Got the itch to play UO with all the news on New Legacy. I don't want to spoil the surprise by playing the beta, and my 3 Outlands accounts are pretty much set up with 3 permanent characters on each... So I subbed for the official game and made my one allowed character on Siege Perilous. I'd love a couple people to play with, even if it's just to have someone to trade with since Vendors don't buy anything and sell items at 3x normal rate. There are tons of open house plots everywhere, and the world seems pretty void of PKs - or anyone really.
Anyways. Drop a line if interested. I haven't made any town my home base yet, I'm running NPC transportation tasks for starting money and trying to figure out how I want to build my one and only character.
HERE IS SOME INFO ON SIEGE PERILOUS:
Your Character
There is only one character slot available per account.
The Siege Blessing
Players on the Siege Perilous shard can bless one item of any kind at a time. Use the character context menu (left-click on your character,) select the option, then target the item to be blessed. The blessed item will remain with your character when you die, rather than remaining on your corpse, and cannot be stolen.
Unlike a bless deed, Siege bless is not fixed, using the context menu and targeting a different item will transfer the bless to it.
Items can not be insured on Siege Perilous shard.
Clothing bless deeds can not be applied to items which have magical properties.
Townsfolk
Shopkeepers will not buy from player characters
Shopkeepers do not sell resources (ingots, boards, leather, wool, arrows, bolts and feathers).
What they do sell, they sell dearly, the cost of their wares/services is three times that of normal shards.
NPC craftspeople will not train players in exchange for gold, all skills not chosen at character creation must be trained from 0 (zero)
Spellcasting
The spells ‘recall’ and ‘sacred journey’ do not work. Travel is on foot, on a mount or by gate spell
The spell ‘telekinesis’ will not work on trapped or locked chests.
The spells ‘mark’ and ‘gate travel’ will not work while in a dungeon.
Direct damage spells will work in towns.
Skills, Tools and Equipment
All tools, including fishing poles, herding crooks, scissors and axes used for lumberjacking have a number of ‘uses’ before they wear out and are destroyed. Caution: using your best swords or fencing weapon to carve meat or shear sheep will class it as a ‘tool’, it will then show a number of ‘uses’, when those uses expire the item will be destroyed.
Those seeking to gain treasure from chests are advised that all chests in dungeons, in the wilderness, and in towns will be trapped. If you do not have ‘detect hidden’ and ‘remove trap’ skill ensure high HP and 70 fire resist on armor.
When a tinker fails at making a trap, he will always take damage, usually fatal.
Arms Lore gives a bonus to resists for exceptional armor creation on Siege Perilous of 1% for every 12.5 points of Arms Lore. The maximum bonus is 8% bonus resists at Grandmaster Arms Lore.
When a weapon is exceptionally crafted, the damage increase modifier will increase by 1% per 12.5 points of Arms Lore. The maximum bonus is 8% at Grandmaster.
Stealing – there are no skill or time requirements to join the Thieves Guild
The detect hidden skill has no ‘passive’ mode
Houses
Houses on Siege Perilous and Mugen are separate to houses on shards which have a Trammel ruleset. Building a house on Siege Perilous or Mugen will not cause a house on another shard to fall.
Rate over Time system
On Siege Perilous and Mugen, the RoT (Rate over time) system applies for gaining skill points above 70. RoT resets once per day, at 8pm EST/1am GMT.
Skill points for skills less than 70 points will gain as normal shards.
Skill points for skills between 70 and 79.9 points have a time limit of 5 minutes between points gained. (250 minutes min to gain 5.0 skill)
Skill points for skills between 80 and 89.9 have a time limit of 8 minutes between points gained. (320 minutes min to gain 4.0 skill)
Skill points for skills between 90 and 99.9 have a time limit of 12 minutes between points gained. (360 minutes min to gain 3.0 skill points)
Skill points for skills between 100 and 120 have a time limit of 15 minutes between points gained. (750 minutes min to gain 5.0 skill points)
Monsters and Players
Dark wisps: These creatures are found in woodlands throughout Felucca and are highly aggresive.
Siege Perilous contains the Ilshenar, Malas, Tokuno and Ter Mur facets. All have the “felucca ruleset”.
There is no volcano on Fire Island, entrance to Underworld is via a moongate situated on the top of Daemon Temple
Comments
Join Me!
This would be a great opportunity for gamers to check out that "different" game style, a Sandbox World to some extent, and playing the world, as opposed to running the Quest grind.
I've always enjoyed it because of the freedom, and UO's just a fun game anyways.
Once upon a time....
I'd love another game similar to UO to be made. I don't need anything re-worked. I don't need it to be the exact same either. But the PvP system, Skill and Attribute system was just AWESOME.