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MMO Launch Spotlight: A Massive Week for MMO Launches - From Fantasy Adventures to Shooters | MMORPG

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Comments

  • KnightFalzKnightFalz Member EpicPosts: 4,522
    edited April 3
    I want a divorce. I want to stop pretending mobile games have anything to do with traditional video games. The audiences are too different, with different values, different income levels, different needs, different expectations.

    Can we maybe just separate all the websites into "mobile" and "real video games" and be done with it?

    I admit there's a certain amount of intersection in the Venn diagram, but those people can (and should) visit two different websites for their varied interests, much like they'd go to separate sites to read about cooking and bowling.

    We cannot pretend that division because some mobile games are traditional video games brought to the mobile platform. Many console Final Fantasy games have been adapted for mobile, for example. It's not the endless wasteland of worthless rubbish some continue to make it out to be, not anymore. It has been shifting in nature to a mixed environment where there is a bit of genuine gold among that fool's.

    It's extremely simple to divide them by their platform of origin. "Games" originally developed for mobile go in one pile, and real games go in the other.

    If a game is truly, unequivocally developed for mobile and PC/console simultaneously, it can be reported by both types of sites as a beautiful unicorn exception.

    Yes it is simple to so divide them, if you know the platform of origin. Otherwise not so much. Sites don't cover every game that comes out on any platform so one can not rely on those exceptional being mentioned. Looking around on your own can lead to discoveries you would otherwise have never made.

    Doing so is how I originally found Trese Brothers games.
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    I want a divorce. I want to stop pretending mobile games have anything to do with traditional video games. The audiences are too different, with different values, different income levels, different needs, different expectations.

    Can we maybe just separate all the websites into "mobile" and "real video games" and be done with it?

    I admit there's a certain amount of intersection in the Venn diagram, but those people can (and should) visit two different websites for their varied interests, much like they'd go to separate sites to read about cooking and bowling.

    We cannot pretend that division because some mobile games are traditional video games brought to the mobile platform. Many console Final Fantasy games have been adapted for mobile, for example. It's not the endless wasteland of worthless rubbish some continue to make it out to be, not anymore. It has been shifting in nature to a mixed environment where there is a bit of genuine gold among that fool's.

    It's extremely simple to divide them by their platform of origin. "Games" originally developed for mobile go in one pile, and real games go in the other.

    If a game is truly, unequivocally developed for mobile and PC/console simultaneously, it can be reported by both types of sites as a beautiful unicorn exception.

    Yes it is simple to so divide them, if you know the platform of origin. Otherwise not so much. Sites don't cover every game that comes out on any platform so one can not rely on those exceptional being mentioned. Looking around on your own can lead to discoveries you would otherwise have never made.

    Doing so is how I originally found Trese Brothers games.
    Here's the main failing though. 

    MMORPGs. Or MMOs or RPGs or shooters or whatever are genres and not platforms. 

    People didn't like when MMORPGs hit consoles. But this isn't a PC only site, and when they hit consoles, people complained but now everyone moved on.

    MMORPGs are on mobile devices. Good ones are on mobile devices. More games are being developed with mobile planned. 

    As a genre, you go where the players are. Most mobile mmos might suck. Well most of them actually suck. But a lot of PC mmos suck too. If you look at the lists and decide that none of the games are for you, that's fine. Because if every single one of the games listed were PC games, most of them would still suck. 

    Mobile isn't the problem. Splitting the games between multiple sites doesn't suddenly narrow a genre focus. 

    And we probably will see more lists with mobile MMOs on them, because even established pc games are launching mobile games. It's a just the weird way the genre has evolved.



  • KnightFalzKnightFalz Member EpicPosts: 4,522
    I want a divorce. I want to stop pretending mobile games have anything to do with traditional video games. The audiences are too different, with different values, different income levels, different needs, different expectations.

    Can we maybe just separate all the websites into "mobile" and "real video games" and be done with it?

    I admit there's a certain amount of intersection in the Venn diagram, but those people can (and should) visit two different websites for their varied interests, much like they'd go to separate sites to read about cooking and bowling.

