So the games like Albion are making the game free, and living off whales. The next obvious step is for games to actually PAY players to be victims.
The next step is games where the playing of them can be literally profitable. Attempts at such have already been made. While not all that successful to date I doubt companies have given up on that idea entirely.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
As the saying Goes, there is a sucker born every minuet, the People investing Millions Dollars and years of their life to make a MMO, should take a lot more effort to ensure they are not one of them
They could start by asking players "How many games have you played?".
If the player responds with every game developed since 1995 then for the love of all that is decent, don't listen to a damn thing they have to say!
A person who has played all those games will only have 3 weeks to enjoy your title, crap all over it, and move on. Find players who stick with a game for the long term and make those people happy.
Why should they care? A steady stream of newcomers can be as profitable as a committed static audience, likely even more so in games that rely mostly on buy to play for their profitability.
The advice provided by players of earliest of MMORPGs is suited to only those games that wish to mimic the business model at that time, purchase of the game and expansions with a mandatory, ongoing subscription. In such conditions the only path to profit is a focus on game improvement.
Good luck with that these days. Only two MMORPGs can so demand, and even they supplement their revenue through cash shops.
The thing is, it's much harder to get that steady stream of new players as time moves on, and even harder if your game has a box price, and stupid hard if you have a sub on top of that.
This is really the case if you do not have a strong core of loyal costumers to both entice more people to join, and be there for them to interact with, your game is at best, going to limp along, it's not going to thrive
See, It's a super cool effect for MMO's where the more people you have, the more people you attract, and the more people you keep, this is why games talk about their population so much, and why it is such an important aspect for both gamers and developers, no one wants to log into a game that feels like a wasteland with no one around them
This is also why it is such a panic mode when a game starts to lose players, especially if it starts to lose it's core player base. While they may not lose money from player loss, because the players that are leaving are not spenders, and those that stay are whales, so it's not a matter of money for F2P games, but a matter of that core population being content for other payers to interact with.
In PvE MMO's that population is a super powerful sell point for them get players to spend money, this is also why GW2 brags like mother fuckers about how friendly their players are. See, when a new player joins the game, they log in and there are people around them, for them to interact, chat, ask for help, do quests and events with, and because those (friendly) players are there, they are engaging, suddenly the new player now fucking loves this game and wants to spend all their money on it
The mechanics alone are not what is going to hold all the social players, or get them to dump money into the game, they can find that same shit in a dozen other MMO's, so whatever your selling, is not special.
It's your player base that will make or break your game overall.
This is why games have gone Free to Play, they would rather lose whatever money they could make on a box sale and a sub, just to have those players give their game a sense of population, activity, and a social community.
Assuming those free players are not complete raving assholes, of course.
Now when F2P first started it showed to be somewhat more profitable then Subs, but that quickly changed, as the mindset of the players changed to adapt to the F2P gaming market.
Just to understand how that played out, DDO when it launched it's ground breaking F2P system, bucking the trend that MMO's could not go F2P, ended up making around 17 dollars a player back in 2012.
That burst of spending died pretty quick however as the novelty wore off, and of course the rise and fall of the P2W epidemic that plagued a lot of MMO's and Online Games.
Now days GW2 has around twice the population that EQ1 had at it's peak, however EQ1 through subs and box sales, made over twice what GW2 makes annually
Item shops are not this gold bullet that some people think they are, they are a means of survival in a changing landscape
But, all games need that population to ensure their games do not feel dead, and games that feel dead, don't thrive.
MMORPGs now default to having a f2p option because the majority of their competitors do. It is a trend very difficult to buck for those new to the party and even for those established to maintain. As I mentioned previously, only two can demand a purchase with ongoing subscription model and both supplement that with a cash shop. One of them provides an extensive trial period with minor inconvenience that can be played through before committing to that payment model.
Item shops aren't a golden bullet but for some games they make up a significant portion of the revenue earning ammunition. For a few games they make up the entirety of it and such is where these shops tend to be the most egregious.
In either case, the game needs to be good enough to hook the player to want to spend money on it.
Case in point, I played BDO, and it had a very imposing and aggressive cash shop, but I simply did not like the game enough to spend money on it
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
As the saying Goes, there is a sucker born every minuet, the People investing Millions Dollars and years of their life to make a MMO, should take a lot more effort to ensure they are not one of them
They could start by asking players "How many games have you played?".
If the player responds with every game developed since 1995 then for the love of all that is decent, don't listen to a damn thing they have to say!
A person who has played all those games will only have 3 weeks to enjoy your title, crap all over it, and move on. Find players who stick with a game for the long term and make those people happy.
Why should they care? A steady stream of newcomers can be as profitable as a committed static audience, likely even more so in games that rely mostly on buy to play for their profitability.
The advice provided by players of earliest of MMORPGs is suited to only those games that wish to mimic the business model at that time, purchase of the game and expansions with a mandatory, ongoing subscription. In such conditions the only path to profit is a focus on game improvement.
Good luck with that these days. Only two MMORPGs can so demand, and even they supplement their revenue through cash shops.
The thing is, it's much harder to get that steady stream of new players as time moves on, and even harder if your game has a box price, and stupid hard if you have a sub on top of that.
This is really the case if you do not have a strong core of loyal costumers to both entice more people to join, and be there for them to interact with, your game is at best, going to limp along, it's not going to thrive
See, It's a super cool effect for MMO's where the more people you have, the more people you attract, and the more people you keep, this is why games talk about their population so much, and why it is such an important aspect for both gamers and developers, no one wants to log into a game that feels like a wasteland with no one around them
This is also why it is such a panic mode when a game starts to lose players, especially if it starts to lose it's core player base. While they may not lose money from player loss, because the players that are leaving are not spenders, and those that stay are whales, so it's not a matter of money for F2P games, but a matter of that core population being content for other payers to interact with.
In PvE MMO's that population is a super powerful sell point for them get players to spend money, this is also why GW2 brags like mother fuckers about how friendly their players are. See, when a new player joins the game, they log in and there are people around them, for them to interact, chat, ask for help, do quests and events with, and because those (friendly) players are there, they are engaging, suddenly the new player now fucking loves this game and wants to spend all their money on it
The mechanics alone are not what is going to hold all the social players, or get them to dump money into the game, they can find that same shit in a dozen other MMO's, so whatever your selling, is not special.
