more then you can risk taking a caravan. Its likely there will be players who exclusively run caravans.



    "The gameplay of travelling isn't fun"



    Shit no one told all the players who enjoy truck simulator, death stranding, elite dangerous, star citizen, etc.

    Being a trucker who buys low and sells high can be fun for a lot of people.



    But if it's not fun for him, then obviously since he represents all players, it won't be fun for anyone...

    Yeah, I'm mostly kidding, but that attitude is pretty invasive. People think that every game that is out there should cater to their likes and dislikes.

    I don't know if it'll work or won't work, but it will be interesting to see how they the implement it. I think it could be enjoyable if done right, and I'm not smart enough to know what "right" is, but there definitely is something there.

    Ashes has quite a few things going for it that interest me, a few that I'm on the fence about, and maybe one or two that I saw that I didn't care for, but casually keeping up with it. I know they've had a few "false starts" or ideas that didn't quite work, but the core...I hope they can make it work.
  • KyleranKyleran Member LegendaryPosts: 43,975
    Like so many PVP games the caravan haulers bear an inordinate amount of risk while the attackers have almost none.

    Why wouldnt everyone just be attackers.

    In EVE attackers have to be lucky and catch the haulers unaware otherwise they'll miss far more often than they succeed.

    Haulers can often run faster than that attackers, cloak, have better Intel etc.

    I honestly can't imagine anyone wanting to risk being a hauler, seems like a suckers bet.

    Heck, even when the attackers summon a caravan it appears magically out of thin air, rather than having to risk being attacked and destroyed while traveling on the way.

    Always said "PVPers" were the real care bears of the gaming world since they rarely have to put anything of much value on the line.

    At least in EVE they have to risk at times some very expensive ships which is at least something and I'm sure far more in cost than "gear segregation" used here.

    Ever since first running into them in WOW I think the most hateful form of questing for me was running escort for those damn slowly wandering NPCs, especially on a PVP server where you were a sitting duck.

    This is almost exactly like it....ugh.

    I love the look of the world, the cool conversion from caravan to raft and back again and the combat.

    Didn't seem to be very many npcs in their path but more than some of the earlier videos I saw last year, so at least progress.

    Also, they were able to defeat their opponents quite easily, not sure if this was a result of superior skill or if they were just over leveled or over geared more than the opposition.


    ExsirasWargfoot

    "True friends stab you in the front." | Oscar Wilde 

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • TokkenTokken Member EpicPosts: 3,644
    Good to see progress! especially on the PvP side. I like the caravan concept so far.....

    Proud MMORPG.com member since March 2004!  Make PvE GREAT Again!

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    Kyleran said:


    Also, they were able to defeat their opponents quite easily, not sure if this was a result of superior skill or if they were just over leveled or over geared more than the opposition.


    Pretty sure that like everything else with Stevie it was just scripted.  


    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

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  • BrainyBrainy Member EpicPosts: 2,163
    So the cycle is:

    Attackers lose nothing of value
    Haulers take all the risk
    So to encourage hauling (ie more victims) the devs increase hauling rewards (aka decreasing all other reward activities in the game)
    Then victims run the gauntlet hoping to get lucky, until victims get fedup as targets and quit.  
    Then without victims, attackers quit.
    Then game goes into maintenance mode (aka dies).

    Geez where have I seen this before.

    This is what most MMO pvp looks like.  You can pretty much substitute this formula into farming, nodes, keeps etc...  Gotta have sheep/wolves, cant have competitive PVP in an MMO.
    KyleranDucktapeExsirasWargfoot
  • ChildoftheShadowsChildoftheShadows Member EpicPosts: 2,193
    Kyleran said:
    Also, they were able to defeat their opponents quite easily, not sure if this was a result of superior skill or if they were just over leveled or over geared more than the opposition.


    I absolutely would script a scene like this. Nothing like getting wiped trying to showcase a feature lol
  • MensurMensur Member EpicPosts: 1,531
    Caravan PvP is always good.

    mmorpg junkie since 1999



  • ScotScot Member LegendaryPosts: 24,273
    edited February 3

    Ponzini said:



    Drukqs said:


    Ugh. So every MMO is going to have a Archeage style walking simulator PvP system? Ravendawn also has a tradepack system and all of these walking simulator systems aren't fun.





    Travelling for 30+ minutes isn't fun. Doesn't matter if the reward is giga XYZ. The gameplay of travelling isn't fun.






    Absolutely nothing will require you to engage with the caravan system. You can sell all of your resources to the town you are in. If you want to make more then you can risk taking a caravan. Its likely there will be players who exclusively run caravans.



    "The gameplay of travelling isn't fun"



    Shit no one told all the players who enjoy truck simulator, death stranding, elite dangerous, star citizen, etc.

    Being a trucker who buys low and sells high can be fun for a lot of people.



