FO isn't just wiping my character, they've making substantive changes to the ruleset of the sort that I wouldn't have purchased the game in the first place. I really view it as they kicked me to the curb in favor of a different player base. The hazards of indie studios in early access.
Yes, and I'd add that games in what is called alpha also can change dramatically before final release. That's why I never pay money to play in an alpha, and don't put much time in alpha games. EA and alpha just mean they want your money now, before they've finished the game. Pay full price for a cake that is still in the oven, only to find out they've changed to a pie.
Even games that have already released can change a lot. DAOC came out with ToA and I ended up quitting. ESO came out with One Tamriel that completely changed what you could do in the game.
City of Heroes came out with ED (Enhancement Diversification) that changed how you built your characters. I did delete my first character that was totally slotted up as a response.
Well, even LOTRO (which we both loved) introduced loot boxes and other cancers. It's tough being a gamer.
ESO also came out with loot boxes, but in both cases you can ignore them without it changing the game very much. I always ignore loot boxes.
When a game is in alpha or early access, it means they ARE going to change it, so be prepared.
I still (wrongly, obviously) want development to continue in line with their stated goals. But as I've said before, and have done, when they deviate get out.
In every other area of consumer life people don't hesitate to identify the clowns and move on without apology.
You drive by the used car lot with the balloons and the salesman in the bright pink suit - you avoid robocalls, pyramid schemes, and laugh at phishing emails with impunity.
We need to learn to ignore developers that blow our trust and not think twice about it.
I have the money you need; however, I don't need you.
FO isn't just wiping my character, they've making substantive changes to the ruleset of the sort that I wouldn't have purchased the game in the first place. I really view it as they kicked me to the curb in favor of a different player base. The hazards of indie studios in early access.
Yes, and I'd add that games in what is called alpha also can change dramatically before final release. That's why I never pay money to play in an alpha, and don't put much time in alpha games. EA and alpha just mean they want your money now, before they've finished the game. Pay full price for a cake that is still in the oven, only to find out they've changed to a pie.
Even games that have already released can change a lot. DAOC came out with ToA and I ended up quitting. ESO came out with One Tamriel that completely changed what you could do in the game.
City of Heroes came out with ED (Enhancement Diversification) that changed how you built your characters. I did delete my first character that was totally slotted up as a response.
Well, even LOTRO (which we both loved) introduced loot boxes and other cancers. It's tough being a gamer.
ESO also came out with loot boxes, but in both cases you can ignore them without it changing the game very much. I always ignore loot boxes.
When a game is in alpha or early access, it means they ARE going to change it, so be prepared.
I still (wrongly, obviously) want development to continue in line with their stated goals. But as I've said before, and have done, when they deviate get out.
In every other area of consumer life people don't hesitate to identify the clowns and move on without apology.
You drive by the used car lot with the balloons and the salesman in the bright pink suit - you avoid robocalls, pyramid schemes, and laugh at phishing emails with impunity.
We need to learn to ignore developers that blow our trust and not think twice about it.
I have the money you need; however, I don't need you.
PT Barnum made a fortune. Star Citizen has raked in over $700 million. There are plenty of people who do hesitate to point out the clowns and they don't move on.
Still, all you can do is take care of yourself. Maybe make a few posts.
And remember, if you played FO and had fun, then you are the winner; that's what games are for.
And remember, if you played FO and had fun, then you are the winner; that's what games are for.
I did have fun.
For me, one of the hardships in all of this is the effort it takes to learn a new game. The upfront learning curve on some of these hobbies is pretty large - that player knowledge means a lot to me.
That is the biggest barrier of entry for me and makes leaving difficult.
@Wargfoot You have probably tried it but I was thinking about Albion Online. Its improved tremendously in the last year or so and worth a look I think. Not sure if its what you are looking for though.
@Wargfoot You have probably tried it but I was thinking about Albion Online. Its improved tremendously in the last year or so and worth a look I think. Not sure if its what you are looking for though.
It is close, and I did give it a try, but it was a little bit too cartoon for me. They nearly got me though with the shapeshifters update.
I know you played UO in the past, however UO Outlands is a player run shard with so much professionalism and coding skill that its better than most commercial mmorpgs. It also has had all of the skills revamped to be relevant, while maintaining that classic feel. In its current state, its more like UO2. Maybe give it a try. Pop is around 3k.
