I wish demos would lay off the graphics side of things and show off things like an inventory box, house building menu, skill tree... stuff we care about.
Its modern thinking...They know that graphics sell more than gameplay does.
May be these games have enough players for the content they put out. Like Palworld has like 30k players for the last month and the game has done well enough. Although there were some posters who wished the game would be taken down by Nintendo or that it failed but none of that happened and it was wishful thinking on their part. I did opine that Nintendo could not sue them. There were no grounds.
We look at games from a different perspective that of the Everquest, Dark Age or WoW glasses, I don't think these survival games need that degree of perpetuity. They exist for awhile and because the content runs out it becomes less populated. However if they can continue with 5k to 10k players and be happy with that figure and if that is considered enough for the developers then it's fine. We are the ones putting larger numbers based on our own expectations. Even Palworld developers were astonished by their success.
I think Enshrouded and Nightingale have their own threshold of players and if they can continue profitably who are we to gainsay otherwise.
I think with all the competition there is in gaming you're doing well just to be niche.
That's a tricky balance, so much is WoW template now, but to move too far from that and you need a game which can prosper on a relatively small player base. This is the drive behind being the everyman MMO, we do have to realize the more imaginative, the more new systems a MMO has the harder it will be to sell.
We will never have "MMORPG Genre Unchained!" as it were. But we do see variations on the theme, apart from a couple though like AO they have not done that well. So it can be done but it is bloody difficult.
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Its modern thinking...They know that graphics sell more than gameplay does.
We look at games from a different perspective that of the Everquest, Dark Age or WoW glasses, I don't think these survival games need that degree of perpetuity. They exist for awhile and because the content runs out it becomes less populated. However if they can continue with 5k to 10k players and be happy with that figure and if that is considered enough for the developers then it's fine. We are the ones putting larger numbers based on our own expectations. Even Palworld developers were astonished by their success.
I think Enshrouded and Nightingale have their own threshold of players and if they can continue profitably who are we to gainsay otherwise.
We will never have "MMORPG Genre Unchained!" as it were. But we do see variations on the theme, apart from a couple though like AO they have not done that well. So it can be done but it is bloody difficult.