The day will come when Steven wants my money and he'll change the ruleset with much wailing and gnashing of teeth by the PVP crowd.....
And I still won't play it.....
But I will happily dance on the game's grave.
It will be like every game that knows it audience that's quality. Masses join and large amount of people leave and the game settles into the core fan base. That's my hope with this one.
This is old information. Very old. Point for me is not that it's in. I'm used to this kind of game play. Failing hurts. Can't count how many levels I lost in EQ and more then a few bodies. My concern is how the people not following close feel when they think in masses don't like that part of old school. My hopes is they keep their stance.
This is old information. Very old. Point for me is not that it's in. I'm used to this kind of game play. Failing hurts. Can't count how many levels I lost in EQ and more then a few bodies. My concern is how the people not following close feel when they think in masses don't like that part of old school. My hopes is they keep their stance.
If you need 14 pages to explain your Player_flagging system...
...well, I think that's sub-optimal.
But you are right. It does appear that he mentioned this years ago.
This is the very flagging system Liniage 2 had. It is very easy to follow. It's designed to let you PvP anywhere while putting a hamper on ganking. It's 100% also risk vs reward.
This is old information. Very old. Point for me is not that it's in. I'm used to this kind of game play. Failing hurts. Can't count how many levels I lost in EQ and more then a few bodies. My concern is how the people not following close feel when they think in masses don't like that part of old school. My hopes is they keep their stance.
If you need 14 pages to explain your Player_flagging system...
...well, I think that's sub-optimal.
But you are right. It does appear that he mentioned this years ago.
This is the very flagging system Liniage 2 had. It is very easy to follow. It's designed to let you PvP anywhere while putting a hamper on ganking. It's 100% also risk vs reward.
Again... if you need 14 pages to describe it... it's probably not very easy to follow.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I’ve seen tons of people talking about this game as if it’s the next big thing. Most of them are primarily PvE players who either don’t care about PvP or simply don’t engage with it at all.
This "game" really needs to hammer home that PvP is a core feature. The average player who just knows there’s a big, ambitious MMO on the horizon—someone who isn’t keeping up with every update, stream, or wiki entry, and definitely isn’t dropping hundreds on an alpha—probably has no idea.
Not everyone dives into a game’s details or stays up-to-date on news. They’ll jump into this game, get blindsided, and likely quit not long after. Incredibly dumb design decisions.
That is a ridiculously complex flagging system, hopefully everyone on here realises that the more complex a system is the more likely it is to have multiple failure points and the harder it will be to make large scale changes.
That is a ridiculously complex flagging system, hopefully everyone on here realises that the more complex a system is the more likely it is to have multiple failure points and the harder it will be to make large scale changes.
Its really simple.
1. Flagged Purple you are open to any PvP encounter, high risk you lose less on PvP death. You drop glint and you lose some crafting supplies on your person.
2. Flagged Green you wish not to PvP, You drop 2 x Glint and crafting supplies because you are low risk so you lose more on death.
3. Flagged Red - you have been PKing and now your corrupted, killing a green makes your corrupted and you now drop gear when killed and 4 x more glint and crafting supplies on your person. You are also marked on the map for all to see with a red dot. You are debuffed for every player you kill this way and become easier and easier to kill. Only way to remove corruption is to stay logged on and gain exp by killing mobs or getting killed by a player.
You can switch from Green or Purple flagged at will out of combat.
I also made this thread on these forums to give more depth if you want to know more about the protection Green Flagged players have.
That is a ridiculously complex flagging system, hopefully everyone on here realises that the more complex a system is the more likely it is to have multiple failure points and the harder it will be to make large scale changes.
More complex = more bugs More complex = more exploits More complex = more confusion for users
That is a ridiculously complex flagging system, hopefully everyone on here realises that the more complex a system is the more likely it is to have multiple failure points and the harder it will be to make large scale changes.
Its really simple.
1. Flagged Purple you are open to any PvP encounter, high risk you lose less on PvP death. You drop glint and you lose some crafting supplies on your person.
