One character per account seems to be catching people out and then not being able to delete that character compounds the issue. You cannot move servers either as you character is locked to the server it is created on.
Yes, the combat wasn't the greatest, it feels like a modern version of TSW.
This is not good, TSW had appalling combat, the worst I had seen for a major MMORPG. So being better is not a vote of confidence. But this is still a Beta is it not? So they have time for some fine tuning.
They just posted that the system is not working and they are allowing multiple characters and servers. It seems they are listening at least.
Other than that, typical launch day and performance issues.
Yeah i think they fixed that character glitch at least according to steam reviews. Since i enjoy post apocalyptic games i will be keeping an eye on this one.
Oddly enough most of the reviews / complaints rather than game play related seem mired in their terms of service and its level of intrusiveness with data mining.
Yes, the combat wasn't the greatest, it feels like a modern version of TSW.
This is not good, TSW had appalling combat, the worst I had seen for a major MMORPG. So being better is not a vote of confidence. But this is still a Beta is it not? So they have time for some fine tuning.
I don't know. I had a ton of fun in TSW and really miss it to be honest. It was a truly unique setting and some good story writing.
If Funcom was good at something, it was story writing. They had excellent writing staff. Age of Conan had also excellent stories.
The combat in TSW was just a bit of a different take, since it had to be a classic MMO with both modern weapons and classic Melee stuff and some magic thrown in as well.
The biggest issue was the Open ended nature of the skill trees. Which was both a blessing and a curse, as you could literally create a terrible build and get horribly stuck in the game, getting face rolled by even fodder enemies.
They later tried to remedy it a bit, with some recommended build paths, but by then it was a little too late.
The highly anticipated Tokyo expansion was also terribly tuned, terrible content gate mechanism people struggled to get passed, so few made it to Tokyo.... only to be facerolled by overtuned enemies that required very specific builds and gear to overcome.
It's fine for instanced content to have that kind of challenge, but people don't expect to run into such difficulty spikes in the overworld right at the start of an expansion.
It's why the removed Tokyo altogether in SW:Legends and never bothered to add it back in either. /shrug
It was a really shame they botched it so badly, as it left some gaping holes in the awesome storyline that never got concluded. It's just an utter shame they botched the Tokyo content so badly.
I don't know. I had a ton of fun in TSW and really miss it to be honest. It was a truly unique setting and some good story writing.
If Funcom was good at something, it was story writing. They had excellent writing staff. Age of Conan had also excellent stories.
The combat in TSW was just a bit of a different take, since it had to be a classic MMO with both modern weapons and classic Melee stuff and some magic thrown in as well.
The biggest issue was the Open ended nature of the skill trees. Which was both a blessing and a curse, as you could literally create a terrible build and get horribly stuck in the game, getting face rolled by even fodder enemies.
They later tried to remedy it a bit, with some recommended build paths, but by then it was a little too late.
The highly anticipated Tokyo expansion was also terribly tuned, terrible content gate mechanism people struggled to get passed, so few made it to Tokyo.... only to be facerolled by overtuned enemies that required very specific builds and gear to overcome.
It's fine for instanced content to have that kind of challenge, but people don't expect to run into such difficulty spikes in the overworld right at the start of an expansion.
It's why the removed Tokyo altogether in SW:Legends and never bothered to add it back in either. /shrug
TSW was a great MMORPG, but the combat was like a bash e'rm up, it is my prime example of how "action combat" in MMOs can go wrong. The studio did recognise this as "a polarising issue" and made changes for Secret World Legends, but I have no idea how well that worked out.
One character per account seems to be catching people out and then not being able to delete that character compounds the issue. You cannot move servers either as you character is locked to the server it is created on.
It's not getting negative reviews for just character creation issues.
NetEase will collect all personal info they possibly can about you.
For some reason Once Human wants your government issued ID and your passport.
Why does this game want my passport information?
Also, TarisLand is getting a lot of hate here for being a Chinese developed mobile game but Once Human is also a Chinese developed mobile game.
One character per account seems to be catching people out and then not being able to delete that character compounds the issue. You cannot move servers either as you character is locked to the server it is created on.
It's not getting negative reviews for just character creation issues.
NetEase will collect all personal info they possibly can about you.
For some reason Once Human wants your government issued ID and your passport.
Why does this game want my passport information?
Also, TarisLand is getting a lot of hate here for being a Chinese developed mobile game but Once Human is also a Chinese developed mobile game.
