What's the best example of an alignment or reputation system you've seen in an MMO? So many games have some form of this as a secondary progression system or content-gating mechanism, but I honestly can't think of an example I've experienced that I thought was really well done. Have any of you come across a good one?
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If you killed even one bear in Surefall Glades the game made sure the residents would treat you as kill on sight. You could not even heal or help another person kill a bear there. Catching and killing the fish in that temple also made you kill on sight.
Merchants also had different prices depending on how they felt about you. It was a rather involved system. Of course it had it's flaws like endless muffins but I think it did make the world feel more alive.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
Reputations (faction reputations) leads to player frustration, over the years designers seem to have decided that players cannot make a choice they may regret. Killing that one bear by mistake as Kitarad mentioned and finding you are kill on sight would cause endless vexation on social media about the issue. Players who think they have made poor choices including unwittingly may decide to leave a game, which cannot be allowed to happen.
Personally I feel this is a real loss to MMOs.
Perhaps in more direct answer to the OPs question I have seen a few reputation systems (PvP ones) in my time, none were thought to be that good. It is one of those areas which bedevils MMOs, they are exceedingly hard to implement well.
Your point about the grousing on unforgiving game mechanics meant there were no permanent consequences to your actions in game. More's the pity I say.
Nowadays only single player games give those dire consequences true weight that would require a whole new game to correct.
There was also one Plane I think Plane of Growth that made your city of birth completely kill on sight. Felwithe I think, if you killed even one mob in that plane. Many High Elves did not go to that Plane at all because even if you did not kill anything or assist it was enough to be grouped with someone who did. GM had to fix it the day that Plane came out in Everquest. The weeping on the forums could fill Niagara. After that your guild would warn you but some of the gear on that Plane was worth the loss.
Depending on your actions, and how often you you did it, your title would change. There were many tiers to the title too. Like Dark Lord, or Glorious whatever. It said a lot about your character to other players. Like if Dread Lord Buddy asked you to follow him to a shop for deals you knew dude was probably going to PK you lol