It looks like you're new here. If you want to get involved, click one of these buttons!
Amazon is bringing New World to console through a revamped version of the MMO with New World: Aeternum. At Summer Game Fest Play Days, we were able to go hands-on with a build of the upcoming console port.
Comments
Why won't you just invest in fixing the pc issues that have been in the game ever since it's launch and actually make it you know.. good?
Why the rush to console..
What's concerning to me is that these people are the ones making a new lotr mmo.
I hope its a hit on consoles and they decide to have another expansion next year. If it is not...it will just fade away.
― James O'Barr, The Crow
“Sarah: "Buildings burn, people die, but real love is forever...”
― James O'Barr, The Crow
New World is AGS's tech demo for other developers that are considering using AWS for their online game hosting. It demos everything you would need to do from a technology standpoint to run a game. The game's lack of success is immaterial so long as it's still a useful marketing tool to get other developers on the AWS platform.
Indeed, if you focus on console what else is going to happen down the line, it can only be to the net detriment of the MMO aspects.
Hardly. There are several MMOs on console including Black Desert, ESO, and FF14. They're very popular. There are even more multiplayer "mmo-alikes" that are hugely popular. Trying to put people in easily labeled boxes doesn't work and just makes your points look like fantasy fan fiction.
Personally, I think they stuck in the old mentality that console players don't like MMOs with how they are marketing it as an ARPG - to me that feels insulting to console players and sets up bad expectations since this is, and will never cease to be, a very MMO-y game. But the rebrand is it signals a change in the overall package. This is no different than when ESO launched on console, the game was rebranded to Elder Scrolls Online: Tamriel Unlimited. The tagline signaled a change in the game, and this is what they carried through to the console release.
The announcement was definitely poorly done, and information I saw on their site immediately afterwards is no longer present so obscurity is part of their strategy now.
This is likely due to the information being contrary to the everything will be much like it now narrative they are spinning, in terms of playing through the story at any rate.
What had been on the site were several named starting character types, each with a particular pair of weapons they were meant to play through the story with. That is quite different from the mix and match approach one can adopt now once past the introduction where you must use sword and shield.
It seems more change is in the works than they currently want to let on, likely getting cold feet with how poorly the initial announcement was received.
The games biggest problem though is that they switched development horses mid race and I don't think the game has ever recovered from that. Now they have two games being looked after by the same team from what I can see, so that can but slow down anything they now do for the game. Anyway fingers crossed for the fans of the game.
Was exactly my thought. They're using this live game to build the LOTR game. There is a lot to like about new world, and a lot not to like. But having a game live on pc and consoles, that uses the same engine and bells & whistles as the new big IP game you're making, brings in all kinda of useful data. So it's worth the loss New World is likely operating on currently.