2. Flagged Green you wish not to PvP, You drop 2 x Glint and crafting supplies because you are low risk so you lose more on death.
3. Flagged Red - you have been PKing and now your corrupted, killing a green makes your corrupted and you now drop gear when killed and 4 x more glint and crafting supplies on your person. You are also marked on the map for all to see with a red dot. You are debuffed for every player you kill this way and become easier and easier to kill. Only way to remove corruption is to stay logged on and gain exp by killing mobs or getting killed by a player.
You can switch from Green or Purple flagged at will out of combat.
So out of curiosity, what's the reward with this system because I see none.
I do already see some ways to exploit it, though.
Corruption comes from landing the killing blow. The wiki states that. Wiki also states that purple flagged players' aoes hit other purple players. Ok, so me and my 4 buddies go hunting to find someone's day to ruin. First of all we put on all trash gear. Then we go find our mark. Oh look there's a purple flagged person aoe farming. So now we flag purple and hit each other until we're all down to 5% health. Then we wait for our prey to pull the next group of mobs. We all run in to the middle of his AOE bomb area and do the dance emotes as he kills us all. He now has the corruption of 5 player kills on him because according to the game he initiated combat on us. We respawn, equip our real gear and go "avenge" ourselves on this now red-flagged corrupted guy and loot his gear while we're at it. Oh his only other option is to stop attacking and let the mob of NPCs kill him so it's win/win for us.
Wiki also states the primary way to lose corruption is through death. Ok so me and my buddies decide to ruin a greenies day. Oh look, a low level green minding his own business killing mobs to level. One of us kills him and does the teabag emote on his head. That person is now corrupt. We in turn kill him as many times as it takes to remove the corruption and give him his gear back. We take turns on who ganks and who avenges so we have more avenging than ganking, so we're the good guys, right?
This system already has more holes than swiss cheese.
So out of curiosity, what's the reward with this system because I see none.
I do already see some ways to exploit it, though.
Corruption comes from landing the killing blow. The wiki states that. Wiki also states that purple flagged players' aoes hit other purple players. Ok, so me and my 4 buddies go hunting to find someone's day to ruin. First of all we put on all trash gear. Then we go find our mark. Oh look there's a purple flagged person aoe farming. So now we flag purple and hit each other until we're all down to 5% health. Then we wait for our prey to pull the next group of mobs. We all run in to the middle of his AOE bomb area and do the dance emotes as he kills us all. He now has the corruption of 5 player kills on him because according to the game he initiated combat on us. We respawn, equip our real gear and go "avenge" ourselves on this now red-flagged corrupted guy and loot his gear while we're at it. Oh his only other option is to stop attacking and let the mob of NPCs kill him so it's win/win for us.
Wiki also states the primary way to lose corruption is through death. Ok so me and my buddies decide to ruin a greenies day. Oh look, a low level green minding his own business killing mobs to level. One of us kills him and does the teabag emote on his head. That person is now corrupt. We in turn kill him as many times as it takes to remove the corruption and give him his gear back. We take turns on who ganks and who avenges so we have more avenging than ganking, so we're the good guys, right?
This system already has more holes than swiss cheese.
And you're just hitting the obvious stuff. Wait until the real architects of mayhem get in there.
You'll have full green murder hobos mocking you in town minutes after murdering you and stealing your stuff.
That is a ridiculously complex flagging system, hopefully everyone on here realises that the more complex a system is the more likely it is to have multiple failure points and the harder it will be to make large scale changes.
Its really simple.
1. Flagged Purple you are open to any PvP encounter, high risk you lose less on PvP death. You drop glint and you lose some crafting supplies on your person.
2. Flagged Green you wish not to PvP, You drop 2 x Glint and crafting supplies because you are low risk so you lose more on death.
3. Flagged Red - you have been PKing and now your corrupted, killing a green makes your corrupted and you now drop gear when killed and 4 x more glint and crafting supplies on your person. You are also marked on the map for all to see with a red dot. You are debuffed for every player you kill this way and become easier and easier to kill. Only way to remove corruption is to stay logged on and gain exp by killing mobs or getting killed by a player.
