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The Monsters & Memories team commits to transparency with dev progress update and by releasing a complete breakdown of what they've spent to develop the game so far.
Comments
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I like the process in between tests and the interaction with the folks in the chat.
Is it "next gen" "cutting edge" "break through graphics" .... no ,is it their "passion project" ... yes .. is it going to be something I play and sub to .... yes, until it's wheels fall off.
Why ... I am old and have disposable income.. Yeah Me !!!!!!
They post/host twitch streams throughout the week or every other week (ish) so you can watch the progress of their game ..... or watch them play other games and or host a round table with other developers while they talk about the other games that are being made.
I like the 'community' feel of the process, more of 'talking to you' rather than 'talking at you'
Also ... Goblin Enchanter for life !!!!!!!
Below are 4 of the 6 that I follow, the other two are in the chats more than posting
On Twitch ; zukansculpts : padastheranger : thegoblinworks : alovingrobot :
Fun Fun as I play other things while waiting for the next play test
dragonusmc0351
A shame they have no budget for this.
This is perhaps the singular most frustrating thing for a high level player to accept and they often quit in disgust. The fights between the guilds are well known and it can only be solved by opening more servers further splitting the fragile population.
Surprisingly however the live version of Everquest makes more money then Everquest 2 for Daybreak games. It's still making a profit.
Monsters and Memories does not have to make a boatload of money and seeing that this developer has a team of volunteers and are using their own money. If they end up making a game that is moderately profitable it would be more than enough for them. It does not have to make a lot of money for it to be a success.
The constant strive for huge figures is what has driven the current abysmal state of quality that dominates our games. Profit before quality and content... spit on it.