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Five MMOs That Deserve A Second Chance | MMORPG.com

SystemSystem Member UncommonPosts: 12,599

imageFive MMOs That Deserve A Second Chance | MMORPG.com

The world of MMOs is vast and ever-evolving, and over time MMOs get shut down for myriad reasons. Here are five MMOs that we feel deserve a second chance - and in the case of one, they're getting it.

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Comments

  • mrt522mrt522 Member UncommonPosts: 2
    yes definetly wildstar
    foppoteeTruvidiennwaveslayerMaurgrimKrisConway
  • UnintendedUnintended Member UncommonPosts: 98
    They've had their chance, make new MMOs.
    SarlaScoturiel_mafess
  • waveslayerwaveslayer Member UncommonPosts: 589
    edited May 25
    wildstar was good, should have had a better player base and may attract players in todays gaming climate, but we will never know...the matrix was a good game but not great, missed potential there
    Post edited by waveslayer on

    Godz of War I call Thee

  • XiaokiXiaoki Member EpicPosts: 4,036
    I played Wildstar up until the end and there would be so much that would need to be fixed, refined, and changed to make it a viable product.

    There's some stories from ex-Carbine developers and the production of Wildstar is exactly what you would imagine it to be.

    The only way Warhammer could make a come back is if they made an expansion that revamped the entire game and added twice as much everything on top of it.

    Return of Reckoning has done a good job with the game but the core of WAR is just so boring.

    I actually just logged off from playing City of Heroes Homecoming for a couple hours. I really enjoy but it has pretty much no end game. Theres a couple Task Forces and raids that you can do but player power is so off the charts that if you dont adjust the difficulty by nerfing yourself(ie cant use Inspirations) they pose no threat.

    At the end of City of Heroes' life Paragon was constantly throwing crap at the wall in a desperate attempt to get people to play that some parts of the game is a mess that Homecoming cant or wont fix.

    And lets not talk about Star Wars Galaxies. That game was dead long before the Combat Upgrade.

    All of these MMOs are dead for a reason. I like City of Heroes Homecoming but I would not pay money to play it in its current form.
    ScotNative.ityGorwegastovski1
  • BoomingechoesBoomingechoes Newbie CommonPosts: 9
    I agree with a bunch of these, like City of Heroes (with some light quality of life upgrades) and Star Wars Galaxies (with a bunch of simplification, even beyond some of the ones they already had done at one point). What I'm conflicted on is Matrix Online, because of my deep history with it.

    I was an Alpha tester on The Matrix Online who played until it was closed, and let me tell you, the issue wasn't a dwindling player base. Or it was, but by proxy of the fact that they never fixed anything they claimed to from the Alpha, even years later and horrible implementations of future content.

    The game had horrible netcode which made it a rubberbanding mess, even with the best Internet connections at the time. All of the systems of the game, down to how it attempted to blur the lines of a class system, were absolutely convoluted and almost just as unnecessary on most cases because there was never any balancing.

    The other issue was the storytelling style and how it effected the community. It was a little how Helldivers 2 sounds like, with an active, live, set of people in the games company playing out roles of characters interacting with the players. The problem with this, and the early days of the high Internet, came with a lack of ethics when it comes to separation of the community and the people getting paid to run the game. This lead to certain groups of people getting the info on where to be for the very mystery based, almost AR, way that events worked every time, and locking out most, if not all of, everyone else. This bias needlessly destroyed big chunks of player base and their faith in the game, and caused a lot of infighting. The game began to rely heavily on those events as it's driving force, also making fixing/optimizing the convoluted game systems take a back seat, and because people were getting fed info by the person who played, say, Morpheus, other players just gave up trying to participate. It wasn't good at all.

    The game also needed way more zones. Most of it was just the same bland, boring, city being recycled over and over. The game had very few assets to make it interesting, even when it closed years later. Another thing that actually never made it any more interesting is it's one of the first games to ever incorporate real world ads around the play areas (which is what lead to the very first speculation of a Batman vs Superman movie, far before the Snyderverse ever existed -I believe Snyder was still making Sucker Punch at the time), and it just didn't work. It felt forced against the drap backdrops of the game.
    ScotCalavry
  • TokkenTokken Member EpicPosts: 3,644
    edited May 24
    How about Fallout 76. It's gotten so much better than it was............. I always wanted to try The Matrix Online
    waveslayergastovski1

    Proud MMORPG.com member since March 2004!  Make PvE GREAT Again!

