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Sony is to lay off 900 people, equating to eight percent of its workforce. This reduction will see PlayStation Studio' London Studio close in its entirety, plus reductions made within Sony's Firesprite studio. There will also be reductions in various functions across SIE in the UK
In a post earlier today, Sony's Jim Ryan said the company's PlayStation community meant "everything to us", and therefore it felt compelled to share an update on the current situation.
"We have made the extremely hard decision to announce our plan to commence a reduction of our overall headcount globally by about eight percent or about 900 people, subject to local law and consultation processes. Employees across the globe, including our studios, are impacted," Ryan wrote."
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
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But we know that is not likely going to be what happens, an industry not exactly known for innovation will cut back on anything new and tie themselves even more closely to the likes of live service even though they may be getting data in saying the likes of live service may not be the winner it was. The temptation to go down the NFT and crypto route will be very strong, the only innovation they will be looking at it revenue innovation.
Cancelling ongoing projects in development and wait until the industry readjusts to 2019 levels for example.
As far I read there's already been a trend around the big studios and publishers of canning projects internally, the current reality of too may games coming out has apparently resulted on underwhelming earnings across the board.
And these companies do not like to see less millions on their profit numbers, it's the employees paying that bill on cost cutting measures now.
I usually do not see this as temporary because on any industry this situation ends up happening and companies have to readjust and be profitable.
I don't even think this has much to do with the product quality, I think there's been quite the major releases recently, when these games cost so much to produce and with their price tags, it seems they are getting less sales upfront, despite this that major hit success.
The idea of good quality is not exactly holding hands with popularity, the recent Palworld shown that it's technically a mediocre game at best but it hit a nail, meanwhile others with high budget high producing quality standards couldn't sell a fraction of it. So I think popularity is still a gamble, because if that was ever a certain formula every game would be a massive hit haha
I agree with you about the readjust to be profitable, that happens in all business. But after that happens are studios going to be content with putting out fewer titles and making less money than they used to? Thats where I think they are bound to start looking at something like crypto to replace live service which is starting to get a bad reputation.
The prices have certainly been getting steep. One thing I noticed when I questioned gamers about playing early access in games like Palworld is that many had this reply "I paid xx and I got my moneys worth". Regardless of it being an unfinished game they did not feel they were put out of pocket.
Price has to be a big factor in the success of early access as a monetarization method, unless AI brings down graphics costs I see no way AAA titles are going to keep the price down. Outsourcing to other countries seems to have been stretched to its limit.
Fewer employees also means less staff to produce or provide goods or services which generate the revenue / profits.
Hence with the recent layoffs in the game industry delays in delivery and often outright cancellation of games are announced.
Blizzard canceled their survival game project, perhaps a smart move but we'll never know if it might have been a breakout best seller now.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Sad face.
I am fully willing to pay more if games become better and more fun. Neither part of that equation has been achieved. Imo.
From the article linked below.
"Key takeaways:
https://www.epi.org/blog/growing-inequalities-reflecting-growing-employer-power-have-generated-a-productivity-pay-gap-since-1979-productivity-has-grown-3-5-times-as-much-as-pay-for-the-typical-worker/
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
What do I, or anyone else, get from Bobby(and his lousy ilk) getting that sweet bonus? What?