Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Highly Anticipated Post Apocalyptic MMO Once Human Launches Today - Introduces Seasons | MMORPG.com

SystemSystem Member UncommonPosts: 12,599

imageHighly Anticipated Post Apocalyptic MMO Once Human Launches Today - Introduces Seasons | MMORPG.com

Once Human, the strange post-apocalyptic game developed by Starry Studio is finally launching today. Will you be jumping in?

Read the full story here


«1

Comments

  • CalavryCalavry Member UncommonPosts: 130
    Mostly Negative already in steam.

    One character per account seems to be catching people out and then not being able to delete that character compounds the issue. You cannot move servers either as you character is locked to the server it is created on.
    LeFantomeTokken
  • Elidien_gaElidien_ga Member UncommonPosts: 385
    They just posted that the system is not working and they are allowing multiple characters and servers. It seems they are listening at least.

    Other than that, typical launch day and performance issues. 
    CalavryTokkenKidRisk
  • StoneRosesStoneRoses Member RarePosts: 1,812
    The Secret World?
    MMORPGs aren't easy, You're just too PRO!
  • GrimDogGamingGrimDogGaming Member UncommonPosts: 178
    The Secret World?
    No, the combat is better than TSW.
  • StoneRosesStoneRoses Member RarePosts: 1,812
    edited July 10




    The Secret World?


    No, the combat is better than TSW.



    Yes, the combat wasn't the greatest, it feels like a modern version of TSW.
    MMORPGs aren't easy, You're just too PRO!
  • ScotScot Member LegendaryPosts: 24,273










    The Secret World?




    No, the combat is better than TSW.






    Yes, the combat wasn't the greatest, it feels like a modern version of TSW.



    This is not good, TSW had appalling combat, the worst I had seen for a major MMORPG. So being better is not a vote of confidence. But this is still a Beta is it not? So they have time for some fine tuning.
  • harken33harken33 Member UncommonPosts: 286
    They just posted that the system is not working and they are allowing multiple characters and servers. It seems they are listening at least.

    Other than that, typical launch day and performance issues. 

    Yeah i think they fixed that character glitch at least according to steam reviews. Since i enjoy post apocalyptic games i will be keeping an eye on this one.

    Oddly enough most of the reviews / complaints rather than game play related seem mired in their terms of service and its level of intrusiveness with data mining.
  • JeroKaneJeroKane Member EpicPosts: 7,096
    edited July 10

    Scot said:

















    The Secret World?






    No, the combat is better than TSW.









    Yes, the combat wasn't the greatest, it feels like a modern version of TSW.






    This is not good, TSW had appalling combat, the worst I had seen for a major MMORPG. So being better is not a vote of confidence. But this is still a Beta is it not? So they have time for some fine tuning.



    I don't know. I had a ton of fun in TSW and really miss it to be honest. It was a truly unique setting and some good story writing.
    If Funcom was good at something, it was story writing. They had excellent writing staff. Age of Conan had also excellent stories.

    The combat in TSW was just a bit of a different take, since it had to be a classic MMO with both modern weapons and classic Melee stuff and some magic thrown in as well.

    The biggest issue was the Open ended nature of the skill trees. Which was both a blessing and a curse, as you could literally create a terrible build and get horribly stuck in the game, getting face rolled by even fodder enemies.
    They later tried to remedy it a bit, with some recommended build paths, but by then it was a little too late.

    The highly anticipated Tokyo expansion was also terribly tuned, terrible content gate mechanism people struggled to get passed, so few made it to Tokyo.... only to be facerolled by overtuned enemies that required very specific builds and gear to overcome.

    It's fine for instanced content to have that kind of challenge, but people don't expect to run into such difficulty spikes in the overworld right at the start of an expansion.

    It's why the removed Tokyo altogether in SW:Legends and never bothered to add it back in either. /shrug

    It was a really shame they botched it so badly, as it left some gaping holes in the awesome storyline that never got concluded. It's just an utter shame they botched the Tokyo content so badly. :(
  • ScotScot Member LegendaryPosts: 24,273
    edited July 10
    JeroKane said:

    I don't know. I had a ton of fun in TSW and really miss it to be honest. It was a truly unique setting and some good story writing.
    If Funcom was good at something, it was story writing. They had excellent writing staff. Age of Conan had also excellent stories.

    The combat in TSW was just a bit of a different take, since it had to be a classic MMO with both modern weapons and classic Melee stuff and some magic thrown in as well.