No that is wrong, they only require it in countries that the law demands it, most western countries do not so it's a none issue.
One character per account seems to be catching people out and then not being able to delete that character compounds the issue. You cannot move servers either as you character is locked to the server it is created on.
It's not getting negative reviews for just character creation issues.
NetEase will collect all personal info they possibly can about you.
For some reason Once Human wants your government issued ID and your passport.
Why does this game want my passport information?
Also, TarisLand is getting a lot of hate here for being a Chinese developed mobile game but Once Human is also a Chinese developed mobile game.
DO YOU HAVE A SMARTPHONE? 100% BET YOU DO!
Guess what, you gave your information away a very long time ago.
We are in 2024, now we have folks concern with privacy issues.
One character per account seems to be catching people out and then not being able to delete that character compounds the issue. You cannot move servers either as you character is locked to the server it is created on.
It's not getting negative reviews for just character creation issues.
NetEase will collect all personal info they possibly can about you.
For some reason Once Human wants your government issued ID and your passport.
Why does this game want my passport information?
Also, TarisLand is getting a lot of hate here for being a Chinese developed mobile game but Once Human is also a Chinese developed mobile game.
DO YOU HAVE A SMARTPHONE? 100% BET YOU DO!
Guess what, you gave your information away a very long time ago.
We are in 2024, now we have folks concern with privacy issues.
Well, it's nice to see the MMORPG community finally embracing mobile gaming.
Doesn't feel like a mobile game. It feels like New World if Amazon had talent.
I'd say it's a combo of New World, Fallout, and TSW.
Being Chinese made and run, it just means I'll never spend a dime in the cash shop ( alhough the prices would have stopped that anyway, they're friggin' insane lol ) as there's no way I'd give financial details. Names, birthdays, stuff like that are easy enough to make up along with throw away email addresses.
One character per account seems to be catching people out and then not being able to delete that character compounds the issue. You cannot move servers either as you character is locked to the server it is created on.
It's not getting negative reviews for just character creation issues.
NetEase will collect all personal info they possibly can about you.
For some reason Once Human wants your government issued ID and your passport.
Why does this game want my passport information?
Also, TarisLand is getting a lot of hate here for being a Chinese developed mobile game but Once Human is also a Chinese developed mobile game.
It does not want your passport and Id, thats pure lies. Where did you come up with that crap..
I have been playing it for the past two days. Its a lot of fun and has no pay to win. Only thing you can get in the store are skins which are pretty nice looking.
One character per account seems to be catching people out and then not being able to delete that character compounds the issue. You cannot move servers either as you character is locked to the server it is created on.
It's not getting negative reviews for just character creation issues.
NetEase will collect all personal info they possibly can about you.
For some reason Once Human wants your government issued ID and your passport.
Why does this game want my passport information?
Also, TarisLand is getting a lot of hate here for being a Chinese developed mobile game but Once Human is also a Chinese developed mobile game.
It does not want your passport and Id, thats pure lies. Where did you come up with that crap..
I have been playing it for the past two days. Its a lot of fun and has no pay to win. Only thing you can get in the store are skins which are pretty nice looking.
I am worried about the monetization so this is good to know. I am excited for it for sure and cannot wait to try it.
I know there are concerns with NetEase and data mining but as others said, between Microsoft and Google, there is nothing NetEase can do unless they mail me a DNA sampling kit. My phone already invades my privacy and it listens in. Like no joke. The other night my youngest kid ended up cutting out sofa cushions by accident so my wife and I were talking about buying a sofa. I never one looked it up or searched or nothing. A few hours later - sofa ads on every social media account. And I have not looked at sofa's on any account in over 9 years. So yeah big brother scary from my phone and not worried about some gaming company.
Yes, the combat wasn't the greatest, it feels like a modern version of TSW.
This is not good, TSW had appalling combat, the worst I had seen for a major MMORPG. So being better is not a vote of confidence. But this is still a Beta is it not? So they have time for some fine tuning.
Is this early access?
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
Yes, the combat wasn't the greatest, it feels like a modern version of TSW.
This is not good, TSW had appalling combat, the worst I had seen for a major MMORPG. So being better is not a vote of confidence. But this is still a Beta is it not? So they have time for some fine tuning.
Yes, the combat wasn't the greatest, it feels like a modern version of TSW.
This is not good, TSW had appalling combat, the worst I had seen for a major MMORPG. So being better is not a vote of confidence. But this is still a Beta is it not? So they have time for some fine tuning.