It's your player base that will make or break your game overall.
This is why games have gone Free to Play, they would rather lose whatever money they could make on a box sale and a sub, just to have those players give their game a sense of population, activity, and a social community.
Assuming those free players are not complete raving assholes, of course.
Now when F2P first started it showed to be somewhat more profitable then Subs, but that quickly changed, as the mindset of the players changed to adapt to the F2P gaming market.
Just to understand how that played out, DDO when it launched it's ground breaking F2P system, bucking the trend that MMO's could not go F2P, ended up making around 17 dollars a player back in 2012.
That burst of spending died pretty quick however as the novelty wore off, and of course the rise and fall of the P2W epidemic that plagued a lot of MMO's and Online Games.
Now days GW2 has around twice the population that EQ1 had at it's peak, however EQ1 through subs and box sales, made over twice what GW2 makes annually
Item shops are not this gold bullet that some people think they are, they are a means of survival in a changing landscape
But, all games need that population to ensure their games do not feel dead, and games that feel dead, don't thrive.
MMORPGs now default to having a f2p option because the majority of their competitors do. It is a trend very difficult to buck for those new to the party and even for those established to maintain. As I mentioned previously, only two can demand a purchase with ongoing subscription model and both supplement that with a cash shop. One of them provides an extensive trial period with minor inconvenience that can be played through before committing to that payment model.
Item shops aren't a golden bullet but for some games they make up a significant portion of the revenue earning ammunition. For a few games they make up the entirety of it and such is where these shops tend to be the most egregious.
In either case, the game needs to be good enough to hook the player to want to spend money on it.
Case in point, I played BDO, and it had a very imposing and aggressive cash shop, but I simply did not like the game enough to spend money on it
You may not like BDO enough to spend money on it but many people do, certainly enough for them to keep chugging along. I've also seen some posting that their cash shop isn't as aggressive as it once was but I can't verify that myself.
If that's true it's an interesting shift that suggests they monetized to the point where overall profits declined and they realized dialing things down would ultimately be more beneficial than maintaining them or pushing further.
Don't forget that there are so incredibly many mmorpg that failed because they tried to target the carebears as their audience. They tried making wow clones and making everything as consensual and safe as they can, theme park mmorpgs. Incredibly many stupid dev studios have tried this and wasted so much time and money down the drain.
Their problem is that when they try to target the biggest demographic, they will have so many competitors that it's almost impossible to succeed. That's where the statistic comes from about 99% of games fail because they try to compete against games like WoW.
Don't forget that there are so incredibly many mmorpg that failed because they tried to target the carebears as their audience. They tried making wow clones and making everything as consensual and safe as they can, theme park mmorpgs. Incredibly many stupid dev studios have tried this and wasted so much time and money down the drain.
Their problem is that when they try to target the biggest demographic, they will have so many competitors that it's almost impossible to succeed. That's where the statistic comes from about 99% of games fail because they try to compete against games like WoW.
what MMo was that? Please name it
You'll probably be told you're not the target demographic and you're a 'carebear'. Whatever that means.
Ungood said: In either case, the game needs to be good enough to hook the player to want to spend money on it.
Case in point, I played BDO, and it had a very imposing and aggressive cash shop, but I simply did not like the game enough to spend money on it
You may not like BDO enough to spend money on it but many people do, certainly enough for them to keep chugging along. I've also seen some posting that their cash shop isn't as aggressive as it once was but I can't verify that myself.
If that's true it's an interesting shift that suggests they monetized to the point where overall profits declined and they realized dialing things down would ultimately be more beneficial than maintaining them or pushing further.
Obviously, no fucking shit BDO is popular
Now let me clue you in on something, only the core players know the system changed. Know why they know that, because they have stayed around and kept the game going.
A worthless flybynight shit like myself that played for a few weeks, thought the game was "Meh" and moved on, is not going to be the person that will notice shit like that, even if I did go try it out due to some promo later.
This is why you need that fucking core player base
They are the people that are going to be like "Yah they changed that, come back and play with us you fuck twat fellow gamer!"
If you don't build that core, you don't have that targeted group, your game is dead, it does not matter what kind of jiggly butt 4KHD subliminal softcore porn bullshit you try to make, if you don't have a direct Demographic of Core Players that you plan to target, fuck all and burn the servers, this thing is dead on fucking arrival
It does not matter how you plan to make money, when it comes to an MMO
Have a Demographic of Players who you expect to love this game
Find out what they Want
What they are not getting from their current game
What will Keep them Around
What will make them Tick
Find out if someone else already gave it to them
Find out why that failed or succeeded.
It does not matter how you get this info, hire a top level consulting, hire a bunch of basement dwelling fat ass Cheeto™ eating no life fuck shits, ask real deep thoughtful questions in a Q&A on public forms, I don't care how you do it, but do it.
Then when you have that group in mind, you have them focused.. you target the fuck out of them, they will stay with you like a band of Stockholm abused goblins, because no one else will give what you are putting on the table
Like that thirsty boy that finally got some succulent ass, he's ain't ever gonna leave.
But you just toss out some dried beef jerky that he could get any ol place.. Eh... he might bite, he might not, but overall, he ain't gonna pay the premium price, and gonna move on as soon as something better comes out.
Don't think some bullshit like "Oh we can just get endless supplies of players" , it does not work like that, so you really want to make sure you focus on retaining the people that do try your game
As far as Devs go with these Hardcore games, they need to get that shit aligned and sorted, they need to know the above questions, and provide that product, because right now, a whole lot of them seem to have some serious case of "No fucking clue what they are doing" even if they are great game builders, damn it all, they are not good designers.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Sure, I'm covered. I'm going to play GW2 for as long as it's still going.
But the discussion is not: "Does Ungood have a Game he like to play"
The Question is: "why the fuck are Devs putting out piles of shit games that end up face fucking the earth on launch, what the hell are these people thinking?" Are they just stupid or are they being maliciously misled?