    The biggest issue was the Open ended nature of the skill trees. Which was both a blessing and a curse, as you could literally create a terrible build and get horribly stuck in the game, getting face rolled by even fodder enemies.
    They later tried to remedy it a bit, with some recommended build paths, but by then it was a little too late.

    The highly anticipated Tokyo expansion was also terribly tuned, terrible content gate mechanism people struggled to get passed, so few made it to Tokyo.... only to be facerolled by overtuned enemies that required very specific builds and gear to overcome.

    It's fine for instanced content to have that kind of challenge, but people don't expect to run into such difficulty spikes in the overworld right at the start of an expansion.

    It's why the removed Tokyo altogether in SW:Legends and never bothered to add it back in either. /shrug

    TSW was a great MMORPG, but the combat was like a bash e'rm up, it is my prime example of how "action combat" in MMOs can go wrong. The studio did recognise this as "a polarising issue" and made changes for Secret World Legends, but I have no idea how well that worked out. 
  • cheyanecheyane Member LegendaryPosts: 9,385


    The robot is adorkable. Looks good the game but the monetization must be through the roof I presume. Plus it is a 3rd person shooter I love that.
    Garrus Signature
  • XiaokiXiaoki Member EpicPosts: 4,036
    Calavry said:
    Mostly Negative already in steam.

    One character per account seems to be catching people out and then not being able to delete that character compounds the issue. You cannot move servers either as you character is locked to the server it is created on.

    It's not getting negative reviews for just character creation issues.

    NetEase will collect all personal info they possibly can about you.

    For some reason Once Human wants your government issued ID and your passport.

    Why does this game want my passport information?

    Also, TarisLand is getting a lot of hate here for being a Chinese developed mobile game but Once Human is also a Chinese developed mobile game.
  • Butch808Butch808 Member UncommonPosts: 381

    Xiaoki said:


    Calavry said:

    Mostly Negative already in steam.



    One character per account seems to be catching people out and then not being able to delete that character compounds the issue. You cannot move servers either as you character is locked to the server it is created on.



    It's not getting negative reviews for just character creation issues.

    NetEase will collect all personal info they possibly can about you.

    For some reason Once Human wants your government issued ID and your passport.

    Why does this game want my passport information?

    Also, TarisLand is getting a lot of hate here for being a Chinese developed mobile game but Once Human is also a Chinese developed mobile game.



    No that is wrong, they only require it in countries that the law demands it, most western countries do not so it's a none issue.
  • StoneRosesStoneRoses Member RarePosts: 1,812

    Xiaoki said:


    Calavry said:

    Mostly Negative already in steam.



    One character per account seems to be catching people out and then not being able to delete that character compounds the issue. You cannot move servers either as you character is locked to the server it is created on.



    It's not getting negative reviews for just character creation issues.

    NetEase will collect all personal info they possibly can about you.

    For some reason Once Human wants your government issued ID and your passport.

    Why does this game want my passport information?

    Also, TarisLand is getting a lot of hate here for being a Chinese developed mobile game but Once Human is also a Chinese developed mobile game.



    DO YOU HAVE A SMARTPHONE? 100% BET YOU DO!

    Guess what, you gave your information away a very long time ago.
    We are in 2024, now we have folks concern with privacy issues.
    Kyleran
    MMORPGs aren't easy, You're just too PRO!
  • XiaokiXiaoki Member EpicPosts: 4,036

    Xiaoki said:


    Calavry said:

    Mostly Negative already in steam.



    One character per account seems to be catching people out and then not being able to delete that character compounds the issue. You cannot move servers either as you character is locked to the server it is created on.



    It's not getting negative reviews for just character creation issues.

    NetEase will collect all personal info they possibly can about you.

    For some reason Once Human wants your government issued ID and your passport.

    Why does this game want my passport information?

    Also, TarisLand is getting a lot of hate here for being a Chinese developed mobile game but Once Human is also a Chinese developed mobile game.



    DO YOU HAVE A SMARTPHONE? 100% BET YOU DO!

    Guess what, you gave your information away a very long time ago.
    We are in 2024, now we have folks concern with privacy issues.

    Well, it's nice to see the MMORPG community finally embracing mobile gaming.
    maskedweaselScot
  • GrimDogGamingGrimDogGaming Member UncommonPosts: 178
    edited July 10
    Doesn't feel like a mobile game. It feels like New World if Amazon had talent.

    I'd say it's a combo of New World, Fallout, and TSW.