I don't know. I had a ton of fun in TSW and really miss it to be honest. It was a truly unique setting and some good story writing.
If Funcom was good at something, it was story writing. They had excellent writing staff. Age of Conan had also excellent stories.
The combat in TSW was just a bit of a different take, since it had to be a classic MMO with both modern weapons and classic Melee stuff and some magic thrown in as well.
The biggest issue was the Open ended nature of the skill trees. Which was both a blessing and a curse, as you could literally create a terrible build and get horribly stuck in the game, getting face rolled by even fodder enemies.
They later tried to remedy it a bit, with some recommended build paths, but by then it was a little too late.
The highly anticipated Tokyo expansion was also terribly tuned, terrible content gate mechanism people struggled to get passed, so few made it to Tokyo.... only to be facerolled by overtuned enemies that required very specific builds and gear to overcome.
It's fine for instanced content to have that kind of challenge, but people don't expect to run into such difficulty spikes in the overworld right at the start of an expansion.
It's why the removed Tokyo altogether in SW:Legends and never bothered to add it back in either. /shrug
It was a really shame they botched it so badly, as it left some gaping holes in the awesome storyline that never got concluded. It's just an utter shame they botched the Tokyo content so badly.
Tokyo was in SW:Legends. I don't know why you are under the impression it was not. Africa that came after was also partially released when I was still playing, but as I have not for some time I don't know if it was ever completed.
Yes, the combat wasn't the greatest, it feels like a modern version of TSW.
This is not good, TSW had appalling combat, the worst I had seen for a major MMORPG. So being better is not a vote of confidence. But this is still a Beta is it not? So they have time for some fine tuning.
I don't know. I had a ton of fun in TSW and really miss it to be honest. It was a truly unique setting and some good story writing.
If Funcom was good at something, it was story writing. They had excellent writing staff. Age of Conan had also excellent stories.
The combat in TSW was just a bit of a different take, since it had to be a classic MMO with both modern weapons and classic Melee stuff and some magic thrown in as well.
The biggest issue was the Open ended nature of the skill trees. Which was both a blessing and a curse, as you could literally create a terrible build and get horribly stuck in the game, getting face rolled by even fodder enemies.
They later tried to remedy it a bit, with some recommended build paths, but by then it was a little too late.
The highly anticipated Tokyo expansion was also terribly tuned, terrible content gate mechanism people struggled to get passed, so few made it to Tokyo.... only to be facerolled by overtuned enemies that required very specific builds and gear to overcome.
It's fine for instanced content to have that kind of challenge, but people don't expect to run into such difficulty spikes in the overworld right at the start of an expansion.
It's why the removed Tokyo altogether in SW:Legends and never bothered to add it back in either. /shrug
It was a really shame they botched it so badly, as it left some gaping holes in the awesome storyline that never got concluded. It's just an utter shame they botched the Tokyo content so badly.
Tokyo was in SW:Legends. I don't know why you are under the impression it was not. Africa that came after was also partially released when I was still playing, but as I have not for some time I don't know if it was ever completed.
Maybe they meant Egypt because that's where it was poorly tuned and all over the place in my opinion. Or at least that's where it started to unravel. Tokyo was as well, but got smoothed out a little more.
Egypt is where the P2W really started to kick in too. Life was hard if you didn't pay for the T3 dot upgrade on gear and that was the only way to do it.
I like Funcom games, but I think they ask way too much for what they offer. For me, the value isn't there compared to other options. Although I would have stuck with SWL (I played TSW too), if they hadn't leaned into that paid gear upgrade tier so hard. It just felt so sucky.
One character per account seems to be catching people out and then not being able to delete that character compounds the issue. You cannot move servers either as you character is locked to the server it is created on.
It's not getting negative reviews for just character creation issues.
NetEase will collect all personal info they possibly can about you.
For some reason Once Human wants your government issued ID and your passport.
Why does this game want my passport information?
Also, TarisLand is getting a lot of hate here for being a Chinese developed mobile game but Once Human is also a Chinese developed mobile game.
It does not want your passport and Id, thats pure lies. Where did you come up with that crap..
I have been playing it for the past two days. Its a lot of fun and has no pay to win. Only thing you can get in the store are skins which are pretty nice looking.
Yes, the combat wasn't the greatest, it feels like a modern version of TSW.
This is not good, TSW had appalling combat, the worst I had seen for a major MMORPG. So being better is not a vote of confidence. But this is still a Beta is it not? So they have time for some fine tuning.