  • AvanahAvanah Member RarePosts: 1,627
    1. No
    2. No
    3. No
    4. No
    5. No

    They had their chance and threw it away tbh.
    ScotArglebargleSavageHorizon

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    One Cooking and One Cleaning!"

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  • TheocritusTheocritus Member LegendaryPosts: 9,976
    Tokken said:
    How about Fallout 76. It's gotten so much better than it was............. I always wanted to try The Matrix Online

    Im not sure Fallout 76 would be considered a MMO.....iirc the cap per server was like 24 people or something like that.
    ValdemarJTokkengastovski1Valdheim
  • AngrakhanAngrakhan Member EpicPosts: 1,750
    Wildstar can continue to burn in a fire. The hubris of the developers killed that game and it can stay dead. I was glad I got to beta test it so that I didn't waste my time at launch.
    Raagnarz
  • ScyferXScyferX Member UncommonPosts: 42
    Wildstar was awesome. I remember Matrix Online having really high system requirements at the time, I couldn't play it.
  • BarelyEinsteinBarelyEinstein Member UncommonPosts: 251
    I always have to say Auto Assault.

    So....Auto Assault.
    waveslayersschrupp
  • waveslayerwaveslayer Member UncommonPosts: 589
    I always have to say Auto Assault.

    So....Auto Assault.
    I loved Auto Assault too...and Earth and Beyond, I hardly ever saw other players in AA but saw lots in E&B, I was puzzled when it was shut down
    mysticmousesschrupp

    Godz of War I call Thee

  • DattelisDattelis Member EpicPosts: 1,674
    edited May 25
    Rift deserved a second chance ages ago, but gamigo wont let it go so oh well. Game has been dead since Trion shutdown since that's been the last time it actually received a content update and not just some battlepass that has you retread over old content (even gamigo stopped doing those I think).
    GorweValdheim
  • ScotScot Member LegendaryPosts: 24,273


    I agree with a bunch of these, like City of Heroes (with some light quality of life upgrades) and Star Wars Galaxies (with a bunch of simplification, even beyond some of the ones they already had done at one point). What I'm conflicted on is Matrix Online, because of my deep history with it.



    I was an Alpha tester on The Matrix Online who played until it was closed, and let me tell you, the issue wasn't a dwindling player base. Or it was, but by proxy of the fact that they never fixed anything they claimed to from the Alpha, even years later and horrible implementations of future content.



    The game had horrible netcode which made it a rubberbanding mess, even with the best Internet connections at the time. All of the systems of the game, down to how it attempted to blur the lines of a class system, were absolutely convoluted and almost just as unnecessary on most cases because there was never any balancing.



    The other issue was the storytelling style and how it effected the community. It was a little how Helldivers 2 sounds like, with an active, live, set of people in the games company playing out roles of characters interacting with the players. The problem with this, and the early days of the high Internet, came with a lack of ethics when it comes to separation of the community and the people getting paid to run the game. This lead to certain groups of people getting the info on where to be for the very mystery based, almost AR, way that events worked every time, and locking out most, if not all of, everyone else. This bias needlessly destroyed big chunks of player base and their faith in the game, and caused a lot of infighting. The game began to rely heavily on those events as it's driving force, also making fixing/optimizing the convoluted game systems take a back seat, and because people were getting fed info by the person who played, say, Morpheus, other players just gave up trying to participate. It wasn't good at all.



    The game also needed way more zones. Most of it was just the same bland, boring, city being recycled over and over. The game had very few assets to make it interesting, even when it closed years later. Another thing that actually never made it any more interesting is it's one of the first games to ever incorporate real world ads around the play areas (which is what lead to the very first speculation of a Batman vs Superman movie, far before the Snyderverse ever existed -I believe Snyder was still making Sucker Punch at the time), and it just didn't work. It felt forced against the drap backdrops of the game.



    Welcome to the forums! :)
  • sschruppsschrupp Member UncommonPosts: 693
    edited May 25




    I always have to say Auto Assault.



    So....Auto Assault.