P.S. The wiki is amazing for learning the new or revised systems.
FO isn't just wiping my character, they've making substantive changes to the ruleset of the sort that I wouldn't have purchased the game in the first place. I really view it as they kicked me to the curb in favor of a different player base. The hazards of indie studios in early access.
Yes, and I'd add that games in what is called alpha also can change dramatically before final release. That's why I never pay money to play in an alpha, and don't put much time in alpha games. EA and alpha just mean they want your money now, before they've finished the game. Pay full price for a cake that is still in the oven, only to find out they've changed to a pie.
Even games that have already released can change a lot. DAOC came out with ToA and I ended up quitting. ESO came out with One Tamriel that completely changed what you could do in the game.
City of Heroes came out with ED (Enhancement Diversification) that changed how you built your characters. I did delete my first character that was totally slotted up as a response.
Well, even LOTRO (which we both loved) introduced loot boxes and other cancers. It's tough being a gamer.
ESO also came out with loot boxes, but in both cases you can ignore them without it changing the game very much. I always ignore loot boxes.
When a game is in alpha or early access, it means they ARE going to change it, so be prepared.
ESO does have loot boxes but they be ignored as you say.
This is even more so the case with the addition of Seals of Endeavour, which can be earned in play and spent on specific items from those otherwise randomly available in loot boxes. The stock in that store varies with time but patient players can often pick up exactly what they desire at no monetary cost.
I can see being pissed off and removing the game from your computer, but deleting one's characters or accounts beforehand seems akin to smacking your self in the hand with a hammer to punish someone else for their bad behavior.
I have noticed Wargfoot has become more belligerent after he decided the game was "murdered". Hopefully he finds something good in the MMO world he does not has to chuck money at to play. Actually hopefully all of us will get to do the same!
I deleted because I've set aside warning flag after warning flag - and now that I've an entire basket of these flags there is no reason to trust these developers ever again. No point in complaining in discord or wrestling with the developer for 6 months.
Just leave.
As an example, if they had an idea that they were wrestling with and the implementation was bad, but they were making adjustments in line with their kick-starter vision, that is a good point to hang on and cheer for the developer.
However, if you pull a New World-esque turn around where you're still trying to figure out if you're a MMORPG or something else then it is a clown show and it's time to dip.
FO isn't just wiping my character, they've making substantive changes to the ruleset of the sort that I wouldn't have purchased the game in the first place. I really view it as they kicked me to the curb in favor of a different player base. The hazards of indie studios in early access.
I'm not angry. It's the start of summer. I may go outside.
And touch some grass?
Over 7.5 years ago CCP made a major design change which totally invalidated my play style in ways I wasn't willing to adapt to.
I had spent almost a years worth of skill training on a very special ship type for two characters on separate accounts.
After the design change those skills were totally useless to my character as I never intended to fly that ship again, meaning I had spent about $360 in subcription time for nothing.
I wasn't some rando customer, I had subbed two or more accounts for 10 years straight, and had been paying for 6 accounts annually for the last few years before I left. (About $780 /yr)
Over the years I actually knew several employees there, one CS in their former Atlanta office actually gifted me a 6 months of sub time on a different new account I set up.
I even once set up a new account and played it like a new player would. No transferring of assets from other accounts, even going so far as buying a Plex or two to resell for in game ISK despite having more than 15B ISK at the time.
CCPFalcon took notice of my tale shared here on this site and we corresponded for a short while on how my experience went.
So after the big change I asked a simple request, to please refund the skill training points I had invested into that ship hull which were totally unique to it.
Their CS declined saying they "couldn't" do so. I pointed out that CCP had in fact refunded skill points on more than one occasion to players on both a personal account and player base wide basis.
They still declined so being very close to my annual renewal cycle I let all 6 accounts close a month later.
As in your case, clearly they no longer wanted my money so I obliged them.
Still, they have a f2p account option (which totally sucks) but let's me log into my accounts from time to time just to look around and visit my old haunts.
But I'm less and less inclined to do so these days, can't even recall the last time I checked, probably has been a few years now. Not sure I even have the game installed on my computer anymore.
Still, might be retiring soon and maybe I'll one day go back for another go.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
If you're looking for a replacement for Fractured Online, consider trying games like Albion Online or RuneScape. Both offer similar sandbox MMO experiences with open-world gameplay, crafting, and player-driven economies. Albion Online is especially noted for its player-versus-player (PvP) focus and guild dynamics, while RuneScape has a long history and a vast world to explore. These games can serve as good alternatives while you wait for Fractured Online to fully release.
