Time per kill is how many seconds an average player takes to kill an average NPC in the game. Sometimes, the number of ability presses can correspond with that time per kill number.
For me, I like 18-25 seconds time per kill. With about 8-15 button presses depending on critical strike procs.
I am just curious, what do you guys prefer? If it's easier to express it in an ability range that works too.
I am curious on what you guys prefer.
Comments
For trash I don't want to spend more than 5 seconds dispatching boring mobs. Especially with action combat.
Maybe 30 seconds for regular battles with action combat.
The moment you start talking about rotations and consumables I'm out. It feels boring to me, and sounds like those battles are doing to take a while. I like faster decisive victories or at least some kind of battle progression through phases to keep me entertained.
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I don't care for consumables; although, I don't mind them if implemented well.
I also don't care for long, drawn-out battle against any one creature, but I do enjoy the challenge of managing quite a few creatures at one time with adds being thrown in randomly. That can be fun.
As far as the original question I’m fine with longer fights if they are interesting.
I’ll add that I’m a big believer in the idea that all opponents should provide some danger to the player and that all leveling should do is give the player more options for success.
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This scales up as Lts and bosses are added. Elite bosses will take longer, perhaps 20-30 seconds. An AV (arch villain) can take several players a few minutes or more. And a giant monster could take 20-40 people many minutes to finish.
A fire blaster is the proverbial glass cannon and can be defeated fairly quickly. A tank or controller have much less damage output, but they can last much longer in a fight. My robot mastermind might take 5-10 seconds to set up a battlefield, and then only take a few more seconds to finish off a group.
So I like a variety, I can pick which kind of fights I want.
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