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Star Citizen Employees Reportedly Mandated to Work Seven Days a Week to Meet Citizencon Deadlines |

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Comments

  • ArglebargleArglebargle Member EpicPosts: 3,465
    Wargfoot said:
    ....

    The project has enormous scope in technical requirements, world size, PvP, and successful game loops - they're going for the gold on every imaginable front where any one game in the past is lucky to hit one of those.



    That's the rub.  And the Roberts arrogance and inability to learn from his past mistakes.  He's never helmed a released project where he wasn't forced to release by someone else.  In every other instance, he's failed.

    Most companies don't try to bite off that much, because they understand the incredible difficulty of getting just one aspect that good.  But CIG thinks that for a few hundred million more, they can wave that magic wand just right...

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • WargfootWargfoot Member EpicPosts: 1,406
    Wargfoot said:
    ....

    The project has enormous scope in technical requirements, world size, PvP, and successful game loops - they're going for the gold on every imaginable front where any one game in the past is lucky to hit one of those.



    That's the rub.  And the Roberts arrogance and inability to learn from his past mistakes.  He's never helmed a released project where he wasn't forced to release by someone else.  In every other instance, he's failed.

    Most companies don't try to bite off that much, because they understand the incredible difficulty of getting just one aspect that good.  But CIG thinks that for a few hundred million more, they can wave that magic wand just right...
    From where I sit, I've nothing to lose, either a great game launches, or I get another cautionary tale to wave around like a dirty diaper when required.
    Kyleran
  • ArglebargleArglebargle Member EpicPosts: 3,465
    Wargfoot said:
    Wargfoot said:
    ....

    The project has enormous scope in technical requirements, world size, PvP, and successful game loops - they're going for the gold on every imaginable front where any one game in the past is lucky to hit one of those.



    That's the rub.  And the Roberts arrogance and inability to learn from his past mistakes.  He's never helmed a released project where he wasn't forced to release by someone else.  In every other instance, he's failed.

    Most companies don't try to bite off that much, because they understand the incredible difficulty of getting just one aspect that good.  But CIG thinks that for a few hundred million more, they can wave that magic wand just right...
    From where I sit, I've nothing to lose, either a great game launches, or I get another cautionary tale to wave around like a dirty diaper when required.

    I know which way I think the odds slant....

    If you are holding out for the perfect game, the only game you play will be the waiting one.

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