You can switch from Green or Purple flagged at will out of combat.
So out of curiosity, what's the reward with this system because I see none.
I do already see some ways to exploit it, though.
Corruption comes from landing the killing blow. The wiki states that. Wiki also states that purple flagged players' aoes hit other purple players. Ok, so me and my 4 buddies go hunting to find someone's day to ruin. First of all we put on all trash gear. Then we go find our mark. Oh look there's a purple flagged person aoe farming. So now we flag purple and hit each other until we're all down to 5% health. Then we wait for our prey to pull the next group of mobs. We all run in to the middle of his AOE bomb area and do the dance emotes as he kills us all. He now has the corruption of 5 player kills on him because according to the game he initiated combat on us. We respawn, equip our real gear and go "avenge" ourselves on this now red-flagged corrupted guy and loot his gear while we're at it. Oh his only other option is to stop attacking and let the mob of NPCs kill him so it's win/win for us.
Wiki also states the primary way to lose corruption is through death. Ok so me and my buddies decide to ruin a greenies day. Oh look, a low level green minding his own business killing mobs to level. One of us kills him and does the teabag emote on his head. That person is now corrupt. We in turn kill him as many times as it takes to remove the corruption and give him his gear back. We take turns on who ganks and who avenges so we have more avenging than ganking, so we're the good guys, right?
This system already has more holes than swiss cheese.
Some of what you are saying is exploiting the system and unlike other MMOs Steven will have live GMs on every server. You find a way to game the system, the live GMs will take action. From Stevens words on stream, people exploit to game the system, will most likely get perma bans. Its his stance on exploiters and gold sellers and buyers. Wanna play, start a new account and start from scratch. I would not risk it.
Also a side note to this. Getting your main line experience to get to max level is 220hrs, getting to level 25 is about 100hrs game play. The side exp like augments, religion, crafting will be on top of the 220hrs. Risking your char on an exploit would be chucking out allot of game time.
Also a side note to this. Getting your main line experience to get to max level is 220hrs, getting to level 25 is about 100hrs game play. The side exp like augments, religion, crafting will be on top of the 220hrs. Risking your char on an exploit would be chucking out allot of game time.
Nothing wrong with being a fanboi but ya'll gotta stop thinking the player base is different for AoC than every other exploited/hacked/duped title to date. The same folks will be there.
Heads up: When you find a valuable exploit, say a gold duplication bug, you use a hacked account, so you don't lose anything at all.
Again, I hope the title succeeds, but I do have to say something when the answers to serious concerns seem to assume a player base different than what exists.
Also a side note to this. Getting your main line experience to get to max level is 220hrs, getting to level 25 is about 100hrs game play. The side exp like augments, religion, crafting will be on top of the 220hrs. Risking your char on an exploit would be chucking out allot of game time.
Nothing wrong with being a fanboi but ya'll gotta stop thinking the player base is different for AoC than every other exploited/hacked/duped title to date. The same folks will be there.
Heads up: When you find a valuable exploit, say a gold duplication bug, you use a hacked account, so you don't lose anything at all.
Again, I hope the title succeeds, but I do have to say something when the answers to serious concerns seem to assume a player base different than what exists.
Call me a fan boy does not offend even though I dont agree. IMO Steven has come up with some unique ways to deal with common problems. Will it work? I dont know. Will he alienate people with too many perma bans? Will people revolt when the ban someone by mistake or leave because they lost friends they play with? People post stupid info like in the OP post, I will post the official word on the matter and try and link info if its easy to do so. Dont take that as me thinking this game is gold. I have some real concerns about this game. Stuff that if not changed could be some real miss steps.
So out of curiosity, what's the reward with this system because I see none.
I do already see some ways to exploit it, though.
Corruption comes from landing the killing blow. The wiki states that. Wiki also states that purple flagged players' aoes hit other purple players. Ok, so me and my 4 buddies go hunting to find someone's day to ruin. First of all we put on all trash gear. Then we go find our mark. Oh look there's a purple flagged person aoe farming. So now we flag purple and hit each other until we're all down to 5% health. Then we wait for our prey to pull the next group of mobs. We all run in to the middle of his AOE bomb area and do the dance emotes as he kills us all. He now has the corruption of 5 player kills on him because according to the game he initiated combat on us. We respawn, equip our real gear and go "avenge" ourselves on this now red-flagged corrupted guy and loot his gear while we're at it. Oh his only other option is to stop attacking and let the mob of NPCs kill him so it's win/win for us.
Wiki also states the primary way to lose corruption is through death. Ok so me and my buddies decide to ruin a greenies day. Oh look, a low level green minding his own business killing mobs to level. One of us kills him and does the teabag emote on his head. That person is now corrupt. We in turn kill him as many times as it takes to remove the corruption and give him his gear back. We take turns on who ganks and who avenges so we have more avenging than ganking, so we're the good guys, right?
This system already has more holes than swiss cheese.
And you're just hitting the obvious stuff. Wait until the real architects of mayhem get in there.
You'll have full green murder hobos mocking you in town minutes after murdering you and stealing your stuff.
This sounds very close to the Lineage 2 system. Which makes me think that the this is indeed a PvP game.
So, strictly pve players should not play it. Problem solved.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
That is a ridiculously complex flagging system, hopefully everyone on here realises that the more complex a system is the more likely it is to have multiple failure points and the harder it will be to make large scale changes.
Its really simple.
1. Flagged Purple you are open to any PvP encounter, high risk you lose less on PvP death. You drop glint and you lose some crafting supplies on your person.
2. Flagged Green you wish not to PvP, You drop 2 x Glint and crafting supplies because you are low risk so you lose more on death.
3. Flagged Red - you have been PKing and now your corrupted, killing a green makes your corrupted and you now drop gear when killed and 4 x more glint and crafting supplies on your person. You are also marked on the map for all to see with a red dot. You are debuffed for every player you kill this way and become easier and easier to kill. Only way to remove corruption is to stay logged on and gain exp by killing mobs or getting killed by a player.
You can switch from Green or Purple flagged at will out of combat.
I also made this thread on these forums to give more depth if you want to know more about the protection Green Flagged players have.
It's not NEARLY as simple as you posted. Otherwise it wouldn't need 14 pages. For instance, you neglected to indicate that EVEN IF YOU ARE FLAGGED GREEN YOU CAN BE PKed.
That's kind of a huge item don't you think?
Heck.. even green flagged people can kill green flagged people....
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
That is a ridiculously complex flagging system, hopefully everyone on here realises that the more complex a system is the more likely it is to have multiple failure points and the harder it will be to make large scale changes.
Its really simple.
1. Flagged Purple you are open to any PvP encounter, high risk you lose less on PvP death. You drop glint and you lose some crafting supplies on your person.
2. Flagged Green you wish not to PvP, You drop 2 x Glint and crafting supplies because you are low risk so you lose more on death.
3. Flagged Red - you have been PKing and now your corrupted, killing a green makes your corrupted and you now drop gear when killed and 4 x more glint and crafting supplies on your person. You are also marked on the map for all to see with a red dot. You are debuffed for every player you kill this way and become easier and easier to kill. Only way to remove corruption is to stay logged on and gain exp by killing mobs or getting killed by a player.
You can switch from Green or Purple flagged at will out of combat.
I also made this thread on these forums to give more depth if you want to know more about the protection Green Flagged players have.
It's not NEARLY as simple as you posted. Otherwise it wouldn't need 14 pages. For instance, you neglected to indicate that EVEN IF YOU ARE FLAGGED GREEN YOU CAN BE PKed.
That's kind of a huge item don't you think?
Heck.. even green flagged people can kill green flagged people....
So out of curiosity, what's the reward with this system because I see none.
I do already see some ways to exploit it, though.
Corruption comes from landing the killing blow. The wiki states that. Wiki also states that purple flagged players' aoes hit other purple players. Ok, so me and my 4 buddies go hunting to find someone's day to ruin. First of all we put on all trash gear. Then we go find our mark. Oh look there's a purple flagged person aoe farming. So now we flag purple and hit each other until we're all down to 5% health. Then we wait for our prey to pull the next group of mobs. We all run in to the middle of his AOE bomb area and do the dance emotes as he kills us all. He now has the corruption of 5 player kills on him because according to the game he initiated combat on us. We respawn, equip our real gear and go "avenge" ourselves on this now red-flagged corrupted guy and loot his gear while we're at it. Oh his only other option is to stop attacking and let the mob of NPCs kill him so it's win/win for us.
Wiki also states the primary way to lose corruption is through death. Ok so me and my buddies decide to ruin a greenies day. Oh look, a low level green minding his own business killing mobs to level. One of us kills him and does the teabag emote on his head. That person is now corrupt. We in turn kill him as many times as it takes to remove the corruption and give him his gear back. We take turns on who ganks and who avenges so we have more avenging than ganking, so we're the good guys, right?
This system already has more holes than swiss cheese.
And you're just hitting the obvious stuff. Wait until the real architects of mayhem get in there.
You'll have full green murder hobos mocking you in town minutes after murdering you and stealing your stuff.
This sounds very close to the Lineage 2 system. Which makes me think that the this is indeed a PvP game.
So, strictly pve players should not play it. Problem solved.
I won't be playing this title. Just discussing.
That aside, if it is a PvP game then I don't understand the point of being flagged green.
You can be killed anyways. You suffer more to a PvE loss.
So out of curiosity, what's the reward with this system because I see none.
I do already see some ways to exploit it, though.
Corruption comes from landing the killing blow. The wiki states that. Wiki also states that purple flagged players' aoes hit other purple players. Ok, so me and my 4 buddies go hunting to find someone's day to ruin. First of all we put on all trash gear. Then we go find our mark. Oh look there's a purple flagged person aoe farming. So now we flag purple and hit each other until we're all down to 5% health. Then we wait for our prey to pull the next group of mobs. We all run in to the middle of his AOE bomb area and do the dance emotes as he kills us all. He now has the corruption of 5 player kills on him because according to the game he initiated combat on us. We respawn, equip our real gear and go "avenge" ourselves on this now red-flagged corrupted guy and loot his gear while we're at it. Oh his only other option is to stop attacking and let the mob of NPCs kill him so it's win/win for us.
Wiki also states the primary way to lose corruption is through death. Ok so me and my buddies decide to ruin a greenies day. Oh look, a low level green minding his own business killing mobs to level. One of us kills him and does the teabag emote on his head. That person is now corrupt. We in turn kill him as many times as it takes to remove the corruption and give him his gear back. We take turns on who ganks and who avenges so we have more avenging than ganking, so we're the good guys, right?
This system already has more holes than swiss cheese.
And you're just hitting the obvious stuff. Wait until the real architects of mayhem get in there.
You'll have full green murder hobos mocking you in town minutes after murdering you and stealing your stuff.
This sounds very close to the Lineage 2 system. Which makes me think that the this is indeed a PvP game.
So, strictly pve players should not play it. Problem solved.
I won't be playing this title. Just discussing.
That aside, if it is a PvP game then I don't understand the point of being flagged green.
You can be killed anyways. You suffer more to a PvE loss.
Seems silly.
Flags will always be an inferior method to just having zone based rules.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
That is a ridiculously complex flagging system, hopefully everyone on here realises that the more complex a system is the more likely it is to have multiple failure points and the harder it will be to make large scale changes.
More complex = more bugs More complex = more exploits More complex = more confusion for users
All in all it's just another brick in the wall.....Plenty of other games to play.
So out of curiosity, what's the reward with this system because I see none.
I do already see some ways to exploit it, though.
