This just an Observation, but I noticed in the MMO genre, the concept of a Random Open World Major City raid/attack dont really exist anymore post Warhammer.
Not talking about small Guild ran outpost and stuff like that. But I mean Major City attacks like back in WoW Pre-Cataclysm up to early WoTLK Achievement feature.
I didnt play Warhammer at Endgame, but didnt it have a form of Major City attacks? Not sure if they were open world and could be at random like back in the older World of Warcraft days. But post Warhammer this seem to no longer be a thing in MMOs.
Rift MMO for example didnt have city raids at all when I played in Vanilla.
This feature in MMOs just seem to have faded away.
Was s cool, to have random chaos from invaders attacking a major city at random and having people have to quickly form counter groups to fend off the invaders. We just dont see this anymore. Usually we see Siege Attacks on structures designed exclusively for PvP, like WvW in Guild Wars 2, so its not really random or open world anymore since its expected.
Philosophy of MMO Game Design
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I like what UO used to do, where they had a plotline that ran for weeks, and sometimes a city came under attack.
Trinsic was under attack for about 2 weeks at one time. There were some complaints, but mostly player loved it.
These attacks were by a few major evil leaders, or their generals, intent on taking over the world.
UO had a really deep plot running along with the game for years, until the game finally lost steam.
(Also, the Dev behind it left.)
Example:
https://forums.mmorpg.com/discussion/487824/the-greatest-quest-artifact-to-ever-exist-in-mmorpgs
Once upon a time....
The more interesting stuff came from players luring raid bosses into towns and they’d decimate afk player shops.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo