There is a trend with a few ""recent"" mmos that try to target the more hardcore, forced socialization, forced grouping, heavy pvp, full open world(we dont use instances/sharding tech), old style unbalanced/unfair systems, nostalgia types.
Yet shortly after launch they do a full 180 and start removing those undesired casual unfriendly systems and start making
basic features other mmos had for decades.New world being an excellent example, even after the internal changes to a less pvp focused game the game was still advertised as hardcore, all about social groups, stupid resistance systems, few teleports and no mounts, no group finder or matchmaking.
Yet all those dumb outdated systems were removed, a gazzillion teleport points and mounts now exist, there's a bigger focus on solo content and casual players, group finder was introduced and we finally have automated group finder for pvp and expeditions.
All those things are already known to be popular with most players, no matter how much some scream "automated group finders killed mmos reee", we know they are successful cuz old mmos were forced to add them because played demanded better quality of life.
In other words, those are mistakes that were committed by other companies/games ages ago, yet they literally just did the same mistake.
The irony was during a recent video the dev went "It was more difficulty than we intended to get groups" while the reality is they specifically pandered to the "muh good old social no group finder" types, they chose to not have a group finder and more specifically an automated matchmaking system for expeditions and were forced to add it later on cuz the majority demands it!
Throne and liberty is another magnificent example of this, the devs advertise this as this hardcore game that is all about socialization, and guilds and pvp and its terrible for solo players etc etc
Yet based on recent patches:
-Adding more instanced pve dungeons and admitting more focus towards casual/solo/weaker guilds
-PvP events now turned into random bgs by randomly putting people in teams to stop premade/guilds dominating events.
-World bosses are now going to be instanced
-Boonstones limited to 1 guild vs 1 guild instead of letting alliance zerg everything
-Already preparing a group finder and likely automated matchmaking in the future
And those are just changes mentioned on a game that has been out for 2 months, I am expecting a lot more in the coming months before it even comes to the west.
Those problems created by not having such basic quality of life were brain dead obvious for anyone who has played MMOs, yet the devs did the same mistakes, are they simply that delusional and think their old hardcore nostalgia days will work? Do they think all the quality of life changes over the years in mmos were a mistake even though it proved more people played the game because of it?
Like is anyone actually working with devs to explain this utterly moronic behaviour that only hurts them?
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You'd think games companies would have grasped this by now, but they're apparently run by ageing hipsters who cut their teeth on Everquest/Ultima back in the day and haven't really moved on. New world was a good example of this, yet even indie companies can fall into the same trap - Embers Adrift, for example. A group-orientated, old school game which is floundering because while old school is not without its merits, nobody ever groups up and nobody even chats.
The strange concept of players who play MMORPGs as if it's a single-player game and ignore everyone else who is playing is ironic to me. I used to think I was the odd one out for playing an MMORPG as if it is a single-player game and just using other players as glorified NPCs who make stuff I can buy or sell things to. Karma has bitten me in the butt it would seem. ?
The primary driver for me not playing MMORPG's much anymore isn't hardcore features, it's the hostile and toxic nature of the modern MMORPG community. Why subject myself to that (I'm a PUGGer for life since DAoC in 2001), when I can just play a good single player game instead.
As long as a company is profitable, there's no reason they can't cater to whatever demographic they want. Lord knows we have plenty of braindead easy casual MMORPG's out there. They are pretty much all you can find these days.
What Ralphie likes to call hardcore, well that's not a term many of the studios use. I think a better term from his perspective would be "anything not as easy as I want it to be". He mentions Throne and Liberty bringing in more and more "quality of life" (for that read "ease of life") gameplay as time has gone on after launch. Apparently that's because its a "hardcore" MMORPG. Well the truth is that every MMO that has ever come out starts on that path, can you think of a MMO that has ever had regular "difficulty of life" updates?
Now this may make you think I want to bring back corpse runs or something, but I don't. What I do think is we need to rebalance the where most MMOs now stand and making them more social is key to that. That is because these should be multiplayer games, not solo games where you can't even group in raids because the solo players don't like the idea of anyone grouping ever.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
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Oh, Kyleran just mention that.
Yes, you do get moves which will occasionally decrease leveling speed that sort of thing. But have a think about how often they occur as opposed to all the "ease of life" measures. Once in a blue moon really.
Fast travel might be appropriate in one game but not another, same with queue managers, instanced content or PVP.