Corruption comes from landing the killing blow. The wiki states that. Wiki also states that purple flagged players' aoes hit other purple players. Ok, so me and my 4 buddies go hunting to find someone's day to ruin. First of all we put on all trash gear. Then we go find our mark. Oh look there's a purple flagged person aoe farming. So now we flag purple and hit each other until we're all down to 5% health. Then we wait for our prey to pull the next group of mobs. We all run in to the middle of his AOE bomb area and do the dance emotes as he kills us all. He now has the corruption of 5 player kills on him because according to the game he initiated combat on us. We respawn, equip our real gear and go "avenge" ourselves on this now red-flagged corrupted guy and loot his gear while we're at it. Oh his only other option is to stop attacking and let the mob of NPCs kill him so it's win/win for us.
Wiki also states the primary way to lose corruption is through death. Ok so me and my buddies decide to ruin a greenies day. Oh look, a low level green minding his own business killing mobs to level. One of us kills him and does the teabag emote on his head. That person is now corrupt. We in turn kill him as many times as it takes to remove the corruption and give him his gear back. We take turns on who ganks and who avenges so we have more avenging than ganking, so we're the good guys, right?
This system already has more holes than swiss cheese.
And you're just hitting the obvious stuff. Wait until the real architects of mayhem get in there.
You'll have full green murder hobos mocking you in town minutes after murdering you and stealing your stuff.
This sounds very close to the Lineage 2 system. Which makes me think that the this is indeed a PvP game.
So, strictly pve players should not play it. Problem solved.
I won't be playing this title. Just discussing.
That aside, if it is a PvP game then I don't understand the point of being flagged green.
You can be killed anyways. You suffer more to a PvE loss.
Seems silly.
It's 100% the risk vs reward. The whole game is designed around it. You can take the easy road and get easy small gains. Or risk it all and you will get bigger rewards if you win. From PvP, Caravans, Dungeons, world bosses all have risk reward elements. Even guilds are designed with risk vs rewards. As you level your guild, you have two choices. Expand the size of your roster or add buffs that make your guildies more powerful in combat, crafting and more. Or expand how many you can invite to the guild. Risk vs reward is a main piller of the game.
1. Flagged Purple you are open to any PvP encounter, high risk you lose less on PvP death. You drop glint and you lose some crafting supplies on your person.
2. Flagged Green you wish not to PvP, You drop 2 x Glint and crafting supplies because you are low risk so you lose more on death.
3. Flagged Red - you have been PKing and now your corrupted, killing a green makes your corrupted and you now drop gear when killed and 4 x more glint and crafting supplies on your person. You are also marked on the map for all to see with a red dot. You are debuffed for every player you kill this way and become easier and easier to kill. Only way to remove corruption is to stay logged on and gain exp by killing mobs or getting killed by a player.
You can switch from Green or Purple flagged at will out of combat.
I also made this thread on these forums to give more depth if you want to know more about the protection Green Flagged players have.
Let me say right now, if this is the system that comes in at launch it will be a disaster. Do I have to say why? OK, the system is obscuring the status of players by having those who do not wish to participate in PvP still being killable. Hopefully once testing is done they will realise this and change course.
Also a side note to this. Getting your main line experience to get to max level is 220hrs, getting to level 25 is about 100hrs game play. The side exp like augments, religion, crafting will be on top of the 220hrs. Risking your char on an exploit would be chucking out allot of game time.
Nothing wrong with being a fanboi but ya'll gotta stop thinking the player base is different for AoC than every other exploited/hacked/duped title to date. The same folks will be there.
Heads up: When you find a valuable exploit, say a gold duplication bug, you use a hacked account, so you don't lose anything at all.
Again, I hope the title succeeds, but I do have to say something when the answers to serious concerns seem to assume a player base different than what exists.
Call me a fan boy does not offend even though I dont agree. IMO Steven has come up with some unique ways to deal with common problems. Will it work? I dont know. Will he alienate people with too many perma bans? Will people revolt when the ban someone by mistake or leave because they lost friends they play with? People post stupid info like in the OP post, I will post the official word on the matter and try and link info if its easy to do so. Dont take that as me thinking this game is gold. I have some real concerns about this game. Stuff that if not changed could be some real miss steps.