    Being Chinese made and run, it just means I'll never spend a dime in the cash shop ( alhough the prices would have stopped that anyway, they're friggin' insane lol ) as there's no way I'd give financial details. Names, birthdays, stuff like that are easy enough to make up along with throw away email addresses.
    maskedweasel
  • SarlaSarla Member UncommonPosts: 401

    Xiaoki said:


    Calavry said:

    Mostly Negative already in steam.



    One character per account seems to be catching people out and then not being able to delete that character compounds the issue. You cannot move servers either as you character is locked to the server it is created on.



    It's not getting negative reviews for just character creation issues.

    NetEase will collect all personal info they possibly can about you.

    For some reason Once Human wants your government issued ID and your passport.

    Why does this game want my passport information?

    Also, TarisLand is getting a lot of hate here for being a Chinese developed mobile game but Once Human is also a Chinese developed mobile game.



    It does not want your passport and Id, thats pure lies. Where did you come up with that crap..

    I have been playing it for the past two days. Its a lot of fun and has no pay to win. Only thing you can get in the store are skins which are pretty nice looking.
    cheyane
  • DattelisDattelis Member EpicPosts: 1,674
    NetEase will save the mmo genre LMFAO
  • Elidien_gaElidien_ga Member UncommonPosts: 385
    Sarla said:

    Xiaoki said:


    Calavry said:

    Mostly Negative already in steam.



    One character per account seems to be catching people out and then not being able to delete that character compounds the issue. You cannot move servers either as you character is locked to the server it is created on.



    It's not getting negative reviews for just character creation issues.

    NetEase will collect all personal info they possibly can about you.

    For some reason Once Human wants your government issued ID and your passport.

    Why does this game want my passport information?

    Also, TarisLand is getting a lot of hate here for being a Chinese developed mobile game but Once Human is also a Chinese developed mobile game.



    It does not want your passport and Id, thats pure lies. Where did you come up with that crap..

    I have been playing it for the past two days. Its a lot of fun and has no pay to win. Only thing you can get in the store are skins which are pretty nice looking.
    I am worried about the monetization so this is good to know. I am excited for it for sure and cannot wait to try it. 

    I know there are concerns with NetEase and data mining but as others said, between Microsoft and Google, there is nothing NetEase can do unless they mail me a DNA sampling kit. My phone already invades my privacy and it listens in. Like no joke. The other night my youngest kid ended up cutting out sofa cushions by accident so my wife and I were talking about buying a sofa. I never one looked it up or searched or nothing. A few hours later - sofa ads on every social media account. And I have not looked at sofa's on any account in over 9 years. So yeah big brother scary from my phone and not worried about some gaming company. :)
    cheyaneKidRiskKyleran
  • TokkenTokken Member EpicPosts: 3,644
    Scot said:










    The Secret World?




    No, the combat is better than TSW.






    Yes, the combat wasn't the greatest, it feels like a modern version of TSW.



    This is not good, TSW had appalling combat, the worst I had seen for a major MMORPG. So being better is not a vote of confidence. But this is still a Beta is it not? So they have time for some fine tuning.
    Is this early access?
    Scot

    Proud MMORPG.com member since March 2004!  Make PvE GREAT Again!

  • GrimDogGamingGrimDogGaming Member UncommonPosts: 178
    Tokken said:
    Scot said:










    The Secret World?




    No, the combat is better than TSW.






    Yes, the combat wasn't the greatest, it feels like a modern version of TSW.



    This is not good, TSW had appalling combat, the worst I had seen for a major MMORPG. So being better is not a vote of confidence. But this is still a Beta is it not? So they have time for some fine tuning.
    Is this early access?
    No, it's release.
    Tokken
  • KnightFalzKnightFalz Member EpicPosts: 4,522

    JeroKane said:



    Scot said:
























    The Secret World?








    No, the combat is better than TSW.












    Yes, the combat wasn't the greatest, it feels like a modern version of TSW.









    This is not good, TSW had appalling combat, the worst I had seen for a major MMORPG. So being better is not a vote of confidence. But this is still a Beta is it not? So they have time for some fine tuning.






    I don't know. I had a ton of fun in TSW and really miss it to be honest. It was a truly unique setting and some good story writing.

    If Funcom was good at something, it was story writing. They had excellent writing staff. Age of Conan had also excellent stories.



    The combat in TSW was just a bit of a different take, since it had to be a classic MMO with both modern weapons and classic Melee stuff and some magic thrown in as well.



    The biggest issue was the Open ended nature of the skill trees. Which was both a blessing and a curse, as you could literally create a terrible build and get horribly stuck in the game, getting face rolled by even fodder enemies.

    They later tried to remedy it a bit, with some recommended build paths, but by then it was a little too late.