Developers are putting out games that some appreciate and others do not. Even the most popular of games aren't viewed with unanimous favour.
A better question is why can't some accept that tastes very and what one sees as trash another may see as treasure?
Are they just that obtuse such a basic truth eludes them, or are just so consumed by their own preferences that they can't imagine someone wanting other than?
You know, if the people that claimed they wanted these shitty ass retro-feature games played and spent money on the new games that put them in, like Mortal Online II and Albion, for example, all would be great in the world.
Legit, all would be fucking prefect!
Those games would thrive, and no one would be wondering "What the Fuck are Dev's thinking putting out this burning pile of shit that face fucks the earth on launch, and they trying to spin the whole thing around to attract us PvE scrubs, the absolute fuck is wrong with those Devs, they can't even get the people that they were targeting to play their shit game, we are not going to play their shit either"
And that right there is the biggest problem, the legion of banshees that raise their voices and spout their bullshit about wanting those mechanics and cry how great those features are, and then when the Devs put them in, then, lo and behold, the people that wanted that shit, don't play the fucking games!
Leaving the devs standing there, holding their balls, now millions in debt, crying to players like me, to save their ass.
And I am going to do it? No, I'm logging into GW2, I didn't ask them to make that pile of steaming of burning shit to start with, and I am not going to play it even as they scramble to put the flames out and make it attractive to players like me.
And yet, if a new game comes out, without any of those really shit old school features, all the whiny voices rise up and cry about how there are no games for them. Well dumbfuck, if you played the games that tried to cater to you, they would exist, and more would exist!
For me, I laugh my ass off at this, because the people that are getting screwed are not me
They are the chorus of harpies that claim they want those features and the devs dumb enough to try and make a game for them
Nothing wrong with wanting those features either, but if you ask for them, and then you just jack off and don't support the companies that make the shit you ask for, what the fuck dude?
A couple features don’t make the entire game. I would love Albion if it wasn’t point 2.5D style point and click game. Mortal is too slow and forced first person.
“It has X feature you were wanting so badly!” Sure but Y ruins everything about it.
Sure, I'm covered. I'm going to play GW2 for as long as it's still going.
But the discussion is not: "Does Ungood have a Game he like to play"
The Question is: "why the fuck are Devs putting out piles of shit games that end up face fucking the earth on launch, what the hell are these people thinking?" Are they just stupid or are they being maliciously misled?
Developers are putting out games that some appreciate and others do not. Even the most popular of games aren't viewed with unanimous favour.
A better question is why can't some accept that tastes very and what one sees as trash another may see as treasure?
Are they just that obtuse such a basic truth eludes them, or are just so consumed by their own preferences that they can't imagine someone wanting other than?
You know, if the people that claimed they wanted these shitty ass retro-feature games played and spent money on the new games that put them in, like Mortal Online II and Albion, for example, all would be great in the world.
Legit, all would be fucking prefect!
Those games would thrive, and no one would be wondering "What the Fuck are Dev's thinking putting out this burning pile of shit that face fucks the earth on launch, and they trying to spin the whole thing around to attract us PvE scrubs, the absolute fuck is wrong with those Devs, they can't even get the people that they were targeting to play their shit game, we are not going to play their shit either"
And that right there is the biggest problem, the legion of banshees that raise their voices and spout their bullshit about wanting those mechanics and cry how great those features are, and then when the Devs put them in, then, lo and behold, the people that wanted that shit, don't play the fucking games!
Leaving the devs standing there, holding their balls, now millions in debt, crying to players like me, to save their ass.
And I am going to do it? No, I'm logging into GW2, I didn't ask them to make that pile of steaming of burning shit to start with, and I am not going to play it even as they scramble to put the flames out and make it attractive to players like me.
And yet, if a new game comes out, without any of those really shit old school features, all the whiny voices rise up and cry about how there are no games for them. Well dumbfuck, if you played the games that tried to cater to you, they would exist, and more would exist!
For me, I laugh my ass off at this, because the people that are getting screwed are not me
They are the chorus of harpies that claim they want those features and the devs dumb enough to try and make a game for them
Nothing wrong with wanting those features either, but if you ask for them, and then you just jack off and don't support the companies that make the shit you ask for, what the fuck dude?
A couple features don’t make the entire game. I would love Albion if it wasn’t point 2.5D style point and click game. Mortal is too slow and forced first person.
“It has X feature you were wanting so badly!” Sure but Y ruins everything about it.
I feel that about most MMORPGs. There’s always something that makes it a no.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
BDO has a bad rep that I do not understand at all. IDK that their cash shop is anymore aggressive than say eso that bombards you everyday with cash shop pop ups that you have to at least see once a day.
Also in BDO you can say I will spend this amount and know the exact amount every month unless there is a sale. Using ESO you would think it is buy to play ya that is what they want you to think its buy to play buy to sub to get all benefits buy expansion to get all the extra benefits plus there constant store adds. Charging for expansions is fine but have enough faith in your product to simply honestly list the costs to play it. If ESO simply said pay me 30 a month and get everything with no bs I would be cool but they don't their sleezy to the core. That being said I enjoy both for different reasons.
I think a lot of players are still conditioned by WoW's design philosophy of, I deserve a trophy every time i log in, instant gratification gameplay, I must travel so fast to the other point of the world because I'm so lazy and impatient. I have to level so fast to reach end game because "that's when the real game begins".
I think a lot of players are forgetting what mmorpgs were meant to be.
Time commitment is apart of any type of game you play. Whether that be 15 minutes of play time or 3 hours of play time.
I think there are design pillars that were intended when the genre started that are not used to day. I think the way designers view these design pillars are still stuck in the past. Those include: Community, Challenge, Immersion, Exploration, Class/Role Identity.
I have been thinking a lot about those and how to transform them to still have the value of the past while being fun for today's modern gamer.
What I have concluded is that its not to break the wheel, it's not to really give into instant gratification gameplay, but rather re-approach the wheel with those design pillars in mind.