I don't know. I had a ton of fun in TSW and really miss it to be honest. It was a truly unique setting and some good story writing.
If Funcom was good at something, it was story writing. They had excellent writing staff. Age of Conan had also excellent stories.
The combat in TSW was just a bit of a different take, since it had to be a classic MMO with both modern weapons and classic Melee stuff and some magic thrown in as well.
The biggest issue was the Open ended nature of the skill trees. Which was both a blessing and a curse, as you could literally create a terrible build and get horribly stuck in the game, getting face rolled by even fodder enemies.
They later tried to remedy it a bit, with some recommended build paths, but by then it was a little too late.
The highly anticipated Tokyo expansion was also terribly tuned, terrible content gate mechanism people struggled to get passed, so few made it to Tokyo.... only to be facerolled by overtuned enemies that required very specific builds and gear to overcome.
It's fine for instanced content to have that kind of challenge, but people don't expect to run into such difficulty spikes in the overworld right at the start of an expansion.
It's why the removed Tokyo altogether in SW:Legends and never bothered to add it back in either. /shrug
It was a really shame they botched it so badly, as it left some gaping holes in the awesome storyline that never got concluded. It's just an utter shame they botched the Tokyo content so badly.
Tokyo was in SW:Legends. I don't know why you are under the impression it was not. Africa that came after was also partially released when I was still playing, but as I have not for some time I don't know if it was ever completed.
Maybe they meant Egypt because that's where it was poorly tuned and all over the place in my opinion. Or at least that's where it started to unravel. Tokyo was as well, but got smoothed out a little more.
Egypt is where the P2W really started to kick in too. Life was hard if you didn't pay for the T3 dot upgrade on gear and that was the only way to do it.
I like Funcom games, but I think they ask way too much for what they offer. For me, the value isn't there compared to other options. Although I would have stuck with SWL (I played TSW too), if they hadn't leaned into that paid gear upgrade tier so hard. It just felt so sucky.
Egypt was also in SW:Legends, so if that is what was meant it is still wrong. So far as I know the only content entirely exclusive between the two is Africa, and that is because it came out after development of TSW was suspended. There was some tweaking throughout but I'm not familiar enough with both to know precisely where and how minor changes were made. Still, the greatest change was to the mechanics of the game rather than setting and story which to me was what the core of the experience was about. That said I can understand why those that preferred TSW were annoyed it was abandoned for SWL.
One character per account seems to be catching people out and then not being able to delete that character compounds the issue. You cannot move servers either as you character is locked to the server it is created on.
It's not getting negative reviews for just character creation issues.
NetEase will collect all personal info they possibly can about you.
For some reason Once Human wants your government issued ID and your passport.
Why does this game want my passport information?
Also, TarisLand is getting a lot of hate here for being a Chinese developed mobile game but Once Human is also a Chinese developed mobile game.
It does not want your passport and Id, thats pure lies. Where did you come up with that crap..
I have been playing it for the past two days. Its a lot of fun and has no pay to win. Only thing you can get in the store are skins which are pretty nice looking.
It does not matter at all. For one EULA's would rarely hold up in court. Secondly, NetEase is a private company and they have no right to my ID. What would they do - email me and ask for it? Travel to my home? They cannot force me to give it to them because they are not a government or law enforcement agency. They can say in their EULA whatever they want and it will not hold up in a court of law. Not to mention the legal fees they would pay to try and do that.
People forget EULA's are basically CYA's (cover your a$$) documents. So basically this says that if a government or police agency comes asking for your information, they can give it to them and they do not have to clear it with you. Also, this primarily refers to certain countries in the world with political and legal systems in which this information is already happening.
People have more to fear from Google and social media than netEase and some statement in a EULA. As a matter of fact, games radar probably does more with your information that that.
And I will add, the main reference in the article to "Certain" US states is that certain US states have banned access to things like Facebook and social media for minors so that worrisome part means you already live in a US state that invades your privacy under established laws.
There is ZERO concern over anything in that article related to information sharing. All of that is standard info sharing basics that is to CYA NetEase and is what already happens with every single gaming company, web browser, social media site, etc... I understand people's concerns but the funny part is when they go to TikTok, X or Facebook to complain about it. The irony is hilarious.
Comments
One character per account seems to be catching people out and then not being able to delete that character compounds the issue. You cannot move servers either as you character is locked to the server it is created on.
Other than that, typical launch day and performance issues.