    The highly anticipated Tokyo expansion was also terribly tuned, terrible content gate mechanism people struggled to get passed, so few made it to Tokyo.... only to be facerolled by overtuned enemies that required very specific builds and gear to overcome.



    It's fine for instanced content to have that kind of challenge, but people don't expect to run into such difficulty spikes in the overworld right at the start of an expansion.



    It's why the removed Tokyo altogether in SW:Legends and never bothered to add it back in either. /shrug



    It was a really shame they botched it so badly, as it left some gaping holes in the awesome storyline that never got concluded. It's just an utter shame they botched the Tokyo content so badly. :(



    Tokyo was in SW:Legends. I don't know why you are under the impression it was not. Africa that came after was also partially released when I was still playing, but as I have not for some time I don't know if it was ever completed.
  • ValdemarJValdemarJ Member RarePosts: 1,378
    edited July 11

    JeroKane said:



    Scot said:
























    The Secret World?








    No, the combat is better than TSW.












    Yes, the combat wasn't the greatest, it feels like a modern version of TSW.









    This is not good, TSW had appalling combat, the worst I had seen for a major MMORPG. So being better is not a vote of confidence. But this is still a Beta is it not? So they have time for some fine tuning.






    I don't know. I had a ton of fun in TSW and really miss it to be honest. It was a truly unique setting and some good story writing.

    If Funcom was good at something, it was story writing. They had excellent writing staff. Age of Conan had also excellent stories.



    The combat in TSW was just a bit of a different take, since it had to be a classic MMO with both modern weapons and classic Melee stuff and some magic thrown in as well.



    The biggest issue was the Open ended nature of the skill trees. Which was both a blessing and a curse, as you could literally create a terrible build and get horribly stuck in the game, getting face rolled by even fodder enemies.

    They later tried to remedy it a bit, with some recommended build paths, but by then it was a little too late.



    The highly anticipated Tokyo expansion was also terribly tuned, terrible content gate mechanism people struggled to get passed, so few made it to Tokyo.... only to be facerolled by overtuned enemies that required very specific builds and gear to overcome.



    It's fine for instanced content to have that kind of challenge, but people don't expect to run into such difficulty spikes in the overworld right at the start of an expansion.



    It's why the removed Tokyo altogether in SW:Legends and never bothered to add it back in either. /shrug



    It was a really shame they botched it so badly, as it left some gaping holes in the awesome storyline that never got concluded. It's just an utter shame they botched the Tokyo content so badly. :(



    Tokyo was in SW:Legends. I don't know why you are under the impression it was not. Africa that came after was also partially released when I was still playing, but as I have not for some time I don't know if it was ever completed.

    Maybe they meant Egypt because that's where it was poorly tuned and all over the place in my opinion. Or at least that's where it started to unravel. Tokyo was as well, but got smoothed out a little more.

    Egypt is where the P2W really started to kick in too. Life was hard if you didn't pay for the T3 dot upgrade on gear and that was the only way to do it.

    I like Funcom games, but I think they ask way too much for what they offer. For me, the value isn't there compared to other options. Although I would have stuck with SWL (I played TSW too), if they hadn't leaned into that paid gear upgrade tier so hard. It just felt so sucky.
    Bring back the Naked Chicken Chalupa!
  • XiaokiXiaoki Member EpicPosts: 4,036
    Sarla said:

    Xiaoki said:


    Calavry said:

    Mostly Negative already in steam.



    One character per account seems to be catching people out and then not being able to delete that character compounds the issue. You cannot move servers either as you character is locked to the server it is created on.



    It's not getting negative reviews for just character creation issues.

    NetEase will collect all personal info they possibly can about you.

    For some reason Once Human wants your government issued ID and your passport.

    Why does this game want my passport information?

    Also, TarisLand is getting a lot of hate here for being a Chinese developed mobile game but Once Human is also a Chinese developed mobile game.



    It does not want your passport and Id, thats pure lies. Where did you come up with that crap..

    I have been playing it for the past two days. Its a lot of fun and has no pay to win. Only thing you can get in the store are skins which are pretty nice looking.

    You didn't read the EULA.

  • KnightFalzKnightFalz Member EpicPosts: 4,522
    edited July 11

    ValdemarJ said:





    JeroKane said:





    Scot said:































    The Secret World?










    No, the combat is better than TSW.















    Yes, the combat wasn't the greatest, it feels like a modern version of TSW.












    This is not good, TSW had appalling combat, the worst I had seen for a major MMORPG. So being better is not a vote of confidence. But this is still a Beta is it not? So they have time for some fine tuning.