It's like those old designs of EQ are like a hubcap, but instead of breaking the wheel and making a hover craft, why not turn that hubcap into an alloy rim? It's still a wheel, which is familiar but it's also something different within the scope of the functionality of the wheel, just a different approach.
I think a lot of players are still conditioned by WoW's design philosophy of, I deserve a trophy every time i log in, instant gratification gameplay
This is such a funny post cuz it is exactly the mentality we are seeing by the delusional devs: "Oh we dont care what the people want and what they like, we gotta force our own ideas about the genre because that is what the genre should be about"
And when the game launches and falls flat to its face cuz nobody wants to deal with all those extra obstacles and difficulties the devs are forced by higher ups to start redesigning the game for casual/solo players in mind.
It is also so funny when you used WoW as an example of such a game when the game has been degraded to a raidlogingg/m+ simulator where there's nothing fun AND rewarding outside those two activities.
Well at least since they removed titanforging and rewarding solo content like visions of nzoth cuz raidloggers cried they were "forced" to do dirty casual content for the rewards instead of just raidlog xd
Nothing wrong with wanting those features either, but if you ask for them, and then you just jack off and don't support the companies that make the shit you ask for, what the fuck dude?
A couple features don’t make the entire game. I would love Albion if it wasn’t point 2.5D style point and click game. Mortal is too slow and forced first person.
“It has X feature you were wanting so badly!” Sure but Y ruins everything about it.
Know what this is?
Anyone know what bullshit this is?
I'll tell you, it's called "Choosey Beggar Syndrome"
It's the fucking bullshit that players spew out their ass when they are looking for any justification they can to not play a game, they will anus vomit anything and everything they can to to say why they are not playing that game
Is 2.5D a problem? Hardly, in fact almost no one cries like a little bitch about it when it comes to UO, in fact, almost never gets mentioned at all, that it is an Iso game
But, OMFG! OH HOLY BALLS SHIT! You don't UNDERSTAND! I just can't play a game like that! It's a deal breaker for me.
Bullshit, League of Legends is 2.5D/Iso, and that game is fucking super popular!
OMFG! It's first person! So is Overwatch, and no one cries like a little bitch about that, or being a little shit about how that is a deal breaker!
Anyone who pulls that kind of crybaby bullshit, is just begging for any reason at all to avoid playing the game without admitting they didn't enjoy getting corpse raped for the 500th time within the first hour of playing and that FLOW-PvP Games are not whatever the fuck they imagined they were 20 fucking years ago!
Good fucking Hell, just own up to the real reason and stop with the bullshit.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
I have to admit I do complain about certain games because I cannot play twitchy games or first person because I get physically ill. I just avoid them altogether. I mean no need to go to their forums and cry about it though, that seems a little invested.
Don't forget that there are so incredibly many mmorpg that failed because they tried to target the carebears as their audience. They tried making wow clones and making everything as consensual and safe as they can, theme park mmorpgs. Incredibly many stupid dev studios have tried this and wasted so much time and money down the drain.
Their problem is that when they try to target the biggest demographic, they will have so many competitors that it's almost impossible to succeed. That's where the statistic comes from about 99% of games fail because they try to compete against games like WoW.
what MMo was that? Please name it
You'll probably be told you're not the target demographic and you're a 'carebear'. Whatever that means.
You Carebear.
It means the same thing it did when you called me that the other week.
Sure, I'm covered. I'm going to play GW2 for as long as it's still going.
But the discussion is not: "Does Ungood have a Game he like to play"
The Question is: "why the fuck are Devs putting out piles of shit games that end up face fucking the earth on launch, what the hell are these people thinking?" Are they just stupid or are they being maliciously misled?
Developers are putting out games that some appreciate and others do not. Even the most popular of games aren't viewed with unanimous favour.
A better question is why can't some accept that tastes very and what one sees as trash another may see as treasure?
Are they just that obtuse such a basic truth eludes them, or are just so consumed by their own preferences that they can't imagine someone wanting other than?
You know, if the people that claimed they wanted these shitty ass retro-feature games played and spent money on the new games that put them in, like Mortal Online II and Albion, for example, all would be great in the world.
Legit, all would be fucking prefect!
Those games would thrive, and no one would be wondering "What the Fuck are Dev's thinking putting out this burning pile of shit that face fucks the earth on launch, and they trying to spin the whole thing around to attract us PvE scrubs, the absolute fuck is wrong with those Devs, they can't even get the people that they were targeting to play their shit game, we are not going to play their shit either"
And that right there is the biggest problem, the legion of banshees that raise their voices and spout their bullshit about wanting those mechanics and cry how great those features are, and then when the Devs put them in, then, lo and behold, the people that wanted that shit, don't play the fucking games!
Leaving the devs standing there, holding their balls, now millions in debt, crying to players like me, to save their ass.
And I am going to do it? No, I'm logging into GW2, I didn't ask them to make that pile of steaming of burning shit to start with, and I am not going to play it even as they scramble to put the flames out and make it attractive to players like me.
And yet, if a new game comes out, without any of those really shit old school features, all the whiny voices rise up and cry about how there are no games for them. Well dumbfuck, if you played the games that tried to cater to you, they would exist, and more would exist!
For me, I laugh my ass off at this, because the people that are getting screwed are not me
They are the chorus of harpies that claim they want those features and the devs dumb enough to try and make a game for them
Nothing wrong with wanting those features either, but if you ask for them, and then you just jack off and don't support the companies that make the shit you ask for, what the fuck dude?
A couple features don’t make the entire game. I would love Albion if it wasn’t point 2.5D style point and click game. Mortal is too slow and forced first person.
“It has X feature you were wanting so badly!” Sure but Y ruins everything about it.
A couple of features shouldn't break a game either. Your two examples are as specious as those who won't play games which have gender locked classes or lack reverse mouse look.
There never will be satisfactory games if players are going to be so damn picky about such.
Learn how to play in the first person, or accept 2.5D style graphics if you really want to play a PVP style game, you folks are supposed to be tough so suck it up buttercup and support your play style.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Sure, I'm covered. I'm going to play GW2 for as long as it's still going.
