After my recent Early Access fiasco, I'd like to offer some advice to game developers.
All of these will seem obvious but are clearly beyond the grasp of many studios.
- Don't miss deadlines for announcements and updates. Don't promise you'll release information on Tuesday and then deliver it three weeks later. Here is a pro tip: Prepare the announcement/video/web page and when it is complete announce it will be released on Tuesday but deliver it a day early. You get to decide when these things are delivered, don't announce until totally complete and polished. There is no reason to EVER miss one of these deadlines - YOU'RE THE ONE THAT PICKS THE DATE.
- Release frequent updates about progress you're making, don't be afraid to list even 1/2 dozen minor bug fixes. Clueing me into minor progress beats going silent for 3 weeks.
- Don't change your vision for the game even if it will fail. When a game first launches 95% of the people playing it on Day #1 didn't even read the box, have no idea what the game is about, and have already stunk up 4 other titles this year. They'll bitch the loudest but they're not now, nor with they ever be your audience. Stick to the plan - that's what got you the kick starter funds in the first place.
- People are looking for a track record of high-quality incremental updates towards the completion of your vision. If don't have the funds to do that over the course of a year or two then get out of the business.
- Release smaller updates more frequently. Develop a track record of continuous improvement.
- Immediately ban toxic members of the community. Why on earth these assholes are tolerated is beyond me. If some guy comes into discord and says "ded game" three times a week and that's his only contribution, then ban him. Simple.
- Put a notice on the purchase page of your game that makes it very clear what the game has in it, such as, IN PARTS OF THIS GAME IF YOU GO THERE SOMEONE MIGHT KILL YOU AND TAKE YOUR STUFF - IF YOU CANNOT HANDLE THAT, GET OUT NOW. Make people check a box that says they understand, have an online quiz, anything to keep the morons out.
Sheesh.
Comments
Here is a piece of advice:
Bind up your ideas into a nice presentation, pitch it to 500 people, then sit on a stool in the center of a cold, dark room while they call you stupid, accuse you of unnatural relations with the neighbor's dog, and pelt you with rotten fruit - for 6 months.
If you insist on standing by your vision after that, you're ready to begin development.
Fair enough, but the offer still stands if you want to get more off your chest!
I remember New World doing something similar, I liked the game well enough but downshifted to trade when other elements weren't working out. A key part of that trade is regional markets - which they removed because it was too much work for some people to travel the world.
I guess they now have teleporters everywhere - because a unified auction house was still too inconvenient.
Another case of trading out someone who wanted to spend the long term in the game for people who find your world too tedious to travel through - clearly those people didn't stick around either. They never do.
There is this weird push from the 'end game' crowd who see everything short of max level/gear/mobs as a total waste of time. Don't cater to people who see 99% of what you've done as a 'grind'. The 'grind' is the GAME and if they don't like it, they don't like your game. Period.
Again, if some 'end game' moron complains about not being able to blow past 95% of your content to get to the last bit - he's NOT A FAN OF YOUR GAME. Meanwhile, the people who enjoy your game as is end up getting everything sped up and ruined to placate people who will blow through 2 dozen titles this year.
So, in deciding who you're going to listen to have the players list the top three games they played and the length of time they spent in each game. Ignore anyone who doesn't have a game on that list where they lasted two years. Ignore the tourists.
I'm shocked so many developers pay for servers and such and let people actively tear it all down.
NOTES
-----------------------------------------------------------
1: Well, most Americans, the young these days don't really honor it.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
As for what I want developers to do? Just build the game you want to build, defend that vision, and roll in incremental changes that all work towards that vision. I'd point to NMS as an example of that strategy working.
Don't listen to the people who clearly don't get it.
The incentive is realizing your vision - win or lose - instead of chasing the whims of people who are here today and gone tomorrow.
I'm not sure what you're looking for, perhaps.
I don't think a developer should come to me for design advice.
They just turn your discord into a dumpster fire.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Now obviously I am a group and PvP guy, but I still think MMOs are best when they are hybrids, secure those PvE zones from PvP and the game can't be groping only.
But what I find is players are very parochial, even if the gameplay they don't like is somewhere else and does not effect them they still want to get rid of it.
This has to be one of the strangest things I've noticed in these games - and while I'll pick on the PvP crowd a bit here, the truth is it exists on both sides of the aisle.
The efforts that members of the community went through to try and devise a way to lure PvE players into PvP zones is astonishing to me. A 30% increase in rewards, more gold, [fill in the blank], it all sounded like some creepy middle-aged guy trying to lure children into a van.
And you're correct in your wording - they want to "get rid of it" entirely.
We had the regular chestnuts thrown out there:
"Why don't you just go play cookie-clicker?"
"Are you afraid of a challenge?"
"Too many low testosterone Karens in this game" (1)
I tried to explain to them that if I spent my days bagging groceries at WalMart I'd probably want a challenging game; however, I get enough of a challenge at my day job and use gaming to relax.
That sort of comment advanced the conversation as much as you'd expect.
NOTES:
----------------------------------------------------------------------------
1: If I'm being honest, I like my Karens with very low testosterone.
Advice For Developers.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You simply wouldn't have bought the title in the first place.
YOU ACKNOWLEDGE THAT TERMINATION OF YOUR ACCOUNT BY STAR VAULT OR ONE OF ITS AUTHORIZED
REPRESENTATIVES MAY RESULT FROM FAILURE TO ABIDE BY THESE RULES. SUCH TERMINATION WILL NOT ENTITLE YOU TO A REFUND OF ANY FEES PAID BY YOU FOR THE USE OF THE EVE ONLINE CLIENT, SERVERS OR WEB SITE. YOU WILL FORFEIT ANY UNUSED GAME TIME REMAINING AT THE TIME OF TERMINATION.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
They wouldn't be eligible for fees they paid for the EVE client.
What disgusts me isn't the theft, but that they're too lazy to run a quick 'find' on the word 'Eve'. It isn't that difficult.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
If that is all Starvault provides for me, that is enough.