I'm looking for a new mmorpg to play, Graphics don't rank high on my priority list, I want something that feels a bit unique and not the wow-like trash that most mmorpgs end up being today. I don't mind a grind either, as back when I played mmorpgs or started to play them it was about the journey not about how fast you could rush to level cap to start pointless raiding for gear that has no more purpose. Some mmo's I have played.
DAoC
WoW
FF11 and 14
Dungeon Fighter Online
Redmoon
Lineage 2
Rappelz
Fly for Fun
Aura Kingdom
Many others as well that there names elude me atm as there is so many. I'm looking for something with a decent community experience, so that pretty much wipes all modern wow-like mmo's off the table, free or pay to play doesn't matter, though preferable if its f2p its not completly pay2win. I'm just at a loss as to what to try these days as most of the mmorpgs seem like the same crap in a different skin these days.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
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"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
Once upon a time....
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Is Elite really an MMO?
It is not an MMO at all. An MMO is a game that allows a massive quantity of people to interact concurrently in one single shared world. If the game can't host a massive quantity of people in one area together it is most assuredly not an MMO. Elite is a game that cannot host a massive quantity of people together. It zones people out. In fact, when players found an exploit to get more than 60 players into a single zone the developers stated that they (the players) melted the server.
World of Tanks is what started the trend of labeling anything and everything as an MMO. World of Tanks has 30 vs 30 battles, but since there are over arching systems that affect all they tried to misconstrue the meaning of MMO.
No need for anyone to determine anything when the game doesn't even support Battlefield numbers, which is also not an MMO.
You can come and put your 2 cents in on what you think it should be but the gamer world has moved on and generally the acronym has acquired its current meaning and every time you look at a game you have to decide whether the number playing is sufficient for your needs.
Personally I don't like crowded areas fighting for resources or mobs and morons who ruin my day. I like playing with a few people and that was how I played even when I played Everquest or WoW. I always ended up playing with a few choice individuals who enhanced my gaming experience. Rest of the players were just background noise. My guild and members were my whole world as far interaction went. I did meet some nice people from other guilds in Everquest but those days have become few and far between in recent games. I keep to myself and interact very carefully with others much like real life actually. I spent my time twiddling my thumbs for hours in Everquest waiting for a spot so actually playing can be a subjective term in that game when I was merely using the game as a chatroom for far too many hours than I care to admit.
You know the odd thing is a game like City of Heroes with its large groups and even larger when you consider all the pets that come and abilities that spawn effects and the ensuing chaos has taken on the multiplayer concept to a whole other level when we are all fighting in missions. It looks like a raid when 8 masterminds are in the group. I am often reminded of how it was in my early days of raiding as I am making my way through sewers it was very much like the narrow corridors of a dungeon.
It's not the definition that is important but the actual experience of playing with others. I am not concerned about the possibility of playing with every person on a map but rather I want to find just enough people to be my friend and play with me. That is the part of the multiplayer experience that has the most impact and relevance to me.
The way City of Heroes tailors you request for a people to join you also manages to convey your mode of play and it was much better than any bloody PUG in WoW that rush through an instance. So no game can become what you want until you have played it and found enough people to make your day.
old-fashioned Multiplayer game.
What's worse is that now I can add SP games into the mix.
Is this inflation or deflation?
Once upon a time....
They are incorrect in their way of thinking of course, but arguing with such generally tends to be useless.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Words are for communicating ideas. If I don't know you and you use a word, how reliably can I trust my understanding of what you are telling me? For some words it can be very reliable and for others not so much. This has nothing to do with whether those words should be used that way or not, but simply because we don't control how other people use language. That inability to control others is precisely why trying to argue definitions in a general setting becomes fruitless, since even after all that effort I can't reliably trust the next person to go by that definition. Of course, if you have a regular group of people you discuss a topic with, it is very fruitful to define your terms and move forward from there so everyone is on the same page. I use terms like "MMO" very effectively with my IRL friends, as we all have a shared understanding of what that means. I just don't find that to be the case in online settings.
MMO I use for games that allow for a larger number of concurrent players but fall short of a MMORPG experience. This is the lion's share of non-solo games.