But the discussion is not: "Does Ungood have a Game he like to play"
The Question is: "why the fuck are Devs putting out piles of shit games that end up face fucking the earth on launch, what the hell are these people thinking?" Are they just stupid or are they being maliciously misled?
Developers are putting out games that some appreciate and others do not. Even the most popular of games aren't viewed with unanimous favour.
A better question is why can't some accept that tastes very and what one sees as trash another may see as treasure?
Are they just that obtuse such a basic truth eludes them, or are just so consumed by their own preferences that they can't imagine someone wanting other than?
You know, if the people that claimed they wanted these shitty ass retro-feature games played and spent money on the new games that put them in, like Mortal Online II and Albion, for example, all would be great in the world.
Legit, all would be fucking prefect!
Those games would thrive, and no one would be wondering "What the Fuck are Dev's thinking putting out this burning pile of shit that face fucks the earth on launch, and they trying to spin the whole thing around to attract us PvE scrubs, the absolute fuck is wrong with those Devs, they can't even get the people that they were targeting to play their shit game, we are not going to play their shit either"
And that right there is the biggest problem, the legion of banshees that raise their voices and spout their bullshit about wanting those mechanics and cry how great those features are, and then when the Devs put them in, then, lo and behold, the people that wanted that shit, don't play the fucking games!
Leaving the devs standing there, holding their balls, now millions in debt, crying to players like me, to save their ass.
And I am going to do it? No, I'm logging into GW2, I didn't ask them to make that pile of steaming of burning shit to start with, and I am not going to play it even as they scramble to put the flames out and make it attractive to players like me.
And yet, if a new game comes out, without any of those really shit old school features, all the whiny voices rise up and cry about how there are no games for them. Well dumbfuck, if you played the games that tried to cater to you, they would exist, and more would exist!
For me, I laugh my ass off at this, because the people that are getting screwed are not me
They are the chorus of harpies that claim they want those features and the devs dumb enough to try and make a game for them
Nothing wrong with wanting those features either, but if you ask for them, and then you just jack off and don't support the companies that make the shit you ask for, what the fuck dude?
A couple features don’t make the entire game. I would love Albion if it wasn’t point 2.5D style point and click game. Mortal is too slow and forced first person.
“It has X feature you were wanting so badly!” Sure but Y ruins everything about it.
A couple of features shouldn't break a game either. Your two examples are as specious as those who won't play games which have gender locked classes or lack reverse mouse look.
There never will be satisfactory games if players are going to be so damn picky about such.
Learn how to play in the first person, or accept 2.5D style graphics if you really want to play a PVP style game, you folks are supposed to be tough so suck it up buttercup and support your play style.
I don't think it's specious at all. I agree with him. I would never play an mmorpg in 2.5 view or whatever it is.
"Slow" wouldn't be a deal breaker for me but I have no issue with first person.
As far as being picky, I swallowed my "pickyness" when playing Lord of the Rings Online. The aesthetics are so ridiculous (armor, weapons, bad hair) but that was the choice and I wanted to play in a Middle Earth mmorpg so there were are.
Everyone's got something as well as where they are willing to bend the knee.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Sure, I'm covered. I'm going to play GW2 for as long as it's still going.
But the discussion is not: "Does Ungood have a Game he like to play"
The Question is: "why the fuck are Devs putting out piles of shit games that end up face fucking the earth on launch, what the hell are these people thinking?" Are they just stupid or are they being maliciously misled?
Developers are putting out games that some appreciate and others do not. Even the most popular of games aren't viewed with unanimous favour.
A better question is why can't some accept that tastes very and what one sees as trash another may see as treasure?
Are they just that obtuse such a basic truth eludes them, or are just so consumed by their own preferences that they can't imagine someone wanting other than?
You know, if the people that claimed they wanted these shitty ass retro-feature games played and spent money on the new games that put them in, like Mortal Online II and Albion, for example, all would be great in the world.
Legit, all would be fucking prefect!
Those games would thrive, and no one would be wondering "What the Fuck are Dev's thinking putting out this burning pile of shit that face fucks the earth on launch, and they trying to spin the whole thing around to attract us PvE scrubs, the absolute fuck is wrong with those Devs, they can't even get the people that they were targeting to play their shit game, we are not going to play their shit either"
And that right there is the biggest problem, the legion of banshees that raise their voices and spout their bullshit about wanting those mechanics and cry how great those features are, and then when the Devs put them in, then, lo and behold, the people that wanted that shit, don't play the fucking games!
Leaving the devs standing there, holding their balls, now millions in debt, crying to players like me, to save their ass.
And I am going to do it? No, I'm logging into GW2, I didn't ask them to make that pile of steaming of burning shit to start with, and I am not going to play it even as they scramble to put the flames out and make it attractive to players like me.
And yet, if a new game comes out, without any of those really shit old school features, all the whiny voices rise up and cry about how there are no games for them. Well dumbfuck, if you played the games that tried to cater to you, they would exist, and more would exist!
For me, I laugh my ass off at this, because the people that are getting screwed are not me
They are the chorus of harpies that claim they want those features and the devs dumb enough to try and make a game for them
Nothing wrong with wanting those features either, but if you ask for them, and then you just jack off and don't support the companies that make the shit you ask for, what the fuck dude?
A couple features don’t make the entire game. I would love Albion if it wasn’t point 2.5D style point and click game. Mortal is too slow and forced first person.
“It has X feature you were wanting so badly!” Sure but Y ruins everything about it.
A couple of features shouldn't break a game either. Your two examples are as specious as those who won't play games which have gender locked classes or lack reverse mouse look.
There never will be satisfactory games if players are going to be so damn picky about such.
Learn how to play in the first person, or accept 2.5D style graphics if you really want to play a PVP style game, you folks are supposed to be tough so suck it up buttercup and support your play style.
Mortal has so much wrong with it we would need an encyclopedia to track it. Albion has too much P2W in it where you can buy shit with real money.
Sorry, that may be a "single feature" but it is a deal breaker for me.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Sure, I'm covered. I'm going to play GW2 for as long as it's still going.