    We cannot pretend that division because some mobile games are traditional video games brought to the mobile platform. Many console Final Fantasy games have been adapted for mobile, for example. It's not the endless wasteland of worthless rubbish some continue to make it out to be, not anymore. It has been shifting in nature to a mixed environment where there is a bit of genuine gold among that fool's.

    It's extremely simple to divide them by their platform of origin. "Games" originally developed for mobile go in one pile, and real games go in the other.

    If a game is truly, unequivocally developed for mobile and PC/console simultaneously, it can be reported by both types of sites as a beautiful unicorn exception.

    Yes it is simple to so divide them, if you know the platform of origin. Otherwise not so much. Sites don't cover every game that comes out on any platform so one can not rely on those exceptional being mentioned. Looking around on your own can lead to discoveries you would otherwise have never made.

    Doing so is how I originally found Trese Brothers games.
    Here's the main failing though. 

    MMORPGs. Or MMOs or RPGs or shooters or whatever are genres and not platforms. 

    People didn't like when MMORPGs hit consoles. But this isn't a PC only site, and when they hit consoles, people complained but now everyone moved on.

    MMORPGs are on mobile devices. Good ones are on mobile devices. More games are being developed with mobile planned. 

    As a genre, you go where the players are. Most mobile mmos might suck. Well most of them actually suck. But a lot of PC mmos suck too. If you look at the lists and decide that none of the games are for you, that's fine. Because if every single one of the games listed were PC games, most of them would still suck. 

    Mobile isn't the problem. Splitting the games between multiple sites doesn't suddenly narrow a genre focus. 

    And we probably will see more lists with mobile MMOs on them, because even established pc games are launching mobile games. It's a just the weird way the genre has evolved.

    Unfortunately mobile games in general earned the predisposition against them and even with some of them now decent it is going to be very difficult to overcome that stigma. Some may never get over it and remain steadfast against them.

    PC gamers also have abundant MMORPG options without mobile so there isn't much incentive to look to other platforms for them.

    On the flip side, some mobile MMORPGs offer PC clients enhanced for that platform which may help to build interest in those games over time. That in turn may lead to more being receptive to mobile games.
    maskedweasel
  • ShinyFlygonShinyFlygon Member UncommonPosts: 589
    tzervo said:
    cheyane said:

    I think if a game has fun mechanics and great bones the thing that for me turns the tide is the P2W, RNG, Gacha or any other random mechanic they put in to slow you down and prevent you from having fun. It's the thing I look at now not whether it is mobile. Face it even games built for the PC is riddled with this rubbish. So crying about mobile is a futile endeavour. Their gimmicks have made their way to the PC games. There's no purity just bad games.

    Throughout most of the 20th century in the U.S., cigarettes were tolerated everywhere. You could smoke in every restaurant, every office, pretty much any public space except where it might cause an actual explosion.

    It seemed like there was no way to get away from it.

    Still, there were a lot of dedicated people who understood the dangers of smoking and were not willing to tolerated it in their lives just because a bunch of morons refused to give it up. They complained and educated and did everything they could to remove smoking from public areas.

    Now, despite the best efforts of the tobacco industry (and a ton of money spent by them), smokers are very much "in the corner," at least in the U.S. Tobacco hasn't been completely banned -- you are welcome to ruin your life with it if you really want to -- but for the most part, you have no way to inflict this smelly nuisance on others.

    There's no reason the influence of mobile gaming can't follow the same trajectory.
    False equivalency. Someone smoking has a direct negative effect on the health of those sitting next to them. Someone playing a mobile game has no direct effect on anyone else, same as someone buying a packet of cigarettes.

    You're drawing the wrong parallel. I never said mobile games should be outlawed or that stupid people shouldn't play them.

    My point is that they should not be treated as legitimate video games, and reporting on them as if they were real games is making a lot of things worse, including the development of real games and the player experience in proper games.

    You said it yourself: "Their gimmicks have made their way into PC games." This is the harm, the cancer if you will, that is being spread because reporters and websites don't create a division.
  • [Deleted User][Deleted User] Posts: 0
    edited April 5
    The user and all related content has been deleted.
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