This is what happens when you ignore your own experienced MMO testers in favor of your own vision, or lack there of on the best way to proceed in development. Series funding should have been the ones listening to the feedback and enforcing priorities in the scope development. A studio that thinks it can be everywhere all at once, creating Pax Dei to be a cloud gaming (PC/Console/Mobile) success is something that takes a lot of fallback and established IP cash, Fortnite, GTA, Warframe, etc. Judging by Steam BD's charts, going from 11,500 players at launch to a peak 800 players today, shows how poor decision making has effected such an ambitious and promising project. The lessons learned here are unbound by a single development groups vision and culture and will be looked at by anyone wanting to pick up to torch to create such a game in this genre.
Let's hope I'm way off base and this game becomes the success it's ideas can be.
Every time Goonsquad/SA/DS post salt on Star Citizen, I spend more money on it. Every time a mentally disturbed former backer or Elite CMDR toxic emo comments, I spend more money on it. Every time they refuse to answer why they spend so much time arguing about a game they don't even like, I spend more money on it. Want to watch the world burn because you can't have your way? You got whats coming to you.
I bought it, played for like 2 days, that was enough to realize there is literally nothing to do in the game, I ran across a few animals to attack and that's it (yawn) but hey it's pretty right?
the problem with this game is the land plots... as the key to its funding growth.. if this game has alot of players the world will be filled with land plots having to constantly clear land plots for new players..... this is a disaster in the making as players will lose everything once they take a break this only applies to solo players or if clan/group stop playing how would this affect the shared land plots... for a mmorpg forcing players to pay for land plots is one thing but having to remove these land plots once players take a break will discourage players for coming back.. if no new players buy in to the game its a dead game walking.. a major flawed design imo!!!!
the problem with this game is the land plots... as the key to its funding growth.. if this game has alot of players the world will be filled with land plots having to constantly clear land plots for new players..... this is a disaster in the making as players will lose everything once they take a break this only applies to solo players or if clan/group stop playing how would this affect the shared land plots... for a mmorpg forcing players to pay for land plots is one thing but having to remove these land plots once players take a break will discourage players for coming back.. if no new players buy in to the game its a dead game walking.. a major flawed design imo!!!!
.........the problem is they think everyone is a sucker lol they told everyone on their site that this game had NO CONTENT and it was on the players to create it lol so yea there is the problem. so many games are trying to do this PLAYER DRIVEN blah blah blah lol NO it doesnt work , we need direction , story line quests missions pve pvp conquest competition leader boards etc etc OH AND if you want f'ing people to roll player RP then make it to where you can interact with items ........ like a damn chair lol
As soon, as I read, the game features no npc, the game was dead for me. As dirtyside told: people want to be serviced. Be it quests, tasks, story, goals, things they can do together. We had all sorts of hack'n'slash for 30 years now, crafting? You name it. Pax Dei was DOA because it lacks content. When you don't offer content, offer building features like in Minecraft, Astroneer, Enshrouded, but these types are single player(normal MP) games, those systems don't work with MMOs.
Comments
This is what happens when you ignore your own experienced MMO testers in favor of your own vision, or lack there of on the best way to proceed in development. Series funding should have been the ones listening to the feedback and enforcing priorities in the scope development. A studio that thinks it can be everywhere all at once, creating Pax Dei to be a cloud gaming (PC/Console/Mobile) success is something that takes a lot of fallback and established IP cash, Fortnite, GTA, Warframe, etc. Judging by Steam BD's charts, going from 11,500 players at launch to a peak 800 players today, shows how poor decision making has effected such an ambitious and promising project. The lessons learned here are unbound by a single development groups vision and culture and will be looked at by anyone wanting to pick up to torch to create such a game in this genre.
Let's hope I'm way off base and this game becomes the success it's ideas can be.
.........the problem is they think everyone is a sucker lol they told everyone on their site that this game had NO CONTENT and it was on the players to create it lol so yea there is the problem. so many games are trying to do this PLAYER DRIVEN blah blah blah lol NO it doesnt work , we need direction , story line quests missions pve pvp conquest competition leader boards etc etc OH AND if you want f'ing people to roll player RP then make it to where you can interact with items ........ like a damn chair lol