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Does sound like a soft layoff though as it's pretty rare for any company to ask employees en masse to relocate to another country to keep their jobs, the relo expenses would be enormous and probably eat up any tax savings that might be realized.
I'm sure one day more will be revealed.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
If you force all the staff from a studio to relocate to another country or be terminated, most of them don’t, does that studio still really exist? Just by relocating in and of itself would they be referred to as say the Austin studio out of Manchester England?
Information seems to be cropping up online from *current* employees as to whats going on and the numbers involved but will no doubt take some time to filter through.
In fairness those in customer service roles with companies are generally kept out of the loop with these kinds of decisions. Just keep your ear to the ground, hopefully you won’t be one of the folks affected by this.
In any event this would be a great time for the Naked gun meme nothing to see here please disperse.
Gaslighted and told you don't know what you are talking about .... sounds familiar.
Imagine working for 8 years on a project as lead designer, and then you get laid off before the product is released. It could be any number of things, including running out of money, having a "toxic workplace", disagreements among senior staff, or the realization that they are over their head technically and won't be able to finish it as they imagined it.
One possible scenario: after missing their release estimate by 10 years and counting, they are running out of money and senior staff is becoming disillusioned leading to a toxic workplace.
CIG can say this isn't a layoff, people can keep their jobs, if they move. A cynical view would say that is an attempt to avoid paying any severance pay.
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Some companies if they aren't complete douches are giving some folks a choice, severance or move. I've even heard that after these moves to keep their jobs, some get laid off a few months later anyways.
At the beggining of 2022 the number of gamedev positions on the US was already on its lowest point since 2015.
Their US locations where they have studios, LA and Austin, are notoriously expensive so it's not surprising to see that if there's a wave focusing cost reduction, positions would move to the EU or Canada.
Layoffs are not studios closing, you have seen gigantic waves of layoffs hitting the gaming industry since last year, the studios by general rule do not close. This perception is outright hyperbole. Montreal is a studio that has been getting increasing responsabilities on the gamedev of SC, including of roles that were let go on the US studios on recent times.
Like I just said, CIG has been downsizing US game-dev roles for years now, and while they were doing that, Montreal built a game-dev team for SC on recent years (2020-2021 I think).
SQ42 is a project main to the UK studio, is not developed in the US or Canada, and it's not the UK studio where you're hearing about layoffs either.
Also SQ42 being a trilogy means little to what are they immediatly prioritize project-wise, SQ42 and SC are not different codebases alltogether so the devs are by nature bouncing between both projects. That's even more noticeable now with us starting to see features developed primarly on SQ42 for the past years being finally implemented in SC.
It is an extreme demand so does very much appear intended to slim down their workforce under the guise of relocation.
You should consider that Turbulent wasn't an 100% SC studio, they had staff working on other projects and other clients.
So after an aquisition there's likely going to be quite the positions that main company already fills (HR, legal, directors, etc)... layoffs after the aquisition was something I already expected last year.
Literally if you go by "they told us there wouldn't be layoffs", and then there were layoffs, that's a story I've seen on repeat on recent times...
This isn't even a first on SC's history, their Austin office was gutted once as they moved teams to other studios, only option was to move. End of the day they went with a layoff wave, but kept growing.
Layoffs after an acquisition is one thing but giving all of the employees an ultimatum of "move to a different continent within the next few days or you're fired" is quite another.
Yes it would. But that's also what did not happen on this case.
You're going by one employee on a turbulent of hundreds (~200) who posted a comment of "mass dismissal", that can be 10 people or so for all we know. If all (insane comment right there) of even a large chunk of its employees were laid off last month, you would most certainly have heard that from more than one person. lol
But, to your earlier point I see there's 900 former Sony developers available for hire.
Is Manchester far from London?
https://www.eurogamer.net/sony-laying-off-900-playstation-employees-london-studio-to-close-in-its-entirety
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
If you are holding out for the perfect game, the only game you play will be the waiting one.
Nothing to do with what I said.
The other layoffs were known because those employees opently talked about being let go, there is no negativity towards the company on any of them but this specific one at Turbulent.
So yeah that's what I was talking about, the other guy take was that the studio was closing down because of a wave of layoffs.
People say that as that's a bad thing for the UK considering how much external investment is made on their country because of it.
The UK is just returning a small part of the dozens of millions going there yearly, on the case of CIG.
The vast majority of CIG's open jobs are for the UK office, so it's probable there's an ease to hire positions there, Manchester against London is cheaper to live and work on, so it can be attractive to hire people looking to relocate.
Seems a lot of people wishing to leave cities like London and their insane living costs these days.
edit. Manchester is about 30% cheaper to live on than London, but it's not close as in viable to travel to/from daily.