In a game I was playing, one of the pillars of the community suddenly disappeared.
The "we cannot talk about it" song and dance from the GMs suggests the player was banned.
I ran around with maybe 4-5 people in this game and half of them have been banned for cheating.
They were really nice folks too.
I ran into that problem in other games - just a little taken back by how much cheating goes on.
Comments
Why all the secrecy?
And people wonder why I'm not interested in the NFT/Blockchain/PlayToEarn/Whale nonsense.
As far as “how much “ cheating?
There are people who are very invested in looking like the best and cheating gives them that boost:
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Kind of the A-Team mindset - when the law just isn't cutting it.
She gave me probably close to a million gold pieces worth of stuff she'd looted off them.
I distributed most of it to others in need.
There was also the third party apps like UOExtreme that I used only as a defensive measure of protection against PKs. The early builds would allow you access to your bank box anywhere in the world, so when I was out killing Reapers with my heavy crossbow and saw the RED names and "Corp Por" pre-loading off screen - hit one button and frantically start emptying my loot and equipment into my bank box.. by the time they kill me easily over half my gear and loot was safe. God. What a rush .
I was a kid then, 13-14 I think. So much excitement back at the dawn of internet gaming. The possibilities seemed endless.
I'll admit it, I've cheated in the past, buying gold from farmers to purchase a mount in WOW or some such convenience.
Never purchased power especially not to cheat in PVP where it directly impacted others game play.
I recall being sorely tempted to use radar hacks in early DAOC when it became obvious many others were using it, but fear of losing my accounts /characters kept me on the straight and narrow.
Besides, I seem to get caught eventually. When first playing EVE I bought some 3rd party ISK because I didn't really understand the PLEX system at the time.
Thought I got away clean however about two or three years later CCP deducted a billion ISK from one of my three accounts.
I couldn't contact support to ask about it, especially since they seemed to have overlooked the 2nd billion ISK I had purchased a few months later for my other account.
Learned my lesson though, was pretty much the end of my 3rd party gold purchasing days mostly because after that I rarely stuck with any MMORPG besides EVE for more than a month or three.
Flash forward to ESO 10+ years later where Zenimax was all too happy to sell me in game currency, cosmetics, skyshard / class unlocks and even full housing estates. Probably spent at least $500 in the 9 months I played ....such a great convenience.
Yeah, no more of that crap either, I'm really done this time around...no really...
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
But sometimes, there are also gray areas. Is some trick to fighting against a particular boss the intended way for that boss to be defeated, or is it exploiting a glitch? Sometimes there are blatant bugs that an innocent player can accidentally trigger, in which case, you can't necessarily tell if someone who uses the bug occasionally intended to cheat.
Some games really hurt themselves by having too many gray areas of cheating, which leads to either banning a lot of innocent players, leaving an impression that the game is overrun by cheaters, or both. Any of those options severely harm a game's reputation.
Well, I did cheat once. In 1977 I was a UNIX ARPANET sysadmin and I got the source code for Adventure over the net. Adventure was the forerunner of Zork I think. I do remember looking at the Fortran source to get a couple of keywords. Remember xyzzy? and plugh?
Just found this tidbit on the wiki for xyzzy: "Gmail supports the command XYZZY when connected via IMAP before logging in. It takes no arguments, and responds with "OK Nothing happens.""
LOL
edit: found this about the game: Colossal Cave Adventure (also known as Adventure or ADVENT) is a text-based adventure game, released in 1976 by developer Will Crowther for the PDP-10 mainframe computer.
Anyone here remember the PDP-10? or DEC-10? I do. Sigh.
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2024: 47 years on the Net.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
------------
2024: 47 years on the Net.
1: I used an exploit in UO where a horse could be parked on one side of the wall, and all the creatures in the room would aggro to it, but couldn't get to it. This kept all the mobs busy while I could cherry pick the one mob in the room I needed.
2: In FO there was a legendary spawn that wouldn't attack you, provided you played it right. I farmed the hell out of that thing without being attacked. I reported this bug, but made sure to get while the getting was good.
3: In FO I found an absolutely devastating duplication bug and reported it. I didn't abuse it though.m
Notes:
1: pO-TAY-tO
However being able to see your enemies through walls all the way across the map is a pretty huge tactical advantage. I've seen scores in Destiny 2 matches where the top scoring guy literally had to kill the entire other team numerous times over to achieve his score. It's so bad he's starving his own teammates of kills because they can barely hit double digits while he's got 52 kills in a single match. Even if you were a pro level gamer with precision aiming skills, how could you amount that many kills without having some way to also know at all times where the opponents are? There's just not enough time in a 10-minute game to find that many people much less kill them otherwise. His kill per minute rate is greater than 10. Every 6 seconds he's getting a kill for the whole match on average. It boggles the mind.
It's pretty easy to search up aimbots in shooters on YouTube because people literally offer them for sale. Just better hope they aren't bundling a keylogger in there to scrape your account credentials while you're cheating. Nevermind getting banned that seems like a big concern. Not like aimbot vendors have ethics, you know?
I have no idea what people do in MMOs. Only story's I've heard is where someone gets a hold of the admin client and credentials and can insta-kill raid bosses and take the loot. Stuff like that but they always seem to get busted because they have to brag about their fancy gear and people ask questions.
Bots in ESO were fun as you could find them in certain zones and they would have paths where they would gather and move and gather and move. I loved watching them and I would get right in front of them and gather the resources instead. They would be forced to stand there and look stupid for 5-10 seconds since I beat them to it. I would report them too of course.
Since then I have cemented my opinion that it was the right thing to do.
Otherwise the only cheating I’ve done are after I’ve played through an Elder Scrolls game I sometimes give myself a specific set of armor from the outset. Especially if it’s a player mod.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
There is an old saying about online games that you should never trust the client because the client is in the hands of the enemy. It came from some developer at least 20 years ago, though I don't recall who. In context, he was probably saying not to trust the client saying this is where I am, this is what my character has, and so forth.
But it applies just as well to not trusting the client to not display information to the player until it should. If the client shouldn't be able to see another player on the screen because there is a wall in the way or the player is facing the wrong way or whatever, then the server shouldn't tell the client where the other player is. Without that, there could be no wallhack.
Yes, yes, line of sight is hard, and telling what is visible is hard. But computers are massively more powerful than they were 30 years ago, so today's servers should be able to handle it. Have FPS games not updated their code at all in that time? Even being slightly wrong so that a wallhack lets you see a player who should be barely around a corner wouldn't be nearly as bad as a wallhack that lets you see straight through the middle of a solid wall.
And yes, this would mean that you sometimes have a delay of 100 ms after a player should be visible before he appears. But is that really worse than having a game completely ruined by cheaters? If you know that you're creating a competitive, online FPS, you should anticipate that players will try to cheat and write your code to stop them from doing so.
I've been pretty up front and consistent, I feel, but maybe I didn't come across that way.
I've not played FO since the release - and I intentionally put off trying it again until at least Oct 1st - in large part because I don't think it will last until then. The player numbers are dropping off as everyone on the sidelines predicted. The developers continue to focus on elements of the game for which I've no interest.
I'm looking at maybe testing Star Reach, but really have my eye on Light No Fire.
I think Fractured Online is toast - I hate saying that, but I see nothing there that inspires confidence.
I happened to like that player a great deal - but da rules are da rules.
I hope he finds a game he loves and has tons of fun.
No worries.