    I don't know. I had a ton of fun in TSW and really miss it to be honest. It was a truly unique setting and some good story writing.


    If Funcom was good at something, it was story writing. They had excellent writing staff. Age of Conan had also excellent stories.





    The combat in TSW was just a bit of a different take, since it had to be a classic MMO with both modern weapons and classic Melee stuff and some magic thrown in as well.





    The biggest issue was the Open ended nature of the skill trees. Which was both a blessing and a curse, as you could literally create a terrible build and get horribly stuck in the game, getting face rolled by even fodder enemies.


    They later tried to remedy it a bit, with some recommended build paths, but by then it was a little too late.





    The highly anticipated Tokyo expansion was also terribly tuned, terrible content gate mechanism people struggled to get passed, so few made it to Tokyo.... only to be facerolled by overtuned enemies that required very specific builds and gear to overcome.





    It's fine for instanced content to have that kind of challenge, but people don't expect to run into such difficulty spikes in the overworld right at the start of an expansion.





    It's why the removed Tokyo altogether in SW:Legends and never bothered to add it back in either. /shrug





    It was a really shame they botched it so badly, as it left some gaping holes in the awesome storyline that never got concluded. It's just an utter shame they botched the Tokyo content so badly. :(







    Tokyo was in SW:Legends. I don't know why you are under the impression it was not. Africa that came after was also partially released when I was still playing, but as I have not for some time I don't know if it was ever completed.



    Maybe they meant Egypt because that's where it was poorly tuned and all over the place in my opinion. Or at least that's where it started to unravel. Tokyo was as well, but got smoothed out a little more.

    Egypt is where the P2W really started to kick in too. Life was hard if you didn't pay for the T3 dot upgrade on gear and that was the only way to do it.

    I like Funcom games, but I think they ask way too much for what they offer. For me, the value isn't there compared to other options. Although I would have stuck with SWL (I played TSW too), if they hadn't leaned into that paid gear upgrade tier so hard. It just felt so sucky.



    Egypt was also in SW:Legends, so if that is what was meant it is still wrong. So far as I know the only content entirely exclusive between the two is Africa, and that is because it came out after development of TSW was suspended. There was some tweaking throughout but I'm not familiar enough with both to know precisely where and how minor changes were made. Still, the greatest change was to the mechanics of the game rather than setting and story which to me was what the core of the experience was about. That said I can understand why those that preferred TSW were annoyed it was abandoned for SWL.
  • Elidien_gaElidien_ga Member UncommonPosts: 385
    Xiaoki said:
    Sarla said:

    Xiaoki said:


    Calavry said:

    Mostly Negative already in steam.



    One character per account seems to be catching people out and then not being able to delete that character compounds the issue. You cannot move servers either as you character is locked to the server it is created on.



    It's not getting negative reviews for just character creation issues.

    NetEase will collect all personal info they possibly can about you.

    For some reason Once Human wants your government issued ID and your passport.

    Why does this game want my passport information?

    Also, TarisLand is getting a lot of hate here for being a Chinese developed mobile game but Once Human is also a Chinese developed mobile game.



    It does not want your passport and Id, thats pure lies. Where did you come up with that crap..

    I have been playing it for the past two days. Its a lot of fun and has no pay to win. Only thing you can get in the store are skins which are pretty nice looking.

    You didn't read the EULA.

    It does not matter at all. For one EULA's would rarely hold up in court. Secondly, NetEase is a private company and they have no right to my ID. What would they do - email me and ask for it? Travel to my home? They cannot force me to give it to them because they are not a government or law enforcement agency. They can say in their EULA whatever they want and it will not hold up in a court of law. Not to mention the legal fees they would pay to try and do that. 

    People forget EULA's are basically CYA's (cover your a$$) documents. So basically this says that if a government or police agency comes asking for your information, they can give it to them and they do not have to clear it with you. Also, this primarily refers to certain countries in the world with political and legal systems in which this information is already happening.

    People have more to fear from Google and social media than netEase and some statement in a EULA. As a matter of fact, games radar probably does more with your information that that.

    And I will add, the main reference in the article to "Certain" US states is that certain US states have banned access to things like Facebook and social media for minors so that worrisome part means you already live in a US state that invades your privacy under established laws.

    There is ZERO concern over anything in that article related to information sharing. All of that is standard info sharing basics that is to CYA NetEase and is what already happens with every single gaming company, web browser, social media site, etc... I understand people's concerns but the funny part is when they go to TikTok, X or Facebook to complain about it. The irony is hilarious.
Sign In or Register to comment.