I'm mostly just a lurker on this site, but I enjoy reading your posts Wargfoot. It sucks when the game you've spent so much time in suddenly decides to change direction.
Happened to an MMO I used to play, too. It was a bit of a secret garden for a good few years, until they struck gold with a population spike, and started making decisions to appeal to a "broader audience" in turn. Decisions which I personally didn't agree with.
And it sucks, because it's not just money that you spend in these games. It's also time, effort and dedication. Like making friends, building a community and carving a space in a virtual world.
So I resonate with what you're saying, for what it's worth. I hope you can find another virtual space that can replace Fractured Online soon.
Comments
But as I've said before, and have done, when they deviate get out.
In every other area of consumer life people don't hesitate to identify the clowns and move on without apology.
You drive by the used car lot with the balloons and the salesman in the bright pink suit - you avoid robocalls, pyramid schemes, and laugh at phishing emails with impunity.
We need to learn to ignore developers that blow our trust and not think twice about it.
I have the money you need; however, I don't need you.
Still, all you can do is take care of yourself. Maybe make a few posts.
And remember, if you played FO and had fun, then you are the winner; that's what games are for.
------------
2024: 47 years on the Net.
For me, one of the hardships in all of this is the effort it takes to learn a new game. The upfront learning curve on some of these hobbies is pretty large - that player knowledge means a lot to me.
That is the biggest barrier of entry for me and makes leaving difficult.
They nearly got me though with the shapeshifters update.
So they're close.
ESO does have loot boxes but they be ignored as you say.
This is even more so the case with the addition of Seals of Endeavour, which can be earned in play and spent on specific items from those otherwise randomly available in loot boxes. The stock in that store varies with time but patient players can often pick up exactly what they desire at no monetary cost.
That seems like a healthy perspective.
Also, my apologies to the staff and readers here at MMORPG.com for stinking up the forums for 4 days over this thing.
Over 7.5 years ago CCP made a major design change which totally invalidated my play style in ways I wasn't willing to adapt to.
I had spent almost a years worth of skill training on a very special ship type for two characters on separate accounts.
After the design change those skills were totally useless to my character as I never intended to fly that ship again, meaning I had spent about $360 in subcription time for nothing.
I wasn't some rando customer, I had subbed two or more accounts for 10 years straight, and had been paying for 6 accounts annually for the last few years before I left. (About $780 /yr)
Over the years I actually knew several employees there, one CS in their former Atlanta office actually gifted me a 6 months of sub time on a different new account I set up.
I even once set up a new account and played it like a new player would. No transferring of assets from other accounts, even going so far as buying a Plex or two to resell for in game ISK despite having more than 15B ISK at the time.
CCPFalcon took notice of my tale shared here on this site and we corresponded for a short while on how my experience went.
So after the big change I asked a simple request, to please refund the skill training points I had invested into that ship hull which were totally unique to it.
Their CS declined saying they "couldn't" do so. I pointed out that CCP had in fact refunded skill points on more than one occasion to players on both a personal account and player base wide basis.
They still declined so being very close to my annual renewal cycle I let all 6 accounts close a month later.
As in your case, clearly they no longer wanted my money so I obliged them.
Still, they have a f2p account option (which totally sucks) but let's me log into my accounts from time to time just to look around and visit my old haunts.
But I'm less and less inclined to do so these days, can't even recall the last time I checked, probably has been a few years now. Not sure I even have the game installed on my computer anymore.
Still, might be retiring soon and maybe I'll one day go back for another go.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
There is a player base out there that views these games as hobbies, and they want to invest years and thousands of hours in the game.
Instead, they work to attract tourists that whine, stink up discord, and leave no matter what you do to retain them.
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
I just end up mad that the game hasn't been remastered.
If you're looking for a replacement for Fractured Online, consider trying games like Albion Online or RuneScape. Both offer similar sandbox MMO experiences with open-world gameplay, crafting, and player-driven economies. Albion Online is especially noted for its player-versus-player (PvP) focus and guild dynamics, while RuneScape has a long history and a vast world to explore. These games can serve as good alternatives while you wait for Fractured Online to fully release.