But the discussion is not: "Does Ungood have a Game he like to play"
The Question is: "why the fuck are Devs putting out piles of shit games that end up face fucking the earth on launch, what the hell are these people thinking?" Are they just stupid or are they being maliciously misled?
Developers are putting out games that some appreciate and others do not. Even the most popular of games aren't viewed with unanimous favour.
A better question is why can't some accept that tastes very and what one sees as trash another may see as treasure?
Are they just that obtuse such a basic truth eludes them, or are just so consumed by their own preferences that they can't imagine someone wanting other than?
You know, if the people that claimed they wanted these shitty ass retro-feature games played and spent money on the new games that put them in, like Mortal Online II and Albion, for example, all would be great in the world.
Legit, all would be fucking prefect!
Those games would thrive, and no one would be wondering "What the Fuck are Dev's thinking putting out this burning pile of shit that face fucks the earth on launch, and they trying to spin the whole thing around to attract us PvE scrubs, the absolute fuck is wrong with those Devs, they can't even get the people that they were targeting to play their shit game, we are not going to play their shit either"
And that right there is the biggest problem, the legion of banshees that raise their voices and spout their bullshit about wanting those mechanics and cry how great those features are, and then when the Devs put them in, then, lo and behold, the people that wanted that shit, don't play the fucking games!
Leaving the devs standing there, holding their balls, now millions in debt, crying to players like me, to save their ass.
And I am going to do it? No, I'm logging into GW2, I didn't ask them to make that pile of steaming of burning shit to start with, and I am not going to play it even as they scramble to put the flames out and make it attractive to players like me.
And yet, if a new game comes out, without any of those really shit old school features, all the whiny voices rise up and cry about how there are no games for them. Well dumbfuck, if you played the games that tried to cater to you, they would exist, and more would exist!
For me, I laugh my ass off at this, because the people that are getting screwed are not me
They are the chorus of harpies that claim they want those features and the devs dumb enough to try and make a game for them
Nothing wrong with wanting those features either, but if you ask for them, and then you just jack off and don't support the companies that make the shit you ask for, what the fuck dude?
A couple features don’t make the entire game. I would love Albion if it wasn’t point 2.5D style point and click game. Mortal is too slow and forced first person.
“It has X feature you were wanting so badly!” Sure but Y ruins everything about it.
A couple of features shouldn't break a game either. Your two examples are as specious as those who won't play games which have gender locked classes or lack reverse mouse look.
There never will be satisfactory games if players are going to be so damn picky about such.
Learn how to play in the first person, or accept 2.5D style graphics if you really want to play a PVP style game, you folks are supposed to be tough so suck it up buttercup and support your play style.
Mortal has so much wrong with it we would need an encyclopedia to track it. Albion has too much P2W in it where you can buy shit with real money.
Sorry, that may be a "single feature" but it is a deal breaker for me.
Yeah I know Mortal has a laundry list of things wrong with it, but Albion Online is a solid title but too much P2W is definitely a good reason not to play, especially in a PVP focused game .
Not willing to try a MMO due to a particular view (assuming it isn't making you physically ill like VR or FP can) is just a silly hill to die in and of course, I Am the one on the internet who gets to decide what is silly or not.
Oh, well maybe along with @Wargfoot, we both get to decide what is silly, like playing Palworld.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
See all these choosy beggers, always something off or wrong with whatever game should meet their needs
Yah, Devs think they are an untapped market, when the reality is they are tapped out market
I would bet money none of them could make a game they claim they want to play
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
See all these choosy beggers, always something off or wrong with whatever game should meet their needs
Yah, Devs think they are an untapped market, when the reality is they are tapped out market
I would bet money none of them could make a game they claim they want to play
Well, I can't make a whole game but I did make a mod I wanted to play. Also, knowing that it would target a very specific type of player, I was very up front with who the mod would be for. And you know what?
I get some very nice players contacting me asking me to change this or that or even make a version that didn't have a lot of puzzles. And someone who left a rant but I deleted that. No patience for nerd-rage.
I almost gave in. But in truth I didn't want to. It wasn't what I wanted to make. I had no heart for it. I also realized that "I'm not getting paid for this" there really isn't any incentive other than to expand who could play it. But again, I just didn't want to.
So I decided instead (as I actually think my puzzles are easy) if one doesn't approach my puzzles like Skryim's puzzles they should do fine. Therefore I'm adding a tutorial. I would go as far as to say that not only are skyrim's puzzles easy there's no reason to include them. And Skyrim's traps do nothing.
In my mod, the traps do something. Why? Because they're TRAPS!
So in the end, I have a small group of people who like/love the mod and have said so. If I had the know how and finances to make a game I would. But ... it wouldn't be for a majority of players.
I am aware that it needs to not only sell but sell enough to keep a studio afloat. So, one would have to plan accordingly.
Look at the people who made Outward. Small studio and If memory serves they weren't in great shape until they hit a home run with the game and it was very successful. Not EA successful but successful for a small studio. Now, they're working on their 2nd game. Good for them for making a game they wanted to play.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Ungood said: In either case, the game needs to be good enough to hook the player to want to spend money on it.
Case in point, I played BDO, and it had a very imposing and aggressive cash shop, but I simply did not like the game enough to spend money on it
You may not like BDO enough to spend money on it but many people do, certainly enough for them to keep chugging along. I've also seen some posting that their cash shop isn't as aggressive as it once was but I can't verify that myself.
If that's true it's an interesting shift that suggests they monetized to the point where overall profits declined and they realized dialing things down would ultimately be more beneficial than maintaining them or pushing further.
Now let me clue you in on something, only the core players know the system changed. Know why they know that, because they have stayed around and kept the game going.
For my clue to you, core players of games share their current knowledge of them publicly. All one need do to maintain some awareness is pay attention.
Sure, I'm covered. I'm going to play GW2 for as long as it's still going.
But the discussion is not: "Does Ungood have a Game he like to play"
The Question is: "why the fuck are Devs putting out piles of shit games that end up face fucking the earth on launch, what the hell are these people thinking?" Are they just stupid or are they being maliciously misled?
