Nightingale Announces Major Crafting Changes to Add Variety, Shows off New Enemies, and Updates on Offline Mode | MMORPG.com
Nightingale's latest dev update is detailing crafting changes on the way, new enemies, combat and control adjustments, and a number of other improvements.
I've been playing since launch but was never really bothered about offline mode. However, I recently reached the Watch and was surprised to find that the game, which had been solo player up to then, suddenly becomes multiplayer. How can offline play can possibly work when that is a major part of the game?
Survival games have a particular problem that makes it easy for arseholes to destroy your hours of work or for fucking lowlifes to edit commands and destroy everything you have built on public servers. Days of work wiped out for kicks. Not to mention the exploits.
This has become a trend too if you look the complaints on public servers of survival games. It seems people wait for the release of a new survival game just to fuck with the constructions and farms and other aspects that take time to grow but only seconds to destroy. I recall some game I think it was Ark Survival where they built huge walls in the area you spawn making sure you starve and die when you start as a new player.
I will never play this game without a single player offline mode. Every single survival game out there has had players wantonly destroying hours of work that is heartbreaking to me. If you enjoy that danger be my guest.
I prefer making my own world and inviting people I know to it and reduce the danger of some rando making me want to delete the game. My time is extremely valuable to me and no one is going to trivialise it. I want to see what I made last and share that with like minded individuals.
"I will never play this game without a single player offline mode. Every single survival game out there has had players wantonly destroying hours of work that is heartbreaking to me. If you enjoy that danger be my guest. "
You get your own personal realm the size of an island to build your base on and use as a launching point for adventures. You travel through Portals to other realms for exploring and fighting. Your home realm and all in it is always safe.
I've been playing since launch but was never really bothered about offline mode. However, I recently reached the Watch and was surprised to find that the game, which had been solo player up to then, suddenly becomes multiplayer. How can offline play can possibly work when that is a major part of the game?
Liked the game until we got to The Watch. Seemed pointless after that. Just run endless random dungeons with no real goal. If you play with strangers they just run through and one shot bosses before you can even find them.
Interesting concept but they fumbled the implementation.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
People need to stop playing early access games with the expectation of receiving a fully functional flawless game... Every single person crying about the game, here is a pro tip for your... STOP PLAYING EARLY ACCESS... You clearly don't have mental capacity to enjoy them for what they are and then move on and come back once things are better.
People need to stop playing early access games with the expectation of receiving a fully functional flawless game... Every single person crying about the game, here is a pro tip for your... STOP PLAYING EARLY ACCESS... You clearly don't have mental capacity to enjoy them for what they are and then move on and come back once things are better.
You tell em cowboy.
I don't totally disagree with you, and do feel people should temper their expectations.
On the other hand studios make a conscious choice to release a game in that "early access" state to make sales instead of waiting until it's fully done. They made their choice and can deal with the criticism for not open their game to the public until it's ready. If they can't handle the heat, then fuck em for preying on the masses and treating them like voiceless investors.
I have little sympathy for complaints from either party.
"I will never play this game without a single player offline mode. Every single survival game out there has had players wantonly destroying hours of work that is heartbreaking to me. If you enjoy that danger be my guest. "
You get your own personal realm the size of an island to build your base on and use as a launching point for adventures. You travel through Portals to other realms for exploring and fighting. Your home realm and all in it is always safe.
People need to stop playing early access games with the expectation of receiving a fully functional flawless game... Every single person crying about the game, here is a pro tip for your... STOP PLAYING EARLY ACCESS... You clearly don't have mental capacity to enjoy them for what they are and then move on and come back once things are better.
You tell em cowboy.
I don't totally disagree with you, and do feel people should temper their expectations.
On the other hand studios make a conscious choice to release a game in that "early access" state to make sales instead of waiting until it's fully done. They made their choice and can deal with the criticism for not open their game to the public until it's ready. If they can't handle the heat, then fuck em for preying on the masses and treating them like voiceless investors.
I have little sympathy for complaints from either party.
I half agree with both of you, the problem is asking gamers to stop playing such games or any other games (e.g. ones with an excessive gambling element) is like asking the tide not to come in. And yes as we have so often seen the problems do not lie with just the studio or the players, players and the studios are two sides of the same coin.
Comments
If you are holding out for the perfect game, the only game you play will be the waiting one.
mmorpg junkie since 1999
This has become a trend too if you look the complaints on public servers of survival games. It seems people wait for the release of a new survival game just to fuck with the constructions and farms and other aspects that take time to grow but only seconds to destroy. I recall some game I think it was Ark Survival where they built huge walls in the area you spawn making sure you starve and die when you start as a new player.
I will never play this game without a single player offline mode. Every single survival game out there has had players wantonly destroying hours of work that is heartbreaking to me. If you enjoy that danger be my guest.
I prefer making my own world and inviting people I know to it and reduce the danger of some rando making me want to delete the game. My time is extremely valuable to me and no one is going to trivialise it. I want to see what I made last and share that with like minded individuals.
You get your own personal realm the size of an island to build your base on and use as a launching point for adventures. You travel through Portals to other realms for exploring and fighting. Your home realm and all in it is always safe.
Interesting concept but they fumbled the implementation.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018