    Nothing must stand in the way of my fun. Not even for 5 secs, I won't wait damn them! :)

    We seem to have forgotten that some of our best MMORPG experiences were during the waiting. You talk to guildies, party members and so on. If any waiting immediately makes you switch on the TV, then yes its a bore, if you make your waiting about the game it really adds to the game.
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    Mensur said:
    Caravan PvP is always good.
    At least if you are the attacker
    KyleranBrainy

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • ValdemarJValdemarJ Member RarePosts: 1,378
    You must be
    -------->
    |
    |
    |
    |
    |
    ---------
    this tall to go on this ride.

    Wheeee! See mom! It's no hands pvp. How fun. Can we go on the next ride? This one was so authentic and exciting.
    Kyleran
    Bring back the Naked Chicken Chalupa!
  • PonziniPonzini Member UncommonPosts: 534



    Kyleran said:



    Also, they were able to defeat their opponents quite easily, not sure if this was a result of superior skill or if they were just over leveled or over geared more than the opposition.




    Pretty sure that like everything else with Stevie it was just scripted.  





    No way! The DEVELOPMENT SHOWCASE was scripted!?!?! I thought the game was out and this was a random encounter! Are you guys serious?

    Not sure why you guys are focused on attacker penalties. This was meant to show the system. Like I said, they are testing this in alpha and I think they have made it quite clear they dont want the game to be a pvp free for all. There will be penalties. Not to mention it will probably be much more inconvenient to sell off stolen goods than shown here in the video. A town has to decide to go down the upgrade path to add a black market dealer to its marketplace. I doubt there will be many of those as it will incentivize thieves.

    There are just too many factors to even worry about balance right now.
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    Ponzini said:


    Not sure why you guys are focused on attacker penalties. 
    No reason at all other than countless instances where this proved to be the fatal flaw in a PvP game.  
    ExsirasValdemarJBrainyKyleranScot

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • PonziniPonzini Member UncommonPosts: 534



    Ponzini said:





    Not sure why you guys are focused on attacker penalties. 


    No reason at all other than countless instances where this proved to be the fatal flaw in a PvP game.  



    Its too early in the development for it. Balancing will take place during the beta. All you need to know is they dont intend for it to be a gank fest.
    Slapshot1188Kyleranultimateduck
  • BrainyBrainy Member EpicPosts: 2,163
    What devs ever said they want their game to be a gank fest?  Doesnt matter what they say, its how they make the mechanics that matter.  Which is the point of discussion.

    Before they design the mechanics is the best time to figure out ways to solve the issue not after in beta when its already designed and implemented.

    How about they dont make bad decision right from the beginning?
    KyleranSlapshot1188
  • KyleranKyleran Member LegendaryPosts: 43,975
    Yes, one designs things like security, player behavioral controls, risk vs reward all from the very start, they are not elements one just pads in at the end to fix the gaps as it were, especially in a PVP centric game.

    In addition to this being a potential gankfest it almost surely will be a hackers paradise which will sink it in the end.


    Slapshot1188ValdemarJ

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • kitaradkitarad Member LegendaryPosts: 8,164
    Problem with increasing the risk for a PvPer is that they will not want to engage because they prefer safe PvP. Safe for them that is. So they will be a lot of complaints that it's a hobbling mechanic and so on and so forth. I don't see it happening.
    KyleranBrainycheyane

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    Ponzini said:



    Ponzini said:





    Not sure why you guys are focused on attacker penalties. 


    No reason at all other than countless instances where this proved to be the fatal flaw in a PvP game.  



    It’s too early in the development for it. Balancing will take place during the beta. All you need to know is they dont intend for it to be a gank fest.
    Said every developer ever…

    KyleranBrainyWargfoot

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • AbimorAbimor Member RarePosts: 915
    The Sad part about this is everything else sounds amazing about this game. I mean unless you can use caravans for bait and really inflict some harm on the attackers by getting items or something that helps on youe end route value. this looked totally one sided. Why do pvp games have all the cool sounding things that basically get ruined by the pvpers being ass hats and not having real consequences?

    I agree they have to figure out a balanced system now and how to make failed attacks mean something.
    KyleranBrainy
  • KyleranKyleran Member LegendaryPosts: 43,975
    To make things "fair" this should be like Somali pirates attacking a ship protected by a modern destroyer.

    The pirates should rarely win unless exceedingly clever.

    AbimorBrainy

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • AbimorAbimor Member RarePosts: 915
    Kyleran said:
    To make things "fair" this should be like Somali pirates attacking a ship protected by a modern destroyer.

    The pirates should rarely win unless exceedingly clever.

    Totally agree.
    The only thing that could really be fair are buffs once they survive the first attack buff  what their selling value  or if they survive an attack give the defenders buffs for defense and the original attackers debuffs for a reasonable time. You have to buff the defender to stop raiders from stringing along attacks in a coordinated effort.  

    The big problems with those ideas i mentioned is what is stopping the caravan for faking an attack on itself? The debuff on the original attackers would work maybe but a major problem with any solution is the anti exploit has to be as good as the solution.   
    Kyleran
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