The only unique solution Steven Shariff has found is how to kill your game faster than ever before.
The PvE players will leave quickly because they don't want to get ganked by the PvPers.
And if you have live GMs going around perma-banning people for "exploiting" the horrible flagging system then that will chase the PvPers away as well.
It's never been a question of if AoC will be a disaster, it's a question of how big a disaster it's will be.
Comments
If you need 14 pages to explain your Player_flagging system...
...well, I think that's sub-optimal.
But you are right. It does appear that he mentioned this years ago.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I’ve seen tons of people talking about this game as if it’s the next big thing. Most of them are primarily PvE players who either don’t care about PvP or simply don’t engage with it at all.
This "game" really needs to hammer home that PvP is a core feature. The average player who just knows there’s a big, ambitious MMO on the horizon—someone who isn’t keeping up with every update, stream, or wiki entry, and definitely isn’t dropping hundreds on an alpha—probably has no idea.
Not everyone dives into a game’s details or stays up-to-date on news. They’ll jump into this game, get blindsided, and likely quit not long after. Incredibly dumb design decisions.
1. Flagged Purple you are open to any PvP encounter, high risk you lose less on PvP death. You drop glint and you lose some crafting supplies on your person.
2. Flagged Green you wish not to PvP, You drop 2 x Glint and crafting supplies because you are low risk so you lose more on death.
3. Flagged Red - you have been PKing and now your corrupted, killing a green makes your corrupted and you now drop gear when killed and 4 x more glint and crafting supplies on your person. You are also marked on the map for all to see with a red dot. You are debuffed for every player you kill this way and become easier and easier to kill. Only way to remove corruption is to stay logged on and gain exp by killing mobs or getting killed by a player.
You can switch from Green or Purple flagged at will out of combat.
I also made this thread on these forums to give more depth if you want to know more about the protection Green Flagged players have.
Ashes "But I hate being ganked" — MMORPG.com Forums
More complex = more exploits
More complex = more confusion for users
I do already see some ways to exploit it, though.
Corruption comes from landing the killing blow. The wiki states that. Wiki also states that purple flagged players' aoes hit other purple players. Ok, so me and my 4 buddies go hunting to find someone's day to ruin. First of all we put on all trash gear. Then we go find our mark. Oh look there's a purple flagged person aoe farming. So now we flag purple and hit each other until we're all down to 5% health. Then we wait for our prey to pull the next group of mobs. We all run in to the middle of his AOE bomb area and do the dance emotes as he kills us all. He now has the corruption of 5 player kills on him because according to the game he initiated combat on us. We respawn, equip our real gear and go "avenge" ourselves on this now red-flagged corrupted guy and loot his gear while we're at it. Oh his only other option is to stop attacking and let the mob of NPCs kill him so it's win/win for us.
Wiki also states the primary way to lose corruption is through death. Ok so me and my buddies decide to ruin a greenies day. Oh look, a low level green minding his own business killing mobs to level. One of us kills him and does the teabag emote on his head. That person is now corrupt. We in turn kill him as many times as it takes to remove the corruption and give him his gear back. We take turns on who ganks and who avenges so we have more avenging than ganking, so we're the good guys, right?
This system already has more holes than swiss cheese.
Wait until the real architects of mayhem get in there.
You'll have full green murder hobos mocking you in town minutes after murdering you and stealing your stuff.
Heads up: When you find a valuable exploit, say a gold duplication bug, you use a hacked account, so you don't lose anything at all.
Again, I hope the title succeeds, but I do have to say something when the answers to serious concerns seem to assume a player base different than what exists.
So, strictly pve players should not play it. Problem solved.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
That's kind of a huge item don't you think?
Heck.. even green flagged people can kill green flagged people....
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Just discussing.
That aside, if it is a PvP game then I don't understand the point of being flagged green.
You can be killed anyways.
You suffer more to a PvE loss.
Seems silly.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
All in all it's just another brick in the wall.....Plenty of other games to play.