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This week, we're tossing a new pair of combatants into the ring: solo play vs. group play. It's the nature of MMOs for players to have to engage in both solo and group play, but which one is better?
Comments
I love games like that, more than theme park MMOs like T&L, WoW, New World, ESO, Star Citizen, etc. Elden Ring is sorta like the games I like but Elden Ring or other From Software Games, are much different than games like Ghost of Tsushima and "Where Winds Meet".
But the genre lost me at “viable solo-play” that was intended to be played as such from the start. No thanks. I’ve got more enjoyable games for that.
This isn’t even true. Many of the most celebrated MMORPGs were nearly devoid of solo content in their prime.
Things like SWTOR etc are fantastic, but they would be even better as solo experiences with potential optional coop.
"In their prime" being the key phrase here. The market has shifted. The tolerance for sitting on the edge of the zone spamming the LFG channel for a half hour in the hope of finding a group are long gone. There's a few folks that will put up with that mess but it's a very small niche market and no AAA studio is going to build a game for it. There may be some Indy game efforts to satisfy that dwindling market but don't expect high production values or lots of content because those things cost money.
- solo play
- group play
- league play/raids
- harvesting/crafting
- PvE
- PvP
- sieges
- housing
Which one of these is "better"? The game is better when it has it all and I can choose what to do.
I don't think the genre is dying. There are multiple MMO's going strong right now, like ESO, WoW, and FF14. I'd bet that the number playing MMO's now is greater than it was in the early years; the market is bigger than it ever has been. It's just that there are so many other variations of games out there now that MMO's are not dominant like they were in the beginning.
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2024: 47 years on the Net.
You say that you want it all to be present in the game. But! How to stop them from stepping on each other's toes? How to "make" people have a "versatile" playstyle and not just an "efficient" playstyle? Can you ever have such a manpower and resources to ensure that all of these are equally developed and of the same quality?
They are called MMO because they have the capacity for many concurrent players online. Nothing about that capacity requires that people play together. That it somehow does is a perspective lingering from when MMORPGs were designed mainly around group play, but their focus has long since shifted to be more solo inclusive.