I think sometimes missing QOL features are a combination of developer hubris and cost cutting attempts for the initial MVP.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
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Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
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X potion works less
Y Skill can only be used after more time
Z mob now has more HP
Crafting item now requires ingredient A
Cost of B now goes up by C gold
I mean… they don’t go and remove a directional compass but they do plenty to add time between kills or increase treadmill to get items. Or even stuff like adding currency or collectibles that take up bag space and pain… which can then be mitigated via cash shop.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
You're in a video game where upon death you get back up again, usually with minimal loss.
A trip to the grocery store is more 'hardcore' because the risk of an accident taking my life is far and away more of a risk than anything I do in a stupid video game.
The term 'hardcore' was coined by basement dwelling no-lifers who were trying to put a badass spin on being losers.
*ahem*
A game can be solo friendly and challenging, but it would have to be exceptionally well made. As FFIVX illustrates, the majority want to play dress up and take no risks in a game, whatsoever.
They want bells that ring and fancy pop up messages like "You're wearing nothing but a leather bustier and carrying a 500lb sword but you still saved the world from the 10 story magma spewing dragon"
To any future developers: Just create an app that pops up life affirming messages on the user's desktop randomly.
Most of these people wouldn't know a game if they saw one.
No one is forcing you to play any type of game.
This whole “forced “ mindset is nonsense.
They make these games because they like them.
If I made a game I’d make it so that it had features I liked. Why in the world would I make a game that I didn’t like?
I tend to not like jrpg’s so guess what? I don’t play them. I don’t like battle royale games so I don’t play them. Have I ever posted on this forum criticizing their developers for making them? No. It’s what they want to make.
The issue is that the these developers grossly misunderstand how large their fan base is and seemingly how much and how long it takes to make these games.
Now, if people ARE forcing you to play their games blink 3 times quickly and we’ll come get you.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Now what I play...that's different.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Such a difficult concept.
if you are playing the mmo for gear progression, unless you do mythic your gear will always be garbage hence why I stopped playing any mmo that is a raidlogging simulator and now only play games that let you get max power or near max power by casual/solo methods.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
That old brain injury from when I fought in WWZ never really healed I guess.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Take 7D2D, for many years it was heavy on the crafting simulation and the best way to level was being a builder.
As of the last few alphas TFP has been morphing the game into more of a mission based run and gun shooter.
This meant changing a lot of mechanics many player used to love and if one wishes to progress in an optimal fashion they must play "forced if you will" the way TFP devs want you to, by running trader missions almost exclusively in the early going?
It's true, players don't "have" to do it the devs way, well as long as they are happy with sub optimal game play. (Which I actually did in this playthrough, totally ignored the trader missions because these days I pretty much loath quest driven or mission content.)
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Maybe its not that way in every game that focuses on pvp but the few i have tried its been that way.
If developers were smart they would just have two servers one for the serial killers and one for people who are going to pay the bills. I said this on another post its crazy how good these games sound to someone who loves crafting and open world stuff to me, but they are all pvp focused and the playerbase just destroys it.
When it comes to the debate between "casual" and "hardcore" players, the size of bags are not an issue. It is how fast is the leveling, do I need to group and how often, what are the penalties of dying, how quickly can I port round that map. That sort of thing.
It's usually the casual players who present a barrage of whinging against hardcore games and their players. By far, there are more casual games to play. However, whenever a hardcore game presents itself, it's lambasted by casual players.
Look at the tone of the author's first paragraph. There is no compromise. Every hardcore aspect is negative.
"There is a trend with a few ""recent"" mmos that try to target the more hardcore, forced socialization, forced grouping, heavy pvp, full open world(we dont use instances/sharding tech), old style unbalanced/unfair systems, nostalgia types.
Yet shortly after launch they do a full 180 and start removing those undesired casual unfriendly systems and start making basic features other mmos had for decades."
Hardcore games aren't incredibly successful compared to casual games. Let the hardcore player base be. There aren't enough of them (and me sometimes) to tip the balance against casual. Leave us alone.
I remember being turned off with EQ2 with how much grouping was required early on. I quit after a month and never went back.
There was definitely a vocal contingent of people here that insisted full loot, always on pvp MMOs could bring in lots of players. But every time it was tried it failed. And because the core of every design was built around it, they couldn't easily transition to a less painful model.