Developers are putting out games that some appreciate and others do not. Even the most popular of games aren't viewed with unanimous favour.
A better question is why can't some accept that tastes very and what one sees as trash another may see as treasure?
Are they just that obtuse such a basic truth eludes them, or are just so consumed by their own preferences that they can't imagine someone wanting other than?
You know, if the people that claimed they wanted these shitty ass retro-feature games played and spent money on the new games that put them in, like Mortal Online II and Albion, for example, all would be great in the world.
Legit, all would be fucking prefect!
Those games would thrive, and no one would be wondering "What the Fuck are Dev's thinking putting out this burning pile of shit that face fucks the earth on launch, and they trying to spin the whole thing around to attract us PvE scrubs, the absolute fuck is wrong with those Devs, they can't even get the people that they were targeting to play their shit game, we are not going to play their shit either"
And that right there is the biggest problem, the legion of banshees that raise their voices and spout their bullshit about wanting those mechanics and cry how great those features are, and then when the Devs put them in, then, lo and behold, the people that wanted that shit, don't play the fucking games!
Leaving the devs standing there, holding their balls, now millions in debt, crying to players like me, to save their ass.
And I am going to do it? No, I'm logging into GW2, I didn't ask them to make that pile of steaming of burning shit to start with, and I am not going to play it even as they scramble to put the flames out and make it attractive to players like me.
And yet, if a new game comes out, without any of those really shit old school features, all the whiny voices rise up and cry about how there are no games for them. Well dumbfuck, if you played the games that tried to cater to you, they would exist, and more would exist!
For me, I laugh my ass off at this, because the people that are getting screwed are not me
They are the chorus of harpies that claim they want those features and the devs dumb enough to try and make a game for them
Nothing wrong with wanting those features either, but if you ask for them, and then you just jack off and don't support the companies that make the shit you ask for, what the fuck dude?
A couple features don’t make the entire game. I would love Albion if it wasn’t point 2.5D style point and click game. Mortal is too slow and forced first person.
“It has X feature you were wanting so badly!” Sure but Y ruins everything about it.
I feel that about most MMORPGs. There’s always something that makes it a no.
There always is. Some just work harder at finding these negatives and place more emphasis on them than others such that they will starve at a banquet because nothing on offer is seasoned just so.
Sure, I'm covered. I'm going to play GW2 for as long as it's still going.
But the discussion is not: "Does Ungood have a Game he like to play"
The Question is: "why the fuck are Devs putting out piles of shit games that end up face fucking the earth on launch, what the hell are these people thinking?" Are they just stupid or are they being maliciously misled?
Developers are putting out games that some appreciate and others do not. Even the most popular of games aren't viewed with unanimous favour.
A better question is why can't some accept that tastes very and what one sees as trash another may see as treasure?
Are they just that obtuse such a basic truth eludes them, or are just so consumed by their own preferences that they can't imagine someone wanting other than?
You know, if the people that claimed they wanted these shitty ass retro-feature games played and spent money on the new games that put them in, like Mortal Online II and Albion, for example, all would be great in the world.
Legit, all would be fucking prefect!
Those games would thrive, and no one would be wondering "What the Fuck are Dev's thinking putting out this burning pile of shit that face fucks the earth on launch, and they trying to spin the whole thing around to attract us PvE scrubs, the absolute fuck is wrong with those Devs, they can't even get the people that they were targeting to play their shit game, we are not going to play their shit either"
And that right there is the biggest problem, the legion of banshees that raise their voices and spout their bullshit about wanting those mechanics and cry how great those features are, and then when the Devs put them in, then, lo and behold, the people that wanted that shit, don't play the fucking games!
Leaving the devs standing there, holding their balls, now millions in debt, crying to players like me, to save their ass.
And I am going to do it? No, I'm logging into GW2, I didn't ask them to make that pile of steaming of burning shit to start with, and I am not going to play it even as they scramble to put the flames out and make it attractive to players like me.
And yet, if a new game comes out, without any of those really shit old school features, all the whiny voices rise up and cry about how there are no games for them. Well dumbfuck, if you played the games that tried to cater to you, they would exist, and more would exist!
For me, I laugh my ass off at this, because the people that are getting screwed are not me
They are the chorus of harpies that claim they want those features and the devs dumb enough to try and make a game for them
Nothing wrong with wanting those features either, but if you ask for them, and then you just jack off and don't support the companies that make the shit you ask for, what the fuck dude?
A couple features don’t make the entire game. I would love Albion if it wasn’t point 2.5D style point and click game. Mortal is too slow and forced first person.
“It has X feature you were wanting so badly!” Sure but Y ruins everything about it.
I feel that about most MMORPGs. There’s always something that makes it a no.
There always is. Some just work harder at finding these negatives and place more emphasis on them than others such that they will starve at a banquet because nothing on offer is seasoned just so.
I wouldn't go that far.
Well, perhaps there are people who only want to complain. For me, I'll just stick to what I liked.
I suppose, in the end, Lord of the Rings Online is it until something better (for me) comes along.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I'm just not interested in the genre is it's going to continue to be solo/casual targetted cash shop fiesta. I play MMO's to socialize and take part in group/guild oriented content. I have zero interest in running around clicking !, hearing constant "achievement for walking 8 steps" fanfares and generally being led by the nose through a linear story that is worse than any book I could buy for $9.
I don't want to watch/read a story, I want to MAKE a story.
I figure p-servers will be around for the rest of my life, so I see no reason to go back to the participate in the whale games, who only exist to lead their player base toward clicking that almighty SHOP button.
Playing around 30 hours a week on an EQ p-server named Quarm and having an absolute blast.
I was keeping my fingers crossed for Pantheon as the original "vision" for the game was exactly what I wanted. Was smart enough to not invest into it though. Once Brad died that turned into a real crap show, and I lost all interest immediately. Sad part is my whole group was ready to dive into that if it launched.
And honestly as someone who just don't care for Asian themes or culture, a lot of what comes out these days just massively misses the mark for me. Not interested in maid outfits, edgy teenagers, and the whole anime aesthetic. Give me a solid sub based western MMO, without a shop and I might care again.