Yes, the combat wasn't the greatest, it feels like a modern version of TSW.
This is not good, TSW had appalling combat, the worst I had seen for a major MMORPG. So being better is not a vote of confidence. But this is still a Beta is it not? So they have time for some fine tuning.
I don't know. I had a ton of fun in TSW and really miss it to be honest. It was a truly unique setting and some good story writing.
If Funcom was good at something, it was story writing. They had excellent writing staff. Age of Conan had also excellent stories.
The combat in TSW was just a bit of a different take, since it had to be a classic MMO with both modern weapons and classic Melee stuff and some magic thrown in as well.
The biggest issue was the Open ended nature of the skill trees. Which was both a blessing and a curse, as you could literally create a terrible build and get horribly stuck in the game, getting face rolled by even fodder enemies.
They later tried to remedy it a bit, with some recommended build paths, but by then it was a little too late.
The highly anticipated Tokyo expansion was also terribly tuned, terrible content gate mechanism people struggled to get passed, so few made it to Tokyo.... only to be facerolled by overtuned enemies that required very specific builds and gear to overcome.
It's fine for instanced content to have that kind of challenge, but people don't expect to run into such difficulty spikes in the overworld right at the start of an expansion.
It's why the removed Tokyo altogether in SW:Legends and never bothered to add it back in either. /shrug
It was a really shame they botched it so badly, as it left some gaping holes in the awesome storyline that never got concluded. It's just an utter shame they botched the Tokyo content so badly.
The robot is adorkable. Looks good the game but the monetization must be through the roof I presume. Plus it is a 3rd person shooter I love that.
No that is wrong, they only require it in countries that the law demands it, most western countries do not so it's a none issue.
DO YOU HAVE A SMARTPHONE? 100% BET YOU DO!
Guess what, you gave your information away a very long time ago.
We are in 2024, now we have folks concern with privacy issues.
Well, it's nice to see the MMORPG community finally embracing mobile gaming.
I'd say it's a combo of New World, Fallout, and TSW.
Being Chinese made and run, it just means I'll never spend a dime in the cash shop ( alhough the prices would have stopped that anyway, they're friggin' insane lol ) as there's no way I'd give financial details. Names, birthdays, stuff like that are easy enough to make up along with throw away email addresses.
It does not want your passport and Id, thats pure lies. Where did you come up with that crap..
I have been playing it for the past two days. Its a lot of fun and has no pay to win. Only thing you can get in the store are skins which are pretty nice looking.
I know there are concerns with NetEase and data mining but as others said, between Microsoft and Google, there is nothing NetEase can do unless they mail me a DNA sampling kit. My phone already invades my privacy and it listens in. Like no joke. The other night my youngest kid ended up cutting out sofa cushions by accident so my wife and I were talking about buying a sofa. I never one looked it up or searched or nothing. A few hours later - sofa ads on every social media account. And I have not looked at sofa's on any account in over 9 years. So yeah big brother scary from my phone and not worried about some gaming company.
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
Tokyo was in SW:Legends. I don't know why you are under the impression it was not. Africa that came after was also partially released when I was still playing, but as I have not for some time I don't know if it was ever completed.
Egypt was also in SW:Legends, so if that is what was meant it is still wrong. So far as I know the only content entirely exclusive between the two is Africa, and that is because it came out after development of TSW was suspended. There was some tweaking throughout but I'm not familiar enough with both to know precisely where and how minor changes were made. Still, the greatest change was to the mechanics of the game rather than setting and story which to me was what the core of the experience was about. That said I can understand why those that preferred TSW were annoyed it was abandoned for SWL.
People forget EULA's are basically CYA's (cover your a$$) documents. So basically this says that if a government or police agency comes asking for your information, they can give it to them and they do not have to clear it with you. Also, this primarily refers to certain countries in the world with political and legal systems in which this information is already happening.
People have more to fear from Google and social media than netEase and some statement in a EULA. As a matter of fact, games radar probably does more with your information that that.
And I will add, the main reference in the article to "Certain" US states is that certain US states have banned access to things like Facebook and social media for minors so that worrisome part means you already live in a US state that invades your privacy under established laws.
There is ZERO concern over anything in that article related to information sharing. All of that is standard info sharing basics that is to CYA NetEase and is what already happens with every single gaming company, web browser, social media site, etc... I understand people's concerns but the funny part is when they go to TikTok, X or Facebook to complain about it. The irony is hilarious.