    I loved Auto Assault too...and Earth and Beyond, I hardly ever saw other players in AA but saw lots in E&B, I was puzzled when it was shut down



    Yep I always have to give a shout out to these two.
    waveslayer
  • k61977k61977 Member EpicPosts: 1,523
    Wildstar had nothing to do with it being sub in reality. I loved the game. The problem was they created a game that centered around hard core players. Things like 50 man content. That is never going to work in a game like that. By the time you got 10 people ready for anything 10 others had logged off. Then you have to do the prerequisites for the content which half never did but joined the group anyway thinking they could get around it. In the end they pushed out content with filler names and graphical issues to try and keep the update cadence they had also promised which was unreal by any standard. The pvp group also left due to the hit boxes and issues therein. In the end they the devs killed the game themselves which is sad because it did have some really good things in it.

    The only other one I played in that group was warhammer. It doesn't need another chance as there is already a decent one out there. The private server for that one runs really smooth. Some people have problems with the people running it but never ran into that problem myself. As far as the game went the only real issue I had was the way they locked you out of content when you leveled. I couldn't go back to a lower area and finish out my book achievements which being a completionist really bugged me.
    RaagnarzSavageHorizonValdheim
  • kitaradkitarad Member LegendaryPosts: 8,164
    I'd chip in for Wildstar.

  • RaskbuckRaskbuck Member UncommonPosts: 43
    I personally didn't like Wildstar. Having a goofy announcer say things like "Triple Kill!", or mocking you when leveling up, got old really fast.
    ScotRaagnarzgastovski1
  • ScotScot Member LegendaryPosts: 24,273
    Raskbuck said:
    I personally didn't like Wildstar. Having a goofy announcer say things like "Triple Kill!", or mocking you when leveling up, got old really fast.
    Never played it but comedy is problematic in video games and a comedy golden rule is that if you hear the same joke again and again it just ain't funny. So MMO which have a lot of repetitive elements to their gameplay have a real issue here.
    TokkenKyleran
  • DammamDammam Member UncommonPosts: 143
    MMOs are so much a product of their communities as well. I suppose if a game didn't resonate in its time, then maybe a second chance now that the market has changed (?) might work? Honestly, I mostly wish I could go back to experience some games I didn't get to experience back in their prime. I don't know that playing DAoC today would capture all the awesome stories I've heard from those who played it back in the day, but if I could go back I'd like to jump in and experience it for myself. Same goes for a lot of the older games. I've changed too, so it would have to be my younger, less experienced self. I still remember the thrill of hearing my modem's beeps while it connected. Now I get annoyed if my browser takes too long to load a site. Things hit differently when even the most mundane things are exciting!

    As an aside regarding Wildstar, I don't know that it would fare any better now than when it was released. It felt like it was trying to capture the goofy/hardcore niche and I don't know that a big enough market exists for that, and that's ignoring a lot of the other issues already mentioned. If by second chance we mean games getting reworked to address glaring issues, then sure. But otherwise, like other posters have said, there's a reason many of these games didn't succeed the first time.
  • wizzurahwizzurah Member UncommonPosts: 28
    I agree with Warhammer and Star Wars, but I believe a Star Wars mmo is under development. For the rest, I won't attempt to participate again.
    I would see "smaller" old school games again, like RF Online and Archlord 2. Additionally, I would prefer a change in developers for many of the games I would like to see, rather than giving them another chance. Also, Rift deserves a second chance.
    Men, there are so many cool games out, but so many are also f*cked by developers and publishers. All of those in the right hands can be successful. More games deserves better development and publishers instead of second chances.
  • The user and all related content has been deleted.

    SUP

  • olepiolepi Member EpicPosts: 3,017

    Xiaoki said:


    All of these MMOs are dead for a reason. I like City of Heroes Homecoming but I would not pay money to play it in its current form.



    The good thing about City of Heroes Homecoming is that you literally cannot pay money to play it. They don't accept money, and there is no cash shop. Once a month they accept donations to cover their costs and that usually takes less than a day.

    The end game I guess is the Incarnate powers that you can earn and gathering Enhancement sets. These give you more power, but it is hardly needed. I usually don't even use my Incarnate powers.

    However, for somebody with altitis like me, who needs an end game? I'm up to 50-60 different alts now LOL. There are so many different combinations of powers that I still need to make a bunch more alts :)

    ------------
    2024: 47 years on the Net.


  • Pr0tag0ni5tPr0tag0ni5t Member UncommonPosts: 263
    Solid list, never got into WildStar, would love to see Galaxies remake.

    Also, Vanguard: Saga of Heroes, one of the greatest MMO's that never was.
    Tyidal

    image
  • SovrathSovrath Member LegendaryPosts: 32,780


    Also, Vanguard: Saga of Heroes, one of the greatest MMO's that never was.

    It launched. It was.
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