Comments
The next step is games where the playing of them can be literally profitable. Attempts at such have already been made. While not all that successful to date I doubt companies have given up on that idea entirely.
and I fucked it up...
Case in point, I played BDO, and it had a very imposing and aggressive cash shop, but I simply did not like the game enough to spend money on it
You may not like BDO enough to spend money on it but many people do, certainly enough for them to keep chugging along. I've also seen some posting that their cash shop isn't as aggressive as it once was but I can't verify that myself.
If that's true it's an interesting shift that suggests they monetized to the point where overall profits declined and they realized dialing things down would ultimately be more beneficial than maintaining them or pushing further.
Philosophy of MMO Game Design
Whatever that means.
Now let me clue you in on something, only the core players know the system changed. Know why they know that, because they have stayed around and kept the game going.
A worthless flybynight shit like myself that played for a few weeks, thought the game was "Meh" and moved on, is not going to be the person that will notice shit like that, even if I did go try it out due to some promo later.
This is why you need that fucking core player base
They are the people that are going to be like "Yah they changed that, come back and play with us you fuck twat fellow gamer!"
If you don't build that core, you don't have that targeted group, your game is dead, it does not matter what kind of jiggly butt 4KHD subliminal softcore porn bullshit you try to make, if you don't have a direct Demographic of Core Players that you plan to target, fuck all and burn the servers, this thing is dead on fucking arrival
It does not matter how you plan to make money, when it comes to an MMO
Have a Demographic of Players who you expect to love this game
Find out what they Want
What they are not getting from their current game
What will Keep them Around
What will make them Tick
Find out if someone else already gave it to them
Find out why that failed or succeeded.
It does not matter how you get this info, hire a top level consulting, hire a bunch of basement dwelling fat ass Cheeto™ eating no life fuck shits, ask real deep thoughtful questions in a Q&A on public forms, I don't care how you do it, but do it.
Then when you have that group in mind, you have them focused.. you target the fuck out of them, they will stay with you like a band of Stockholm abused goblins, because no one else will give what you are putting on the table
Like that thirsty boy that finally got some succulent ass, he's ain't ever gonna leave.
But you just toss out some dried beef jerky that he could get any ol place.. Eh... he might bite, he might not, but overall, he ain't gonna pay the premium price, and gonna move on as soon as something better comes out.
Don't think some bullshit like "Oh we can just get endless supplies of players" , it does not work like that, so you really want to make sure you focus on retaining the people that do try your game
As far as Devs go with these Hardcore games, they need to get that shit aligned and sorted, they need to know the above questions, and provide that product, because right now, a whole lot of them seem to have some serious case of "No fucking clue what they are doing" even if they are great game builders, damn it all, they are not good designers.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Also in BDO you can say I will spend this amount and know the exact amount every month unless there is a sale. Using ESO you would think it is buy to play ya that is what they want you to think its buy to play buy to sub to get all benefits buy expansion to get all the extra benefits plus there constant store adds. Charging for expansions is fine but have enough faith in your product to simply honestly list the costs to play it.
If ESO simply said pay me 30 a month and get everything with no bs I would be cool but they don't their sleezy to the core. That being said I enjoy both for different reasons.
Anyone know what bullshit this is?
I'll tell you, it's called "Choosey Beggar Syndrome"
It's the fucking bullshit that players spew out their ass when they are looking for any justification they can to not play a game, they will anus vomit anything and everything they can to to say why they are not playing that game
Is 2.5D a problem? Hardly, in fact almost no one cries like a little bitch about it when it comes to UO, in fact, almost never gets mentioned at all, that it is an Iso game
But, OMFG! OH HOLY BALLS SHIT! You don't UNDERSTAND! I just can't play a game like that! It's a deal breaker for me.
Bullshit, League of Legends is 2.5D/Iso, and that game is fucking super popular!
OMFG! It's first person! So is Overwatch, and no one cries like a little bitch about that, or being a little shit about how that is a deal breaker!
Anyone who pulls that kind of crybaby bullshit, is just begging for any reason at all to avoid playing the game without admitting they didn't enjoy getting corpse raped for the 500th time within the first hour of playing and that FLOW-PvP Games are not whatever the fuck they imagined they were 20 fucking years ago!
Good fucking Hell, just own up to the real reason and stop with the bullshit.
It means the same thing it did when you called me that the other week.
There never will be satisfactory games if players are going to be so damn picky about such.
Learn how to play in the first person, or accept 2.5D style graphics if you really want to play a PVP style game, you folks are supposed to be tough so suck it up buttercup and support your play style.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Sorry, that may be a "single feature" but it is a deal breaker for me.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Not willing to try a MMO due to a particular view (assuming it isn't making you physically ill like VR or FP can) is just a silly hill to die in and of course, I Am the one on the internet who gets to decide what is silly or not.
Oh, well maybe along with @Wargfoot, we both get to decide what is silly, like playing Palworld.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Yah, Devs think they are an untapped market, when the reality is they are tapped out market
I would bet money none of them could make a game they claim they want to play
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
For my clue to you, core players of games share their current knowledge of them publicly. All one need do to maintain some awareness is pay attention.
There always is. Some just work harder at finding these negatives and place more emphasis on them than others such that they will starve at a banquet because nothing on offer is seasoned just so.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I don't want to watch/read a story, I want to MAKE a story.
I figure p-servers will be around for the rest of my life, so I see no reason to go back to the participate in the whale games, who only exist to lead their player base toward clicking that almighty SHOP button.
Playing around 30 hours a week on an EQ p-server named Quarm and having an absolute blast.
I was keeping my fingers crossed for Pantheon as the original "vision" for the game was exactly what I wanted. Was smart enough to not invest into it though. Once Brad died that turned into a real crap show, and I lost all interest immediately. Sad part is my whole group was ready to dive into that if it launched.
And honestly as someone who just don't care for Asian themes or culture, a lot of what comes out these days just massively misses the mark for me. Not interested in maid outfits, edgy teenagers, and the whole anime aesthetic. Give me a solid sub based western MMO, without a shop and I might care again.