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Dragon's Dogma 2's Mage Is The Magiest Mage Who Ever Maged | MMORPG.com

SystemSystem Member UncommonPosts: 12,599

imageDragon's Dogma 2's Mage Is The Magiest Mage Who Ever Maged | MMORPG.com

Dragon's Dogma 2's Mage might be the most magey mage of in the history of video games, and Nick is here to tell you why.

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Comments

  • SovrathSovrath Member LegendaryPosts: 32,779
    "In Dragon’s Dogma 2, you’re going to sit there while you cast your spell and like it."

    This is how I've always thought mages should be.

    And yeah, in both the first and this game, the spells look amazing.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

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    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • AngrakhanAngrakhan Member EpicPosts: 1,748
    The fire spell looks like a flame thrower, so I'd add it into the "amazing" category. It does brutal AOE damage to boot. I'm maining thief currently, my main pawn is a mage for heal and cleanse but she also runs the fire and ice spells, and I run a sorc and a tank either Figher or Warrior as my other two pawns. Very devastating combo which clears groups of enemies quickly. As thief I aim for high priority targets to drop them quickly as my group mows down the chaff.
    Sovrath
  • NeoyoshiNeoyoshi Member RarePosts: 1,450
    Having a Sorcerer+Mage combo as pawns just makes life easier.


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  • ZenJellyZenJelly Member RarePosts: 385

    Sovrath said:

    "In Dragon’s Dogma 2, you’re going to sit there while you cast your spell and like it."



    This is how I've always thought mages should be.



    And yeah, in both the first and this game, the spells look amazing.



    Gosh, just so hard to do 2 things at once huh. Moving and casting so hard. Geeeeeeeeee.
    Viper482
  • k61977k61977 Member EpicPosts: 1,523
    As long as I can move to cancel chanting I don't mind being locked in place to cast. It's when games lock me in place till I am killed because it wouldn't let me move out of something that really bothers me. Even an idiot mage would stop chanting an move if they saw something about to smack the living shit out of them.
    ValdemarJViper482SovrathScot
  • Viper482Viper482 Member LegendaryPosts: 4,099

    ZenJelly said:



    Sovrath said:


    "In Dragon’s Dogma 2, you’re going to sit there while you cast your spell and like it."





    This is how I've always thought mages should be.





    And yeah, in both the first and this game, the spells look amazing.






    Gosh, just so hard to do 2 things at once huh. Moving and casting so hard. Geeeeeeeeee.



    Your reading comprehension sucks if that is what you got from his post.
    Roinlotrlore
    Make MMORPG's Great Again!
  • ScotScot Member LegendaryPosts: 24,271
    If the mage having to stand in one place is solidly built into the combat system then fine, that's the balance. 
    ValdemarJ
  • KnightFalzKnightFalz Member EpicPosts: 4,522

    ZenJelly said:



    Sovrath said:


    "In Dragon’s Dogma 2, you’re going to sit there while you cast your spell and like it."





    This is how I've always thought mages should be.





    And yeah, in both the first and this game, the spells look amazing.






    Gosh, just so hard to do 2 things at once huh. Moving and casting so hard. Geeeeeeeeee.



    What part of his post suggested his preference was due to difficulty?
  • SovrathSovrath Member LegendaryPosts: 32,779
    ZenJelly said:

    Sovrath said:

    "In Dragon’s Dogma 2, you’re going to sit there while you cast your spell and like it."



    This is how I've always thought mages should be.



    And yeah, in both the first and this game, the spells look amazing.



    Gosh, just so hard to do 2 things at once huh. Moving and casting so hard. Geeeeeeeeee.
    So magic isn’t real. However, if it was real and a task that requires concentration and craft, I imagine it would be difficult to do while moving quickly. And if it was really complex then any movement would be impossible.

    now if it isn’t a task that requires concentration then sure.

    It just depends on what the creators imagine the process to be.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • SovrathSovrath Member LegendaryPosts: 32,779
    k61977 said:
    As long as I can move to cancel chanting I don't mind being locked in place to cast. It's when games lock me in place till I am killed because it wouldn't let me move out of something that really bothers me. Even an idiot mage would stop chanting a move if they saw something about to smack the living shit out of them.
    This I agree with.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • ScotScot Member LegendaryPosts: 24,271
    edited March 31
    Sovrath said:
    k61977 said:
    As long as I can move to cancel chanting I don't mind being locked in place to cast. It's when games lock me in place till I am killed because it wouldn't let me move out of something that really bothers me. Even an idiot mage would stop chanting a move if they saw something about to smack the living shit out of them.
    This I agree with.
    Either that of someone at Capcom is saying "Oh S**t we forgot to let the mage move!" :)

    The idea they could get to this point without deciding that's how they want to balance the mage is laughable. It is their game, let them do something a tiny bit different.
  • SovrathSovrath Member LegendaryPosts: 32,779
    Scot said:
    Sovrath said:
    k61977 said:
    As long as I can move to cancel chanting I don't mind being locked in place to cast. It's when games lock me in place till I am killed because it wouldn't let me move out of something that really bothers me. Even an idiot mage would stop chanting a move if they saw something about to smack the living shit out of them.
    This I agree with.
    Either that of someone at Capcom is saying "Oh S**t we forgot to let the mage move!" :)

    The idea they could get to this point without deciding that's how they want to balance the mage is laughable. It is their game, let them do something a tiny bit different.
    In some ways it’s very “Dungeons and Dragons “ in that mages had to stand still or at the most move slowly.

    in any case, for my tastes with regards to balancing, a stationary or slow moving mage is my preference. Give the nukers their power but build in some downsides so it’s not a boring “blast fest” where nothing can touch them.
    Scot
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • Nick_ShivelyNick_Shively Member UncommonPosts: 130

    k61977 said:

    As long as I can move to cancel chanting I don't mind being locked in place to cast. It's when games lock me in place till I am killed because it wouldn't let me move out of something that really bothers me. Even an idiot mage would stop chanting an move if they saw something about to smack the living shit out of them.



    You can move while casting, but only slowly and it slows down your casting speed. However, you can choose to run away mid-cast, but it cancels your spell.
    Sovrath
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