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Throne and Liberty Improves Dungeon Matchmaking, Boosts Dynamic Event Loot, and Changes Server Trans

SystemSystem Member UncommonPosts: 12,599
edited October 17 in News & Features Discussion

imageThrone and Liberty Improves Dungeon Matchmaking, Boosts Dynamic Event Loot, and Changes Server Transfer Rules, and | MMORPG.com

Throne and Liberty's latest update offers a new dungeon matchmaking option, improved Dynamic event rewards, UI and player experience improvements, and fixes.

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Comments

  • ApridiseApridise Member UncommonPosts: 85
    matching was never a problem, exp was never a problem, deleting characters was never a problem. The changes to deletes and transfers seem to only be designed to make it cheaper for aws then actually improving anything for the player base. I don't get how anyone is enjoying running the same content over and over and over again in hope of a useful trait or better gear... After the New World update I found it more more enjoyable to rerun that content then trying to run the I lost track of how many times I've done an event or dungeon content in T&L
  • McLeetMcLeet Member UncommonPosts: 19

    Apridise said:

    matching was never a problem



    The rest were never a problem, but matching did cause issues. Some queues for dungeons would be massively longer because BiS never dropped for certain roles there, so those roles never queued for them.

    The server change rules however are rubbish, what they didn't say is "The 30 day transfer limit also applies to free transfers you did prior to this being a limit", so this morning I found myself with 6 hours left on a server transfer ticket, but I couldn't use it because a transfer I did 2 weeks ago now counts towards that 30 day limit. My guild has left for another server and im stranded here. Thanks NC/Amazon
  • jenk3mjenk3m Member UncommonPosts: 22
    Was a fun looking game just couldn't get past the mobile game style combat (auto move to melee range ).
  • emperorhades1emperorhades1 Member RarePosts: 416

    Apridise said:

    matching was never a problem, exp was never a problem, deleting characters was never a problem. The changes to deletes and transfers seem to only be designed to make it cheaper for aws then actually improving anything for the player base. I don't get how anyone is enjoying running the same content over and over and over again in hope of a useful trait or better gear... After the New World update I found it more more enjoyable to rerun that content then trying to run the I lost track of how many times I've done an event or dungeon content in T&L



    This is my problem with all MMOs the infinite grinding in dungeons and raids. There is a world, make it awarding to be in the world.
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